| Post/Author/DateTime | Post |
|---|---|
| #1DateOfLiesAug 06, 2014 12:01:04 | I'm about to play a one-off (first time playing 5e) and I'm wondering how to tweak a fighter build to make it as optimized and balanced as possible. I believe I read that while two-handed weapon fighting is the most DPR, it's not worth the cost of losing a shield.
Feel free to go into specifics as I am not all that familiar with the edition yet (you can point me to a build as well)
Thanks a lot in advance and I look forward to contributing to this forum as soon as I get a hold of 5e! |
| #2kanageddaamenAug 06, 2014 12:20:50 |
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| #3DateOfLiesAug 06, 2014 12:27:39 | I love balance but if you pushed me I'd say I would rank my priorities as: 1) DPR 2) Durability 3) Defending |
| #4melloredAug 06, 2014 12:51:06 | Variant human, with heavy armor mastery, greatsword, and great weapon style. Str and Con should be your stats things. Followed by Wis, and Dex.
Should be a good balance between damage and defense. Of course, the best at level 1 isn't neccicaray the best at level 20. |
| #5Thank_DogAug 06, 2014 12:53:50 | Optimum Generica Fighter 1 (Duelist) Human
Str 14 Dex 14 Con 14 Int 11 Wis 14 Cha 14
AC 18
HP 12
Initiative: +2
Attacks: Longsword, +5, 1d8+4.
Skills: Athletics, Intimidation, Perception, Survival.
Tool Proficiencies: Gaming Set (dice), Vehicles (land).
Equipment: Chainmail, Shield, Longsword, Dungeoneer's Pack, Gaming Set. |
| #6DateOfLiesAug 06, 2014 13:57:49 | Thanks to all for the advice, I went with the Variant human, with heavy armor mastery, greatsword. If someone could let me know if I did this right, that would be great.
STR: 16 (includes: +1 racial, +1 feat) DEX: 14 CON: 16 (includes: +1 racial) INT: 8 WIS: 13 CHA: 8
AC: 16 (Chainmail) HP: 13 Speed: 30 ft
Greatsword Attack bonus: +5
Feat: Heavy Armor Master (resist 3 to non-magical weapon damage, +1 STR)
Background: Acolyte
Gold: 27.5 (15.5 after buying dungeoneering pack)
Skills: Acrobatics (trained): 4 Animal Handling: 1 Athletics: 3 Insight (trained): 3 Medicine: 1 Perception (trained): 3 Religion (trained): 1 Sleight of Hand: 2 Stealth: 2 (but with disadvantage because of armor) Survival: 1
All untrained INT and CHA skills: -1
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| #7kanageddaamenAug 06, 2014 15:22:17 | Great Sword is not going to be a Sword and Board build though. |
| #8melloredAug 06, 2014 15:55:12 |
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| #9DM_HEEGZAug 06, 2014 21:03:17 | Yeah, um that is not a sword and board style. There has been a very noticeable difference at my table between an AC 16 and an 18 or 19. I would definitely suggest going with shield and longsword with Duelist or the +1 to AC. You can still dish out a lot of damage with a 16 Str and a longsword. If you need to pump more damage, drop the shield and two hand the longsword at 1d10. |
| #10kanageddaamenAug 07, 2014 5:51:13 |
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| #11melloredAug 07, 2014 6:46:54 |
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| #12UndrhilAug 07, 2014 8:59:44 | Does the Heavy Armor Master feat have a prerequisite for being proficient with Heavy Armor? I'm just curious if it could be useful for someone besides a Fighter, such as a Cleric or a Ranger. |
| #13kanageddaamenAug 07, 2014 9:10:19 |
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