| Post/Author/DateTime | Post |
|---|---|
| #1AndyDayNov 26, 2014 18:49:44 | Yo,
i am about to play a solo character. If you were, what would you make?
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| #2BRJNNov 26, 2014 19:26:53 | A Bard. Because you need to make friends fast.
Or a Rogue, so you can be very flexible: you can hit hard in a fight plus escape if you are overwhelmed plus lots of skills / tools to deal with situations that are not enemies.
D&D is really a team game; no one character can do it all himself. You will not be Link, on a solo quest. |
| #3MaplessManiac620Nov 26, 2014 19:54:16 | Lore Bard, with a one level dip into cleric and the Urchin background. Healing, good disables, medium or heavy armor and shields, plenty of skills and thieves tools proficiency. |
| #4jozuaNov 26, 2014 21:06:33 | Druid is pretty versatile. |
| #5colemcmNov 26, 2014 21:41:12 | Paladin is not a bad option. Good defenses (armor and saves), good offensive abilities, access to self-heals. |
| #6YunruNov 26, 2014 22:53:55 | Why a Monk of course. |
| #7CFKNov 26, 2014 23:19:17 | Busy making a Sun Elf Fighter who'll become an Eldirch Knight if he makes it to 3rd level for AL. Not a bad option in my opinion. |
| #8YunruNov 26, 2014 23:49:37 | Actually I'd probably be a Barbarian 1/Eldritch Knight 7/Warlock 3/Eldritch Knight 11/Assassin 5. Throw up Darkness on my shield during combat, gain advantage against enemies and grant enemies disadvantage. Start a Human Variant with Crossbow Expert, max out Dex, pick up Sharpshooter, rest into Con. Total AC is 21, total DPR is insanely high, and then you've got Assassination on top of that. Out of combat you're not the best, but you're not the worst either. |
| #9AshrymNov 27, 2014 0:12:10 | I think a this is an extremely subjective question. It depends on what is expected of the solo class. My first thought is bard because of the versatility in skills and spell choices available, including healing, CC, and damage options; more likely a valor bard to add better combat in there. Druid is my second choice for similar spell ability and using wildshape instead of skills for similar effect; druids are better spell casters in my opinion but both are good options.
I think better questions would be asking for help building a concept for solo play. If the OP likes fighters, how to make a solo fighter or else similar options (like paladin). TBH, a fighter can spend bonus feats on healer and inspiring leader, go DEX based for more skills listed, use an appropriate background, and gain additional healing from buying potions and using second wind to make a decent versatile fighter.
If the question is literal and what I would make, specifically, it would be a lore bard. Valor bard has better combat options but lore bard can make better use of bardic inspiration and play the skills angle a bit more. Expertise in perception and stealth, and invisibility right away. I like the spy variant of the criminal background for flavor. |
| (Reply to #9)Yunru |
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| #11AaronOfBarbariaNov 27, 2014 2:30:29 | I would go for a fighter - good defenses to start, can use any weapon, has a few particularly potent class features (primarily action surge), and you can go Eldritch Knight to pick up a few spells that go very far in making being alone more bearable (shield, area effect evocation spells).
Plus with all the ability score increases built into the class you would either be at the best possible over ability scores or have more opportunities to take feats which can go a long way to making your character more able to persist as a solo entity.
Last, but not least, what character went alone (plus a few hirelings) into the dungeon of Castle Greyhawk and emerged victorious at Gary Gygax's own table? Robilar, the fighter. |
| #12Mephi1234Nov 27, 2014 11:32:15 | I vote for warlock, myself. Social utility? Check. Exploration powers? Check. Combat utility? Check. Stealth? Check. Ability to snipe at range, or deal with close range battles? Check. Lasting power? Double check - the warlock is loves at will stuff.
Healing? Not so much, but that's what potions and healer kits are for, and we do have a backup option with Vampiric Touch and lots of THP. If the warlock has a weakness, its that its not very big on defenses, but there are ways around that. |
| (Reply to #10)Ashrym |
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| (Reply to #12)Ashrym |
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| #15KentusNov 27, 2014 18:24:27 | I play a solo adventure as a DM. Normally on a solo adventure you should better think of what kind of campaign you want to play and which class enhances this feeling most. In this case, my player went ranger (beastmaster), since protecting life in wilderness only with his loyal companion at his side is simply, what he sought for. Great campaign at the border of civilization, in the center a single foe, a hobgoblin warlord, who gather allies to conquer the humans, while the ranger simply does a ranger's job (normally what a NPC would do: Scouting, sabotage and delaying if possible). |
| #16ZardnaarNov 27, 2014 18:56:54 | Moon Druids, war cleric, or lore bardX/life cleric1. |
| #17DaveDashNov 27, 2014 21:48:03 | Lore Bard, Warlock, or Arcane Trickster Rogue/Fighter. Make sure you have a familiar. |
| (Reply to #14)1eejit | Assassin Rogue with a Warlock dip (for mask of many faces) and the Actor feat.
Avoid the typical big bruising fights; infiltrate and assassinate.
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| #19ClutchboneNov 28, 2014 12:27:11 | Anything with a talking familiar so you have something to chat with. Have the DM roleplay it. |
| #20Huntsman57Nov 29, 2014 16:30:07 | For high level I definitely go arcane spellcaster of some sort. Spells like shield, mirror image, blink, counterspell, greater invisibility, and contingency ensure you're amply protected against both blade and spell, while your attack capabilities, particularly those posessed by a Sorc, are incredible. In the rare event you meet your match Planeshift or Teleport can wisk you to safety, You may need to hire someone to deal with traps, but a well played high level spellcaster is nigh invincible.
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| #21DrycanthNov 29, 2014 20:06:10 | for avoiding combat and having good solo abilities at level 1 human alternate with spell casting feat druid with produce flame and shillaly and heal ... with eithor rogue or monk.
You will have to decide weather to go super stealth and use rogue or to go with monk for extra immunities.
Basicly you want to avoid fights.
Tactic should be the standard "kill it with fire" load up with flasks of oil and make oil traps use produce flame to light it up and out smart the enemy. Stealth and speed are your only options as a solo character. |