| Post/Author/DateTime | Post |
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| #1FighterFanMar 09, 2015 3:36:10 | Hi,
is there a list of bonus actions around? I've found the spell list, but no other collection.
I've found that some classes are a little short on bonus action abilities, and as you know, action economy is everything... ;)
Let's collect, and please tell me what I missed.
Class Abilities granting Bonus Actions Barbarian level 01: - entering / ending rage level 03: - path of the beserker, frenzy: extra attack - path of the totem warrior, eagle: dash level 14: - path of the totem warrior, wolf: knock prone on hit
Bard (1 spell ?) level 01: - bardic inspiration level 14: - college of valor, battle magic: extra weapon attack when casting bard spell as action
Cleric (7 spells ?) level 01: - war domain, war priest: extra weapon attack when using attack action, only wis-mod per long rest level 02: - trickery domain, channel divinity, invoke duplicity: move illusory duplicate up to 30 feet level 17: - nature domain, master of nature: command charmed animals and plants - trickery domain, improved duplicity: move up to 4 duplicates upt o 30 feet
Druid (4 spells ?) level 02: - wild shape: revert to normal form - moon druid, combat wild shape: enter wild shape - moon druid, combat wild shape: self heal 1d8 / spell slot exp.
Fighter level 02: - second wind: self heal 1d10 +fighter level, 1/rest - battle master maneuvers: - commander's strike: let ally attack instead of one weapon attack - feinting attack: feint to get advantage on next attack roll - rally: grant ally temp. hp level 03: - eldritch knight, weapon bond: summon bonded weapon level 07: - eldritch knight, war magic: one weapon attack when casting cantrip as action level 18: - eldritch knight, improved war magic: one weapon attack when casting spell as action
Monk level 01: - martial arts: one unarmed strike when using attack action with unarmed strike or monk weapon level 02: - ki - flurry of blows: make 2 unarmed strikes, after attack action, costs 1 ki point - patient defense: dodge - step of the wind: disengage or dash level 03 (minimum): - way of the four elements, elemental discipline: water whip, costs 2 ki points level 06: - way of shadow, shadow step: teleport up to 60 feet from / to dim light / darkness
Paladin (11 spells ?) level 03: - oath of vengeance, vow of enmity: use vow ability level 20: - oath of the ancients, elder champion: cast paladin spell if casting time 1 action
Ranger (6 spells ?) level 07: - beast master, exceptional training: command beast to dash, disengage, dodge, or help as its action level 14: - vanish: hide action
Rogue level 02: - cunning action: dash, disengage, or hide action level 03: - thief, fast hands: make sleight of hand check, use thieves' tools, or use an object action - arcane trickster, mage hand ledgermain: control mage hand (?) level 13: - arcane trickster, versatile trickster: distract creature with mage hand to get advantage on attack rolls
Sorcerer (2 spells ?) level 01: - wild magic, several wild magic surge effects... level 02: - flexible casting: create spell slots from sorcery points and vice versa level 03: - metamagic, quickened spell: cast spell with 1 action casting time, costs 2 sorcery points level 14: - draconic bloodline, dragon wings: create / dismiss wings
Warlock (2 spells ?) none ?
Wizard (3 spells ?) level 14: - school of illusion, illusory reality: make illusory object real |
| #2FighterFanMar 09, 2015 3:56:02 | Feats
Feats granting Bonus Actions Charger - 1 melee weapon attack or shove when using action to dash
Crossbow Expert - attack with loaded hand crossbow when using attack action with one-handed weapon
Great Weapon Master - 1 melee weapon attack when critical hit with melee weapon or reduce creature to 0 hp
Polearm Master - melee attack with opposite end of polearm when using attack action
Shield Master - shove with shield when using attack action
Tavern Brawler - grapple attempt when hitting creature with unarmed strike or improvised weapon
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| #3FighterFanMar 09, 2015 3:58:06 | And why did the formatting within the spoiler block so crappy? Edit: didn't find out, but could change it... |
| #4diplomancerMar 09, 2015 5:22:32 | Great list! An interesting addition to it would be "spells that grant bonus actions" as distinct from bonus action spells. Things like spiritual weapon, for instance (are there any others?). |
| #5melloredMar 09, 2015 5:30:54 |
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| #6FighterFanMar 09, 2015 13:04:39 |
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| #7diplomancerMar 11, 2015 3:53:07 | From the elemental evil supplement I've seen that there is now melf minute meteors and storm sphere to add to the bonus action granting spell. Any others I've missed?
From PHB there is also the situational Heat Metal.
Spiritual weapon is so far the only one that does not use concentration apparently (by the way, is spiritual weapon always better than Mordenkainen's sword? Sure looks that way)> |
| #8melloredMar 11, 2015 5:04:30 |
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