Build: The Bounty Hunter

Post/Author/DateTimePost
#1

robneto

Jun 25, 2015 16:51:03

So, the goal of this build is to make a character who can track down his foes and kill them silently in a efficient way (long range assassinate). The ranger features give a nice flavor, and combine with the rogue assassin archetype i belive it will be a really fun character to play with.

 

You have a few roles in the party: tracker, trapper, DPR (not overpowered, but still...), scout and some source of walking danger detector with your insane perception. And the good thing is, you will be capable to fulfill these roles in low levels (its not those insane level 20 build combos).

PS: Although you can deal a nice damage with this bad boy, its not a min/max build. If you are looking only for DPR, you will be better with a halfling + hand crossbow (fit the crossbow expert feat somewhere in this build).

 

The Bounty Hunter:  Wood elf Ranger-5 Rogue-15
Main Gear: Studded Leather + Longbow
Background: Outlander (bounty hunter)
Alignment: chaotic neutral
Inicial Skills: perception (elf), survive (background), athletics (background), insight (ranger), stealth (ranger), investigation (ranger)


Start Abilities:
Str 8
Dex 16 (with +2  from Elf)
Con 14 
Int 8
Wis 16 (with +1 from Wood Elf)
Car 12


Level order and my choices:
1  Ranger - Favored Enemy: tieflings and orcs / Natural Explorer: grassland
2  Ranger - Fighting Style: archery / Spells Known: hunters mark and ensnaring strike
3  Ranger - Ranger Archetype: hunter (colossus slayer) / Spells Known: cure wounds
4  Ranger - ASI: +2 dex
5  Ranger - Spells Known: spike growth
6  Rogue  - Rogue Multiclass Skill: deception / Expertise: stealth and perception
7  Rogue
8  Rogue  - Roguish Archetype: assassin
9  Rogue  - ASI: sharpshooter
10 Rogue
11 Rogue  - Expertise: survival and athletics
12 Rogue
13 Rogue  - ASI: +2 dex
14 Rogue
15 Rogue  - ASI: alert
16 Rogue
17 Rogue  - ASI: skulker
18 Rogue
19 Rogue
20 Rogue

 

*I will be posting more information and updates soon.


So, what you guys think? Any advice will be welcome

#2

robneto

Jun 25, 2015 16:51:24

Reserved

#3

Noctaem

Jun 25, 2015 17:29:13

I assume that the ability scores on the left are without the bonuses from your race.  So you end up with 16 DEX and 16 WIS after applying them.  If that's the case good, if not then I would suggest switching WIS and DEX so that you have at least a +3 dex modifier.

 

Don't grab cure wounds as a spell.  Leave that for someone else unless you're really the only one who can cast a healing spell in the group and even then there's potions.

 

I would recommend switching from bows to a light/heavy crossbow at level 9 or level 13 and then grabbing crossbow expert at the same time.

 

You don't need skulker anymore since all that is required to hide is that you be "unclearly seen", any form of obscurement does that by default so skulker is now a useless feat to grab with the new errata for hiding.  Plus you're a wood elf and you already have a racial hiding ability.  I would switch around the feats to grab crossbow expert earlier in the build and then later sharpshooter.  More attacks is better than -5 to hit for +10 damage for this character.

 

Alert is ok and I understand fits your concept, I just don't really dig it myself.

 

Hope this helps.

#4

GladiusLegis

Jun 25, 2015 18:59:59

Noctaem wrote:
(Reply to #3)

robneto

Noctaem wrote:
#6

FatherLiir

Jun 26, 2015 7:36:56

I feel this is a good build for looking for bandits out in forests and caves and mountains but looking for a taget in bigger cities and slums and sewers might be a harder. Though that's entirely dependent on your campaign, still this looks fun to try As a side note, i feel that in the events you need to take targets alive, having manacles or some way to restrain but not kill. That's not really a build objective per say more like "keep a healer's kit and a few handcuffs handy" items before going to grab a target.

(Reply to #6)

robneto

FatherLiir wrote: