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| #42FrogReaverNov 04, 2014 9:33:40 | I think for ease of reading the chart can we all format them to 1 decimal place? Seems more readable and really who cares much about more decimal places than that? (Besides the math geek in me)...
By the way aswesome work achmsed! I noticed an example calculation section was missing. Would be helpful so others can check your work. I also noticed you didn't justify having an ally in melee with an enemy (but that's okay because I think I already did that earlier). Overall awesome!
Now I just need to go calculate my damage numbers... lol |
| #43YunruNov 04, 2014 9:31:29 | Also is there any reason for Multiclassing to be arbitarilly banned? |
| (Reply to #43)FrogReaver |
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| #45ORC_AnimusNov 04, 2014 9:45:39 | I’ve removed content from this thread because trolling/baiting is a violation of the Code of Conduct. You can review the Code of Conduct here: http://company.wizards.com/conduct Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty. |
| #46NoctaemNov 04, 2014 9:51:47 | Thank you. |
| #47FrogReaverNov 04, 2014 10:11:24 | achmsed, how did you calculate sneak attack with criticals factored in (since you wont know if the 2nd attack will crit before you decide to apply it on the first attack)? |
| (Reply to #37)danyc |
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| #49akschmidNov 04, 2014 10:30:02 |
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| (Reply to #49)FrogReaver |
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| #51YunruNov 04, 2014 10:45:10 | Average sneak attack is easy to calculate. SAAvgDmg*((1-chance of missing with every attack)+(1-chance of not critting at all)) |
| (Reply to #48)FrogReaver |
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| (Reply to #51)FrogReaver |
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| #54YunruNov 04, 2014 10:53:59 | No, he's on about you not getting Sneak Attack if you use the -5/+10 because to get Sneak Attack (which strangely neither requires sneak nor is an attack) you need to hit. |
| (Reply to #53)Yunru |
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| (Reply to #55)FrogReaver |
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| #57YunruNov 04, 2014 11:05:50 | The notion ia disagree with is that any "reasonable player" will apply SA to tje first hit. For one it's the least logical course of action unless said first hit is a critical and for two, as one of those people who do wait until the last moment to SA I'm insulted at your implication that I'm not reasonable. |
| (Reply to #57)FrogReaver |
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| #59YunruNov 04, 2014 11:08:44 | No you don't. You make two attacks, there are four outcomes. ●You crit one both hits ●You crit on the first but not the second●You crit on the second but not the first. ●You don't crit.Considering you choose which attack to apply SA to, the only time you don't crit with your SA is when neither attack crits. Hence the formula. |
| (Reply to #58)Yunru |
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| (Reply to #59)FrogReaver |
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| (Reply to #14)Coredump00 |
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| (Reply to #60)FrogReaver |
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| #64YunruNov 04, 2014 11:35:34 | Whut? I never once mention Sharpshooter and crits in the same sentence. Also thank you for continuing to belittle all who don't follow your style of playing a rogue. I tried being nice, onto reporting. |
| (Reply to #61)Yunru |
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| (Reply to #65)FrogReaver |
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| #67YunruNov 04, 2014 11:50:49 | No, mine is superior, as it considers all options, and gives the highest result. Which when trying to find the upper limit of something, is best. |
| (Reply to #67)FrogReaver |
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| (Reply to #67)FrogReaver |
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| #70FrogReaverNov 04, 2014 11:56:18 | Yunru, I don't even know when you think a player can apply sneak attack.
I don't know what you are assuming the player gets to know before he makes his decision to apply the sneak attack damage.
There's very little of what you have said that is clear enough to me so that I can be sure of what you are trying to say. |
| #71YunruNov 04, 2014 11:56:01 | It's simple. If you have X attacks, you have X chances to crit. To arbitrarily decide that you can only consider the first attack is unrealistic, and thus your results are too.
Thus you have to consider every attack. Hence:
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| (Reply to #70)Yunru |
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| #73FrogReaverNov 04, 2014 11:58:47 |
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| (Reply to #72)FrogReaver |
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| #75YunruNov 04, 2014 12:01:17 |
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| (Reply to #74)Yunru |
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| #77Coredump00Nov 04, 2014 12:02:52 |
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| (Reply to #77)Yunru |
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| (Reply to #72)FrogReaver |
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| (Reply to #67)Coredump00 |
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| (Reply to #78)Coredump00 |
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| #82YunruNov 04, 2014 12:11:17 | Sure it is. The only time the above doesn't result in a critical SA is when there's no critical, hence +(1-chance of not critting). The first part is the same but for hitting rather than critting: you can sneak attack if you hit once, thus unless you don't hit at all you can SA.
Of course, the part ignores the situation when you hit but don't crit, then don't hit again. But that generally gets cancelled out by the law of averages.
Also sorry if I'm getting shorty. I blame genetics. |
| (Reply to #78)Coredump00 |
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| #84YunruNov 04, 2014 12:35:35 |
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| #85Jay_Ibero_911Nov 04, 2014 12:18:10 |
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| #86YunruNov 04, 2014 12:28:09 | Phew, glad no-one quoted my maths before I could correct it. |
| (Reply to #84)Coredump00 |
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| #88Jay_Ibero_911Nov 04, 2014 12:35:21 |
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| (Reply to #87)Yunru |
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| (Reply to #88)Yunru |
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| #91Jay_Ibero_911Nov 04, 2014 12:44:56 |
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| #92Coredump00Nov 04, 2014 12:44:26 | So... here is the 'easy' version of the Math
You hit, so you can automatically get S extra dice of damage, or you can swing again and *try* for a crit.
If you need an 11 to hit 1-10 means *no* extra dice 11-19 means 5 extra dice 20 means 10 extra dice.
So there is a 50% chance of getting 5 less dice from waiting, and a 5% chance of getting 5 more dice from waiting. (And a 45% chance it ends up the with the same 5 extra dice)
So you are 10x more likely to be worse off than you are to be better off; which leads to doing about 1/2 the SA damage by hoping for a crit on the second attack.
The difference between waiting and not gets less the easier it is to hit, but it *never* becomes better to wait..... (If multiple attacks, it becomes worth waiting on the first attack if it is *very* easy to hit....) |
| (Reply to #90)FrogReaver | least we agree here
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| (Reply to #92)FrogReaver | Well done!
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| #95YunruNov 04, 2014 12:49:32 | Okay, assuming a rogue with Extra Attack and a bonus action attack: Chance that you crit first attack: 1/20 Chance that you crit on the second but not first: 19/400 Chance that you crit on the third but not the second or first: 361/8000 Chance that you crit at least once: 14.2625% 10% chance of hitting: Chance that you didn't crit on the first two and miss on the third: 3249/80000 20% chance of hitting: Chance that you didn't crit on the first two and miss on the third: 2888/80000 30% chance of hitting: Chance that you didn't crit on the first two and miss on the third: 2527/80000 40% chance of hitting: Chance that you didn't crit on the first two and miss on the third: 2166/80000 50% chance of hitting: Chance that you didn't crit on the first two and miss on the third: 1805/80000 60% chance of hitting: Chance that you didn't crit on the first two and miss on the third: 1444/80000 70% chance of hitting: Chance that you didn't crit on the first two and miss on the third: 1083/80000 80% chance of hitting: Chance that you didn't crit on the first two and miss on the third: 722/80000 90% chance of hitting: Chance that you didn't crit on the first two and miss on the third: 361/80000
So roughly: 14.2625% chance of getting critical sneak attack damage. 10%: 4.06% chance of not doing any sneak attack damage. 20%: 3.61% chance of not doing any sneak attack damage. 30%: 3.15875% chance of not doing any sneak attack damage. 40%: 2.7075% chance of not doing any sneak attack damage. 50%: 2.25125% chance of not doing any sneak attack damage. 60%: 1.805% chance of not doing any sneak attack damage. 70%: 1.35375% chance of not doing any sneak attack damage. 80%: 0.9025% chance of not doing any sneak attack damage. 90%: 0.45125% chance of not doing any sneak attack damage.
So yes, I will say I was wrong that it's the sensible choice for a pure rogue. It is, however, undeniably the right choice if you've Extra Attack. |
| (Reply to #95)Coredump00 |
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| #97YunruNov 04, 2014 12:57:12 | You're right, the maths looks wrong. The three attack maths though, I know is right, except maybe the final step. your chance of wasting Sneak Attack with three attacks is: (chance of not critting)*(chance of not critting)*(chance of not hitting), or (361/400)*(chance of not hitting) with two attacks it's: (chance of not critting)*(chance of not hitting), or (19/20)*(chance of not hitting)
Probably shouldn't do it late at night but I will get this right. |
| #98Jay_Ibero_911Nov 04, 2014 12:57:26 |
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| #122RaegoulNov 04, 2014 14:45:30 |
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| #123YunruNov 04, 2014 14:52:02 |
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| (Reply to #121)FrogReaver |
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| #125NoctaemNov 05, 2014 5:17:08 | *deleted* |
| (Reply to #125)Yunru |
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| (Reply to #126)FrogReaver |
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| #128YunruNov 04, 2014 16:47:46 | Obviously 5% of the time the sneak attack will be a critical. The average damage is worked out independently of the chance to hit, as it always has been. Timesing the accuracy by the average damage gets you the DPR. Thus all that's need is the chance to hit, which my equation replies. To do otherwise is as pointless as reading every thread you've posted in devolve into an argument. Blocked. |
| #129VaristhenesNov 04, 2014 16:54:04 | I was thinking about this the other day. |
| #130YunruNov 04, 2014 16:58:00 | With a single reroll on a 1 the numbers get complex. You've a 1 in ten chance of rolling a crit first time and a 1in 200 chance of rolling a 1 then a crit. How that applies to multiattacks I can only guess atm (am on phone). What really annoys me though is every time you block someone you loose your avatar. |
| #131VaristhenesNov 04, 2014 17:05:30 | Yeah, I wondered why your avatar disappeared. There seems to be some account issues on this site. I lost one completely due to log in issues. When I blocked that poster in the rogue thread though I don't think I lost my avatar. |
| #132YunruNov 04, 2014 17:16:16 | No, my maths was based around regular rolls. That said Advantage only makes it more likely to get a crit so the numbers can still provide a bare minimum (say if external factors cancel out your advantage). I think it only happens on mobiles with regards to losing the avatar. |
| #133YunruNov 04, 2014 17:20:16 | Advantage should be the same as adding an extra attack (per attack with advantage): You two rolls, both of which must fail to meet the critera in order to fail. |
| #134Jay_Ibero_911Nov 04, 2014 17:39:17 | 2 attacks with advantage, lucky, and 19-20 crit range, when hitting on an 11
hit but not crit on 11-18 or 1 re-rolled to 11-18
miss on 2-10 or 1 re-rolled to 1-10
crit on 19-20 or 1 re-rolled to 19-20
To find odds of hitting but not critting with advantate, take 1 - odds of missing or critting on both rolls. 1-(.45+.025+.1+.005)^2=.6636
So 66.36% of the time you will hit but not crit with the first attack and then have to choose to either apply sneak attack or save it and risk not using it.
Your chance of the first attack hitting and not critting and the second attack missing is .6636*(.475)^2=~.1497, ~15% chance of wasting sneak attack Your chance of the first attack hitting and not critting and the second attack critting is .6636*[1-(.85+.05*.9)^2]=~.1320, ~13% chance of getting a crit by saving
So you almost but not quite break even here.
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| (Reply to #129)Coredump00 |
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| #136bidNov 04, 2014 23:23:08 | Forget the percentages, just look at the 9 cases: mm mh mc hm hh hc cm ch cc where the letters stand for miss hit crit.
The difference between the 2 strategies are hit-miss {you lose the SA} and hit-crit {SA gets crit damage}. Since you usually miss more often than crit, you should take SA early when you don't have advantage.
If you have advantage on the first attack only, you get : - lose the SA on mh-m hm-m hh-m - gain the crit SA on mh-c hm-c hh-c Just as bad.
If you have advantage on the both attacks, you get : - lose the SA on mh-mm hm-mm hh-mm - gain the crit SA on mh-mc mh-hc mh-cm mh-ch mh-cc, hm-mc hm-hc hm-cm hm-ch hm-cc, hh-mc hh-hc hh-cm hh-ch hh-cc Comparing miss-miss to mc hc cm ch cc = 19/400, slightly better than 4/20 miss = 16/400 miss-miss.
If you have 3 attacks, we've just demonstrated that you should take your SA on the second attack. Therefore: - lose the SA on (h)-mm-mm {got tired of writing mh hm hh, using (h) instead} - gain the crit SA on (h)-(c)-x (h)-mm-(c) (h) is common, (c) is still 19/400, we're comparing mmmm to (1+mm)*19/400... (m)^2 - (19/400)*(m) - (19/400) to resolve... (m) = (19/400)/2 +/- sqrt[ (19/400)^2 + 4*(19/400) ]/2 = ~97/400 or 10/20 miss... If you aren't missing half the time, you should take a chance with the first attack. @ 5/20 miss, that's 4.1 - 0.3% = 3.8% extra SA damage...
Not worth delaying for so little gain.
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| (Reply to #134)Coredump00 |
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| #138Jay_Ibero_911Nov 05, 2014 5:01:18 |
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| #139NoctaemNov 05, 2014 5:17:39 |
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| #140VaristhenesNov 05, 2014 8:20:59 |
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| #141mrlong78Nov 05, 2014 10:47:38 | Class Rogue (sneak attack feature)
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| #142ORC_KophNov 05, 2014 17:19:32 |
You can review the Code of Conduct here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.
If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty. |
| #143ORC_AnimusNov 06, 2014 10:46:43 | I’ve removed content from this thread because trolling/baiting/personal attacks are violations of the Code of Conduct. You can review the Code of Conduct here: http://company.wizards.com/conduct Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty. |
| #144Coredump00Nov 06, 2014 10:54:52 | Sure.
Your approach assumes that the added Crit damage is equally distributed amongst all of the hits.... thus a percentage of hits is the same as the percentage of damage.
But the reality is that the damage is concetrated (doubled) on the crit roll only, and this extra damage is not effected by the 'loss' of hits for higher ACs. Thus the 'average' damage is *different* for each AC.
Here is some 'pseudomath' to provide an example.
(The numbers used are completely irrelevant, so lets pick easy ones.) Each hit is 10 damage, and so the Crit is 20. Thus the average damage is 10.5
Since the difference is greater for higher ACs, lets look at a case where you need a 20 to hit.
Your method give would give a DPR of (10.5 * .05) or .525 DPR
But in actuallity, in 20 attacks, you would hit once for 20 points, giving an actual DPR of 20/20 or 1.0. Which is about 90% higher than what your formulas would provide.
As mentioned, the difference is less as you go lower, but the absolute values are larger... I have not calculated the overal difference in the two methods yet. (just thought of it actually)
So if you needed an 11 to hit, your method gives a DPR of (10.5 * .5) or 5.25 DPR
In Actuality, in 20 attacks you would get 9 hits and 1 crit (90+20=110 110/20= 5.5 DPR. Which is about 5% higher than your formulas would provide.
Hope that makes more sense.
edit: Of course, just about every post this relates to has just been nuked by the mods... so hopefully it still makes sense.
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| #145YunruNov 07, 2014 7:17:28 | I... think I see? Reading from a phone's not the best for maths. But where I think one of the major misunderstandings is:
My equation I provided didn't include criticals. When I say criticals occur 5% of the time I mean that whatever my equation spit ou, you then add 5% of SA damage. Interestingly for a single attack (only concerning SA damage), a critical is the same as +1 accuracy. |
| (Reply to #145)bid |
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| (Reply to #160)FrogReaver |
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| (Reply to #200)FrogReaver |
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| #203YunruNov 13, 2014 2:38:55 | Yes, yes it is. Level 1-3: 2 Attacks, +7 1d6+3 Level 4: 2 Attacks, +8 1d6+4 Level 5: 3 Attacks, +9 1d6+4 Level 6: 3 Attacks +4 1d6+14 Level 9: 3 Attacks, +5 1d6+14 Level 10: 3 Attacks, +5 advantage, 1d6+14 Level 11: 3 Attacks, +6 advantage, 1d6+15 Level 13: 3 Attacks, +7 advantage, 1d6+15 Level 14: 4 Attacks, +7 advantage, 1d6+15 Level 15: 4 Attacks, +7 advantage, 1d6+15, 1d6 SA Level 17: 4 Attacks, +8 advantage, 1d6+15, 2d6 SA Level 19: 4 Attacks, +8 advantage, 1d6+15, 3d6 SA |