Chromatic orb and n. of monsters with vulnerability

Post/Author/DateTimePost
#1

Litania84it

Sep 22, 2014 9:38:25

Goin through the monster manual I have found only a handful of monsters with elemental vulnerabilities:

 

twig blight: fire

salamander, fire snake: cold

earth elemental: thunder

water elemental: not vulnerable to cold, but cold damage freezes it

shadow demon: radiant (not relevant)

flumph: psychic (not relevant)

dust mephit: fire

Ice mephit: fire (bludgeoning)

magma mepht: cold

mummy: fire

scarecrow: fire

shadow: radiant (not relevant)

treant: fire

yeti: not vulnerable to fire, but "fear of fire"

troll: not vulnerable, but stops regenarating after taking acid of fire damage

 

 

Does Chromatic Orb seem now less useful than even before?

 

#2

mellored

Sep 22, 2014 9:44:46

Yes, and no.   You also need to consider that you avoid resistances and immunities.

 

Chromatic orb is better then burning hands against a fire elementals too.

#3

Litania84it

Sep 22, 2014 10:01:50

Wizards will always have multiple elements at their disposal. Dragon sorcerers will specialise in one element taking the feat to eliminate resistance to their spells (granted, not immunities, but then again they would only pick one good spell of another element to avoid that situation... or magic missile which will never be resisted).

I guess I see your point for a wild sorcerer that wants to specialise in control and buffs and take only ONE versatile offensive spell... but that's niche...

#4

Bloodscythe

Sep 22, 2014 11:24:48

Is the diamond required for the spell consumed in the casting or reusable?  If it's not reusable, this spell costs 50 gp per casting... that gets expensive.

#5

Direach

Sep 22, 2014 12:04:00

Bloodscythe wrote:
#6

mellored

Sep 22, 2014 12:08:31

Direach wrote:
#7

Novacat

Sep 22, 2014 12:11:51

mellored wrote:
#8

Yunru

Sep 22, 2014 12:16:55

Wizards get 4d4x10 if they use the rolled-money method (they probably have more after selling all the redundant stuff classes and backgrounds give).

the average of 4d4 is, surprise surprise, 10. That's 100gp.  I fail to see where you're getting 10-25 from.

#9

mellored

Sep 22, 2014 12:18:56

Novacat wrote:
#10

Novacat

Sep 22, 2014 12:37:46

mellored wrote:
#11

Bloodscythe

Sep 22, 2014 13:09:50

So basically, a first level wizard should never have this spell.  If they select it as one of their starting spells, they can't cast it until they find a diamond worth at least 50 gp, and first level is so short, why would anyone assume they're going to find a 50 gp diamond or be able to buy one before they attain 2nd level at least?

 

#12

Novacat

Sep 22, 2014 13:11:52

Bloodscythe wrote:
#13

Litania84it

Sep 22, 2014 13:38:03

And, to boot, the spell doesn't scale too well... so by the time you can afford it you might be better off casting something else...

#14

Demosthenes2054

Sep 22, 2014 14:24:14

Adventurer's League players start with max gold if they don't take the starting packages.  Certainly makes it less of an issue.

(Reply to #2)

Timborama

mellored wrote:
#16

mellored

Sep 23, 2014 7:49:13

Timborama wrote:
(Reply to #9)

Sorxores

mellored wrote:
(Reply to #16)

1eejit

mellored wrote:
#19

mellored

Sep 23, 2014 9:16:20

1eejit wrote:
#20

Litania84it

Sep 24, 2014 8:13:29

maybe it's better for wild sorcerers since they can use "tide of fate" to get advantage on the to-hit roll. That should bring it to par with magic missile's damage output

(Reply to #17)

Bloodscythe

Sorxores wrote:
#22

mellored

Sep 24, 2014 10:15:28

Chromatic orb isn't a go-to spell that you cast all the time.

 

It's a niche spell that you keep prepaired in case you run into a vulnerable, resitant, or immune creature.

#23

Huntsman57

Sep 24, 2014 10:28:50

Wizard = magic missile, only slightly less damage than Chromatic Orb, no miss chance, and vulnerability, as already mentioned, isn't a big selling point

 

Wild magic Sorc = Chromatic Orb still isn't really worth it, even if you can pull off a cheap twin

 

dragon Sorc = well...probably magic missile, but if you selected Chromatic Orb folks won't look at you like you grew a 2nd evil head, particularly if you have the stats to mitigate misses