| Post/Author/DateTime | Post |
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| #1Litania84itSep 22, 2014 9:38:25 | Goin through the monster manual I have found only a handful of monsters with elemental vulnerabilities:
twig blight: fire salamander, fire snake: cold earth elemental: thunder water elemental: not vulnerable to cold, but cold damage freezes it shadow demon: radiant (not relevant) flumph: psychic (not relevant) dust mephit: fire Ice mephit: fire (bludgeoning) magma mepht: cold mummy: fire scarecrow: fire shadow: radiant (not relevant) treant: fire yeti: not vulnerable to fire, but "fear of fire" troll: not vulnerable, but stops regenarating after taking acid of fire damage
Does Chromatic Orb seem now less useful than even before?
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| #2melloredSep 22, 2014 9:44:46 | Yes, and no. You also need to consider that you avoid resistances and immunities.
Chromatic orb is better then burning hands against a fire elementals too. |
| #3Litania84itSep 22, 2014 10:01:50 | Wizards will always have multiple elements at their disposal. Dragon sorcerers will specialise in one element taking the feat to eliminate resistance to their spells (granted, not immunities, but then again they would only pick one good spell of another element to avoid that situation... or magic missile which will never be resisted). I guess I see your point for a wild sorcerer that wants to specialise in control and buffs and take only ONE versatile offensive spell... but that's niche... |
| #4BloodscytheSep 22, 2014 11:24:48 | Is the diamond required for the spell consumed in the casting or reusable? If it's not reusable, this spell costs 50 gp per casting... that gets expensive. |
| #5DireachSep 22, 2014 12:04:00 |
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| #6melloredSep 22, 2014 12:08:31 |
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| #7NovacatSep 22, 2014 12:11:51 |
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| #8YunruSep 22, 2014 12:16:55 | Wizards get 4d4x10 if they use the rolled-money method (they probably have more after selling all the redundant stuff classes and backgrounds give). the average of 4d4 is, surprise surprise, 10. That's 100gp. I fail to see where you're getting 10-25 from. |
| #9melloredSep 22, 2014 12:18:56 |
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| #10NovacatSep 22, 2014 12:37:46 |
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| #11BloodscytheSep 22, 2014 13:09:50 | So basically, a first level wizard should never have this spell. If they select it as one of their starting spells, they can't cast it until they find a diamond worth at least 50 gp, and first level is so short, why would anyone assume they're going to find a 50 gp diamond or be able to buy one before they attain 2nd level at least?
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| #12NovacatSep 22, 2014 13:11:52 |
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| #13Litania84itSep 22, 2014 13:38:03 | And, to boot, the spell doesn't scale too well... so by the time you can afford it you might be better off casting something else... |
| #14Demosthenes2054Sep 22, 2014 14:24:14 | Adventurer's League players start with max gold if they don't take the starting packages. Certainly makes it less of an issue. |
| (Reply to #2)Timborama |
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| #16melloredSep 23, 2014 7:49:13 |
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| (Reply to #9)Sorxores |
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| (Reply to #16)1eejit |
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| #19melloredSep 23, 2014 9:16:20 |
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| #20Litania84itSep 24, 2014 8:13:29 | maybe it's better for wild sorcerers since they can use "tide of fate" to get advantage on the to-hit roll. That should bring it to par with magic missile's damage output |
| (Reply to #17)Bloodscythe |
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| #22melloredSep 24, 2014 10:15:28 | Chromatic orb isn't a go-to spell that you cast all the time.
It's a niche spell that you keep prepaired in case you run into a vulnerable, resitant, or immune creature. |
| #23Huntsman57Sep 24, 2014 10:28:50 | Wizard = magic missile, only slightly less damage than Chromatic Orb, no miss chance, and vulnerability, as already mentioned, isn't a big selling point
Wild magic Sorc = Chromatic Orb still isn't really worth it, even if you can pull off a cheap twin
dragon Sorc = well...probably magic missile, but if you selected Chromatic Orb folks won't look at you like you grew a 2nd evil head, particularly if you have the stats to mitigate misses |