Class idea help

Post/Author/DateTimePost
#1

Lanliss

May 22, 2015 11:38:41

I have been throwing around this idea for a little while in my head, and would like some help from those with more experience than me to tell me if it is bad. Basically I want to play a wizard, but he cannot cast standard spells. Instead, whatever spells he has prepared can be tied to an object with something like a rune. There would be things like weapon enchanting, but then you would also have the ability to tie fireball to a pebble before throwing said pebble as a fire bomb. Not sure how to work it out, so any help is appreciated. Also, if this is already a thing I am sorry, did not see it anywhere in my looking. 

#2

awaken_D_M_golem

May 22, 2015 12:44:20

Fluff wise, you can make up whatever you want among:

extra prelude <---> the standard action happens here <---> extra fluff <---> the standard result happen here <---> extra postlude

etc

 

Crunch?

Artificer

some of the spells do this already

Rituals have plenty of greyzone as to whats going on in the 10 minutes, so they have extra Fluff built in

partially Gish your build with say Non-Caster 6 / Caster 14, and eat the more problematic stuff for your concept

mini-refluff on M and S components

larger but still mini-refluff on Arcane Focus('s)

cheap "expensive" material components

 

Ultimately you're going to run into a Concept vs. not big enough ruleset quite yet, problem.

If this doesn't both you or your homegame, you're fine.  Go for it.

 

#3

Jordan175

May 22, 2015 13:09:34

There is a beta version of the artificier here: http://dnd.wizards.com/articles/features/unearthed-arcana-eberron

But it has already been announced that a much different version is in the works, so take it with a grain of salt.

#4

Lanliss

May 22, 2015 13:53:24

Thanks for the help both of you. Is there by any chance there is a glossary for player made terminology? I can figure out most of golem's post from context clues, but I would like to be one hundred percent sure I understand, as well as being able to understand anything I read later.

#5

awaken_D_M_golem

May 26, 2015 15:47:13

Ahh well my kitty avatar's Tail charges double for translation services (wink).

 

You certainly could use a Rune as:

a) ... improvised weapon

b) ... arcane focus

c) ... alternative scroll equivalent

d) ... alternative page of a "spellbook"

e) ... alternative material component

f) ... any or all of the above

 

So let's say you have a Sleep Rune.

You draw the rune.

You wave it around (somatic component)

brandishing it (material component)

whispering sweet nothings toward the target (verbal component)

dm rolls result

bad guy's buddy tries to punch you in the nose (opportunity attack)

so you punch "buddy" in the nose with the rune (uhh d4 minus 1 damage roll)

you shove the Rune into your pouch

dance of the grave(s) of the bad guy party for 8 hours

draw the rune

stare at it like it's a super secret of Thor

good to go for another pass through the loop

 

#6

Tempest_Stormwind

May 26, 2015 16:07:17

See the Artificer in my sig (PDF here (includes Eberron races), thread to discuss it here). It's my take on the same idea; "runes" as you describe them are one way of visualizing what I call "arcane devices" (I use a generic name because the same rules also work for scrolls, clockwork gizmos, alchemical infusions, or any number of possible devices you can imagine. That's more than I can imagine, so I leave it to the player.) However, it more or less does exactly what you were looking for.

 

Alternatively, you can just change the description of what you're doing as a wizard, while following the wizard rules entirely. This is actually my preferred solution - my first advice to any would-be class writer is "do you need to make a new class?" - but I had the artificer handy already, so...

 

Lanliss wrote:
#7

Danny_Montanny

May 27, 2015 8:25:18

Changing the fluff or flavor of all of your spells would definitely be the easiest. It's something a lot of people do anyways, because seeing the same fireball a million times over is boring. So maybe your Necromancer summons a green flaming skull and it shoots toward the enemies and erupts in a shriek and conflagration of green flame, then a sinister laugh reverberates through the area. Did that change anything? Nope, but it's a lot more bad ass than saying, "I cast fireball."

 

My Gnome Warlock has a big bag of gizmos that he uses to activate his spells/invocations. Want to cast detect magic as a ritual? He pulls out his tools and fiddles with these goggles, muttering to himself in some weird language the whole time. His bag is just a component pouch, any component that doesn't involve a gp cost is represented by what he pulls out the bag.

#8

awaken_D_M_golem

May 27, 2015 12:41:21

 

 

a D M (-g) and Tempest Storm (-wind)

. . ebony . . . . . . . . . . . . . ivory

 

live together in perfect harmony

 

side by side Il Piano In-fer-i-ore  , why don't we?

. . . . . . . . . . . . . . . . . on . . . . . . . . keyboard oh lord

 

http://www.centrodelfumetto.it/wpress/wp-content/uploads/2014/02/25-Edition-Dungeons-Dragons-4%C2%B0-edizione-Il-Piano-Inferiore-300x300.png

#9

Ghost_Gallus

May 27, 2015 20:36:20

Sounds like you could use the spell points option in the DMG, use the spell points to imbue objects with the spell/property you want. Then you no longer have any spell components needed, just the object. The big question is so you want short rest powers, long rest powers or a combination of the two. Maybe the "normal" spell points are on long rest, then class abilites that let you put/charge runes on weapon or armor as short rest?

#10

Lanliss

May 27, 2015 21:26:21
After thinking harder on this, I think I am closer to what I want. Tempest's artificer seems close, and I was even thinking of having a seperate set of spell points, to be used for placing the runes, not dissimmilar from the craft reserve of the Artificer. That being said, I think a rune master type wohkd work better, preferabbly as a wizardry school. There can be a runic alphabet, as well as accents for various effects like fire rune+sphere rune=fireball. This also allows for things like a cone of fire, sphere of ice, or more creative combinations like a teleporting fireball(by combining misty step and fire ball) though that would have to be a higher level ability. My inspiration for this entire concept is the necklace of fireball beads from the DMG. I figure that if it exists, that means that someone has the ability to make it. My thoughts are that you would be sacrificing your on the fly variety(because basically all of these must be made after a rest, not in battle) but gain more long term variety, with your ability to mix up spells. Keep in mind that this is entirley in the hypothetical stage, and i have done absolutley nothing to test any of my concepts in any way.