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| #1FrogReaverMar 16, 2015 2:32:39 | I'm working on creating a combat simulator. This way a single PC can be pit against various foes and we can get some detailed statistics about what actually happens when the PC and various monsters fight head to head.
What I hope to accomplish with this simulation is to be able to gather data such as:
What percent of the time a specific fighter at level X build 1 turns an orc What percent of the time a specific fighter at level X build 2 turns an orc What percent of the time a specific fighter at level X build 3 turns an orc
The percent of wins the fighter achieves
The percent of the time the orc 1 turns the fighter The percent of the time the orc 2 turns the fighter The percent of the time the orc 3 turns the fighter
The amounts of hp the fighter has left on winning The amounts of hp the orc has left on winning
The average number of turns the fight takes.
Ultimately this combat simulator can help answer questions about how much stronger and weaker various melee builds are compared to each other.
I will begin by including options for the abilities of the primary melee classes. Fighter, Ranger, Paladin, Barbarian, Monk. I will include a few different foes for them to face off against. I will probably limit the comparison to using abilities granted from level 5 and below. Eventually the other abilities can be added in and other class abilities can as well.
I picture having a checklist of various features that I can toggle on and off for my pc and a list to choose the monster I will be facing. I also picture having a place to enter a characters base stats and hit dice. I also picture a place to select what weapon and armor you are using and a toggle for whether you are using a shield or not.
Any thoughts, considerations or concerns?
**Note: This project will a bit of time to complete. |
| #2YunruMar 16, 2015 4:12:05 | There's no way to accurately compute it. Hell, even playing it out you'll get different results based on tactics, terrain, etc. |
| #3cowleymenMar 16, 2015 5:00:35 | the way the game is balanced, the way the game is should basicaly should be 50/50 for a medium fight. how ever, is this an all out all resourcesmfight or what |
| #4HermanTheWizeMar 16, 2015 5:04:47 | I'll be happy to see the results, I much prefer a good combination of survival and DPR together over just DPR. |
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| #6YunruMar 16, 2015 8:47:09 | Plus what the orc does, what resources the fighter has available, what resources the orc has available, etc. |
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| #9YunruMar 16, 2015 8:58:58 | Then let's pick a different basic creature: the Kobold. Good luck predicting how a DM will DM them every time. |
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| #11YunruMar 16, 2015 9:24:47 | And all possible permutations thereof. The number of which increase exponentially with every option added. |
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| #15FrogReaverMar 16, 2015 12:04:25 | Yunru, what are the chances that a level 1 fighter beats a gnoll in melee combat
Let the Fighter Have 1d8 +5 damage +5 attack 18AC 12 Hp Use 2nd wind once when he is below 70% hp
What are the chacnes of such a fighter beating a gnoll in a melee fight 1v1? |
| #16YunruMar 16, 2015 12:06:50 | Average all the rolls and simulate it once, done. I'd do it now but I don't know the stats. And of course I'll be assuming that, like your simulations, both parties just stand there and slog it out (for some reason). |
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| #18YunruMar 16, 2015 13:11:43 | Averages work because of the law of averages. If you're trying to say that the law of averages doesn't apply to "1 million" runs, then I don't know what to say. |
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| #20FrogReaverMar 19, 2015 9:02:55 | I discovered a bug in my program where it was not giving the Orc a turn if the fighter missed.
This will be corrected later. But as of now the current results are all invalid. (I have went through and deleted those results to no one would get confused) |
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| #22FrogReaverMar 19, 2015 8:46:39 | I've added in easy to use bugbear, ogre, orc, and gnoll stats. (Only melee weapons are included since the simulator doesn't included any movement yet) |
| #23FrogReaverMar 19, 2015 9:03:42 | Just so you all get an idea of the relative toughness of these creatures here are some simulation results:
Fighter 1 12 hp 18 ac 5 attack 1d8+5 damage ***Used 2nd wind at less than 80% of maxHP
Fighter vs bugbear Fighters wins 33.65%
Fighter vs gnoll FIghter wins 77.56%
Fighter vs orc Fighter wins 68.64%
Fighter vs ogre Fighter wins 4.93%
*Note all win percentages were calculated over 1 million simulations |
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