Converting to 5e?

Post/Author/DateTimePost
#1

sudsboy

Aug 22, 2015 20:53:56

I wondered if anyone else had done this extensively.  We have a campaign that has run since 1977, and we've converted for each edition, to some degree.  With 5e, we've tried to approximate the flavor of 4e characters via multiclassing or reassigning classes entirely.  With magical items,we've abandoned some entirely, and adopted a "cut the bonus in half, rounded down, and drop the descriptor unless it's iconic like a Holy Avenger or similar" approach.

 

Does anyone else have experience with this that we could benefit from?

#2

AaronOfBarbaria

Aug 22, 2015 21:59:10
The way I convert has always been to rebuild in the new edition as if the campaign had started and run to the current point in the new edition using the new edition's assumptions and style at any time of difference between editions.
#3

halvgrim

Aug 22, 2015 23:12:07

sudsboy wrote:
#4

Treantmonklvl20

Aug 23, 2015 10:34:28

sudsboy wrote:
#5

Mad_Jack

Aug 23, 2015 20:56:26

 

 As mentioned, when converting to a new edition, think about the essence of the character - ask "What does it do?" in a narrative sense rather than "How does it do it?" in a mechanical sense.

 

And then find the current mechanics that allow your character to do those narrative things.

 

I'm currently redoing an old-school half-elf ranger/illusionist for 5E myself.

Looking over my options, so far it seems that playing a variant human ranger/feypact warlock is actually the easiest way to accomplish what I want to do with the character without giving up too much mechanical usefulness for the sake of the narrative character.

#6

Netherholde

Aug 24, 2015 9:14:22

As said above, remaking your characters will work much better than trying to convert directly. 

 

One thing we found for converting concepts and Multiclassing in general, is that you lost attribute increases or fairly delayed because it's tied to class levels and not character level. So all we did is house rule that attribute increases are every 4 Character Levels, except the lvl 20 one which you get at 19 instead. As for Fighter and Rogue who get more attribute increases than the standard, you just remove the every 4 from their table and then fighter gets his extra at 6th, 14th? i think it was. Rogue was at 10 I believe.

 

So will make it a lot easier for multiclassing.