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| #1Angel7Aug 25, 2014 19:49:05 | I was curious as to why the classic Bastard Sword (hand and a half sword) was excluded from the 5th edition PHB until I considered the difficulty in trying to introduce this weapon into the game's existing mechanics. If a longsword does 1d8 damage and a greatsword does 2d6 damage, it would stand to reason that a bastard sword would do 1d10. In previous editions, the bastard sword was a two-handed weapon unless you had a feat to use it one-handed. Requiring a feat balanced the fact that you were doing 1d10 instead of 1d8. I can't quite describe it as eloquently as I'd like, but 5e weapons have the weapon properties "baked in" so that you no longer require a ton of weapon proficiency feats. Your chosen race/class now dictates what weapons you're proficient in to avoid the added complexity of requiring extra feats to use them.
Having weapon properties that don't require feats feels like a nice improvement and a way to remove an added layer of complexity, which I'm sure was the intent. I'm curious, however, if non-standard / exotic weapons will be later introduced to the game, necessitating the return of "feat bloat" or if there will be a different mechanic to balance this out. The best solution, imo, would be to keep things clean and write off exotic weapons altogether or have them "baked" into new character classes ie: ninja gets katana proficiency, new class archetype gets "insert exotic weapon here".
Given the eloquence of the new system, I'm personally ok with sheathing my bastard sword for good. Thoughts/comments?
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| #2tallric_kruushAug 25, 2014 20:04:37 | I'm definitely pleased with the current weapons list. A few classics like the spiked chain are inevitabe additions, at some point, but I'd like to see the basic setup of "Simple or Martial" be maintained as much as possible.
So many D&D weapons we are used to, like the Bastard Sword, are fantasy concepts rather than real world weapons. While the dynamics of real world weaponry are far too complex to codify for D&D purposes, I wasn't too sad to see a few silly concepts disappear.
Based upon the exclusions and upon the slight modifications to the included weapons, I actually wondered if they were trying to take a small step toward a bit more "realism". I'm sure it was truly just an effort to streamline and simplify the weapon selection and clean up the feat bloat you referenced. |
| #3reddaemonAug 25, 2014 20:08:54 | Historically, the long sword was basically a hand and half sword. Bastard swords and lonswords are very similar in size. Longswords were also often classified as two handed swords. 5e did away with a lot of the redundant items, spells, etc which is a good thing IMO. You can refluff the longsword to a bastard sword easily. |
| #4NoonAug 25, 2014 21:22:59 | It's in the upcoming game of thrones expansion - it's called the Snow sword. |
| #5KalaniAug 25, 2014 21:44:23 | Don't you mean "Longclaw" |
| #6TheGimperAug 25, 2014 21:44:31 |
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| (Reply to #4)Lord_Ventnor |
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| #8WalstafaAug 26, 2014 1:03:35 |
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| #9Thank_DogAug 26, 2014 3:00:00 |
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| #10crimfan07Aug 26, 2014 5:21:26 |
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| #11Thoughts_My_AimAug 26, 2014 5:55:13 | Put me down as another one who's glad to see the back of "exotic weapons".
There are already three classes of "sword" in the game (four if you count the dagger). Adding even more classifications on top of that (and making some of them just plain "better" for no real reason). |
| #12WalstafaAug 26, 2014 6:54:09 |
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| #13NN1Aug 26, 2014 7:54:28 | In 5e the bastard sword or hand and a half sword is just other names for longsword. No d10 damage one-handed weapon. |
| #14ForgemberAug 26, 2014 9:15:40 | I'm ok with the loss of the Bastard Sword, or it returning to its roots as some have said. What I don't like is that all the weapons have a single damage type, very few daggers or swords from history where used for only piercing or only slashing. A gladius for example (the iconic shortsword) was a damn fine chopper and stabby stabby, guess all daggers are stilettos. |
| #15BloodscytheAug 26, 2014 12:09:33 | What's in a name? The longsword IS the bastard sword since it is versatile. Just use it two handed and VOILA! 1d10 damage. |
| (Reply to #9)tallric_kruush |
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| #17tallric_kruushAug 26, 2014 12:26:47 |
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| #18Angel7Aug 26, 2014 13:11:45 |
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| (Reply to #18)Angel7 | Double post.... |
| #20Angel7Aug 26, 2014 13:30:45 | [quote="Angel7"]
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| #21VeleriaAug 26, 2014 13:59:17 | Its simply to avoid unecessary mechanics they gave each weapon one damage type. While a longsword thrusts, it's damage comes from a broad blade with the heft of the swing inflicting the damage most of the time. It's easier to say a weapon does one damage type most of the time than create a algorythm to change the damage type based upon some unconfirmable percentage of stab vs slash. If you play in a simulationist group that does not like this, it is easier to let your group houserule how you differentiate than to try and give you rules ou will likely disagree with anyhow. This puts the power in your groups hands, something this edition does very well. |
| (Reply to #17)crimfan07 |
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| (Reply to #18)crimfan07 |
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| #24ForgemberAug 26, 2014 15:47:00 | I always thought that the Urgrosh from 3.0 was the perfect weapon |
| #25YunruAug 26, 2014 15:51:52 | That's pales in comparison to my question! Where's my (Martial Melee, 1d6 Bludgeoning, Finesse, Light) Nun-Chucks?! |
| (Reply to #25)Lord_Ventnor |
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| #27YunruAug 26, 2014 16:39:01 | Bah if anything's a finesse bluedgeoning weapon it's nun-chucks. Is a club finesse? Then it's not a pair of nun-chucks :P |
| (Reply to #25)crimfan07 |
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| #29YunruAug 26, 2014 16:46:33 | O.o That actually exist or homebrew? May have to update my list of 5e weapons. |
| (Reply to #29)crimfan07 |
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| #31IllithidbixAug 26, 2014 17:10:17 | I'm also very happy for the Bastard Sword to be rolled into the Longsword. Whilst it's a nice idea in theory to have a middle weapon, D&D isn't detailed enough in mechanics to have it care, and the weapons are broad enough to include it. Along with the broadsword for that matter.
In 2nd ed where odd concepts such as “weapon speed” and different damage vs large or bigger sized monsters than medium or smaller monsters. So there was an factor that the Bastard Sword in one hand was slightly slower but did the same damage as a longsword, in two hands it was significantly slower but doing more damage than a long sword, but faster but doing less damage than a greatsword. Hence if you were a dedicated a sword and shield or greatweapon fighter.
In 3E and 4E the bastard sword was balanced by requiring the Exotic Weapon Proficiency feat. The concept of exotic weapons is cool... unfortunately the way 3.X and 4E maths worked, some weapons were often not worth the feat at low levels, but then after a certain point with multiple attacks were the best use of a feat.
I really liked 4E but the Bastard Sword did kinda provoke nerdrage... it was far too good a choice to ignore with the way powers increased by +x[W] , so going from D8 to D10 was worth far too much. And bizarrely if you used a bastard sword two handed it actually became +3/D10+1 weapon... which was better than a +3/D10 greatsword!
Also to me katanas are longswords (or possibly Scimitar!), but that's an entirely different can of worms.
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| (Reply to #31)crimfan07 |
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| #33UnknownMournerAug 26, 2014 21:25:30 | As long as the whip-dagger stays dead, we're good. |
| #34RCanineAug 26, 2014 22:35:31 |
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| #35Angel7Aug 26, 2014 23:39:35 | Ok, I'll bite. Tried googling "trap" to see what it means in RPG lingo without success.... |
| #36RCanineAug 26, 2014 23:52:03 |
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| #37WhiteHarnessAug 27, 2014 5:15:14 | Every time I hear someone complain about so-called "trap options" in the game, the message I hear behind their words is "Oh noes! The numbers aren't as big as I want them to be!"
"Trap options," "feat taxes," and such only matter if you're playing the game in the way that min/maxers, powergamers, optimizers, etc. play the game. There are other, more rewarding ways to play than that. Played that way, every character winds up looking the same, since the optimizers have gotten the word out on all their forums about all the little exploitable quirks of the system that allow them to wring every last bonus out of the rules, and anything--feat, weapon, armor, character option, etc.--that doesn't give you the biggest, juiciest bonus of all the other options presented is ridiculed as a "trap" in their jaundiced eyes.
If your character wants a light hammer instead of a handaxe, or wants to wear half plate instead of full plate, then go ahead. Your numbers on your character sheet might be a couple of points behind those on someone else's sheet, but who cares? Are you having fun? That's all that matters, and there's more to fun than higher numbers. |
| #38YunruAug 27, 2014 5:26:57 |
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| #39Thoughts_My_AimAug 27, 2014 7:46:02 |
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| (Reply to #22)Hailrobonia |
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| #41Danny_MontannyAug 27, 2014 8:16:39 | Improvised Weapons Player's Basic Rules p.47: "In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus."
Spiked chain? Sounds like a whip to me. Want to use your long word to bash someone? Sounds like you're going to club them. I see nothing wrong in improvising use of your weapon, RAW even supports it if you ask me. Is not a shortsword with an edge similar to a scimitar? So use it like one. |
| (Reply to #40)crimfan07 |
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| #43Thoughts_My_AimAug 27, 2014 13:23:19 |
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| (Reply to #43)Bloodscythe |
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| #45EndarrionAug 28, 2014 6:43:16 | I am really disappointed in the way weapons are being handled. I hate the bludgeoning/piercing/slashing categories. I also wish they had done something like 13th Age with class-bonded damage. In that system, every simple, light weapon is a d4 for everyone except the Rogue (d8 for them). For the fighter (and most other melee classes) heavy, martial weapons do d8 and two-handed martial do d10. That way you don't have to refluff to get the most out of a weapon. If WOTC had made weapon categories that had standard damage that would've been better imo (heavy martial one handed = d8, for instance). |
| (Reply to #44)Hailrobonia |
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| #47ZyphAug 28, 2014 7:11:17 |
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| #48RCanineSep 06, 2014 23:29:07 |
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| #49clemSep 06, 2014 22:41:49 | Well, they can pry my voulge-glaive-guisarme from my cold, dead, gauntlets. |
| #50GungolphusSep 07, 2014 5:07:09 |
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| #51Lord_VentnorSep 07, 2014 10:23:37 | Why is making every weapon a good option a bad thing? |
| #52Thoughts_My_AimSep 07, 2014 10:28:59 |
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| (Reply to #52)Lord_Ventnor |
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| #54Angel7Sep 07, 2014 13:02:48 | For myself, I like to have a fairly optimal character, but will always accept a bit less DPR in order to have the character concept (flavor) I want. That said, I wouldn't like it if a Great Weapon weilder is doing twice the damage of my two short sword weilder, but if the difference means I'm doing even a quarter less DPR, I want the concept I had in AD&D for nostalgia's sake. So in short, I'm going to use the weapon I like and go for the concept I prefer even if it's say 25 percent less DPR. Just don't make it stupidly inferior. lol |
| #55RedSiegfriedSep 07, 2014 21:40:07 |
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| #56palinmazSep 10, 2014 10:14:13 | Isn't this thread a bit premature? We don't even have a DMG yet. We have NO idea what weapons, or even weapon groups will be added down the line. Exotic weapons, an Exotic weapon Group, Feat, etc. could be added at any time. All we have now is the bare minimum. Who's to say that a year from now we won't be swimming in Bastard Swords, Katanas, Gouges.... |
| #57YunruSep 10, 2014 10:19:15 |
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| (Reply to #57)Lord_Ventnor |
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| #59Angel7Sep 10, 2014 12:41:56 |
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| #60Angel7Sep 10, 2014 14:43:30 |
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| (Reply to #60)Lord_Ventnor |
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| #62Angel7Sep 10, 2014 18:50:47 | ahh, thanks for the clarification. I completely agree and have a better understanding of the reflavoring concept now. There really ISN'T any mechanical advantage to your example, you'd simply have a bigger sickle (ie d6 rather than d4) . It's not like you're trying to get around a set requirement or property.
For my oath of devotion paladin (with a Spy background), I'm going to make a request to my DM that I be allowed to reflavor my Sacred Weapon power, so that it doesn't emit 20ft of bright light but simply has a soft blue or green glow. This may or may not be an allowable request, however, as my intent is to have this ability better fit my Spy concept ie: to better assist with being stealthy and discrete rather than my sword turning into a lighthouse beacon.
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| #63FaytteSep 10, 2014 19:01:47 | You should youtube bastard swords. Many great videos showing that these are more or less longswords. People in fantasy games tend to not realize how big REAL longswords were, and they generally were used two handed. They -could- be used one handed, but the long hilt would be akward against your wrist so if you were exclusively using it one handed (saw with a shield) then you were not using a longsword, but a lighter, easier to manuever one handed sword.
Yes, years of D&D and fantasy books has light to you:P
Here is a great video on swords:
https://www.youtube.com/watch?v=dk0GBKaMcgE
Go to 2:45 in the video. He goes right in hand & a half sword vs bastard vs longsword.
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| (Reply to #62)Lord_Ventnor |
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| #65RCanineSep 10, 2014 20:31:28 |
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| #66AwesomologistSep 10, 2014 21:23:54 |
You guys do realize that at somepoint WotC would like to sell more books right? I'm sure the Bastard Sword will return, along with the Spike Chain, Gouge, and so on. It'll probably even be d10 one-handed and a d12 two-handed. |
| #67Angel7Sep 10, 2014 22:00:22 |
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| (Reply to #54)crimfan07 |
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| #69awaken_D_M_golemSep 11, 2014 17:00:28 | Houserule B-Sword ... has to be Martial, not the elf racial d10 , versatile d12 , balanced by higher cost than Great Sword because it's harder to make right maybe can't use "reach" effects with 1 handed |