Defend your wooded hilltop

Post/Author/DateTimePost
#1

rgoodbb

Jun 20, 2015 2:09:15

​The combat encounter is this

  • Your party is 5th level or lower.
  • You know you will be overrun by hoards of Orcs/Kobolds/Goblinoids soon.
  • You have to defend a hilltop that can be bumpy and wooded
  • You have 1 hour to prepare.

​What tools, spells, tactics and subterfuge might you employ?

 

A couple to start the ball rolling. (the ball rolling...hmm...)

Alarm = tripwire

Glyph of Warding = mines

Greece = tumbledown

Mold Earth = cover, fortification

and an Assassin with Mask of Many Faces running interference.

 

What else?

 

 

 

 

 

 

#2

Imaculata

Jun 20, 2015 2:58:09

Tar around the camp in a moat, that can be set on fire in a heartbeat.

 

(Reply to #2)

rgoodbb

Imaculata wrote:
#4

Imaculata

Jun 20, 2015 12:11:56

Well, if it is an uphill battle for the monsters, then Grease would be a pretty handy spell to memorize.

#5

BRJN

Jun 20, 2015 17:00:51

- Cut a bunch of smaller branches off the trees and leave thickets of brush on the ground.  Hampers movement, maybe can be set on fire.

- Some background gives you a Bear Trap in your equipment.  Set a few along the path you followed.

- Can a Ranger5 cast Cordon or Arrows?  If so, ritual-cast it (this is a homebrew application) and empty your quiver.  More "mines".

- If he can't, get ready to burn all his L1 spell slots on Hail of Thorns, whenever he makes a shot.  Hit a group instead of a single.

- Animal Friendship a bear (or skunk? porcupine?) or something, to run interference on the approaching horde.

- The druid can turn into something that is a big bag of HP and give the advancing enemy a bloody nose and when he turns back into himself again due to damage, run away.

- Dig a few pit traps and camoflague them.

- Plant LOTS of short sharp sticks in the ground as "caltrops".

- Set up the Ewok "rolling logs" trap, if there is only one good way to get up the hill.

- Any Wood Elves in the party?  Send them to scout.  Use bird calls as messages.  Skirmish all the way back to the fort.

- If it is stormy, Call Lightning does extra damage.

- Anybody got Raise Undead?  Turn a few of the enemy against themselves !  (Then ask for a Morale check)

- If the enemy can be split into two groups who do not know where they are going, get them both lost and blunder into each other.  (Requires Napoleon / Alexander to pull it off.)

- Arcane Trickster Rogue can use his extended Mage Hand to take away spell component pouches &c.

- If there are cliffs, a few big heavy rocks with a lever, to push onto the enemy.

- Smear some manure on the first few arrows you shoot.  The enemy should realize you are trying to give them death by Poison instead of by Battle.

- Try to meet the enemy before they deploy in battle formation, and kill / injure / incapacitate The Boss.  Maybe his lieutenants will squabble instead of focussing on defeating you.

- Ancients Paladin can Restrain somebody for the rest of your melee artists to clobber.

- A la Trojan War, have your high-AC guy challenge a one-on-one duel for the day's victory.  (If enemy agrees, the rest of the PC group departs stealthily while the fight is going on.)

 

#6

Ashrym

Jun 20, 2015 17:50:25

 

Spell glyphs of fog cloud will provide some protection from incoming ranged attacks, and plant growth will cripple enemy movement.

#7

Nevvur

Jun 21, 2015 13:02:27

Do I have to defend it? Because I'd much rather cast Fly and GTFO.

 

j/k, I wouldn't leave my allies behind. Still, I'd just as soon avoid the fight. Level 5 means I can spend all my 2nd and 3rd level spell slots to turn 7 people Invisible.

 

But assuming we have to defend it.... Many of the ideas above cover what I would do here, but I want to emphatically repeat Ashrym's recommendation of Plant Growth. It's a 4:1 difficult terrain, you can sculpt the area to your desire, it's a huge area besides, is permanent, and requires no concentration.

 

#8

FrogReaver

Jun 21, 2015 10:55:03

Gather bows and lots of arrows.

 

Use plant growth and spike growth spells when they are just a few minutes away.

 

Cast leomunds tiny hut.  Watch the enemy avoid the plant growth terrain while leaving them a nice path to you with a spike growth or 2 along it.  Shoot longbows at them.

 

Recast the hut as necessary and pray you dont run out of arrows?

 

 

 

 

#9

rgoodbb

Jun 21, 2015 11:34:21

Fog Cloud, Spike Growth, and Plant Growth. Sounds like the Druid and/or Ranger might be invaluable here.    

 

Glyff of Warding, Leomund's Tiny Hut. So Bard or Wizard as backup     

 

What about a different party makeup

 

  • Rogue or Monk  
  • Fighter/Paladin/Barbarian  
  • Sorcerer or Warlock  
  • Cleric  

How would these fare?

 

 

 

 

 

 

   

 

(Reply to #9)

Ashrym

rgoodbb wrote: