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| #1rgoodbbJun 20, 2015 2:09:15 | The combat encounter is this
What tools, spells, tactics and subterfuge might you employ?
A couple to start the ball rolling. (the ball rolling...hmm...) Alarm = tripwire Glyph of Warding = mines Greece = tumbledown Mold Earth = cover, fortification and an Assassin with Mask of Many Faces running interference.
What else?
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| #2ImaculataJun 20, 2015 2:58:09 | Tar around the camp in a moat, that can be set on fire in a heartbeat.
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| (Reply to #2)rgoodbb |
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| #4ImaculataJun 20, 2015 12:11:56 | Well, if it is an uphill battle for the monsters, then Grease would be a pretty handy spell to memorize. |
| #5BRJNJun 20, 2015 17:00:51 | - Cut a bunch of smaller branches off the trees and leave thickets of brush on the ground. Hampers movement, maybe can be set on fire. - Some background gives you a Bear Trap in your equipment. Set a few along the path you followed. - Can a Ranger5 cast Cordon or Arrows? If so, ritual-cast it (this is a homebrew application) and empty your quiver. More "mines". - If he can't, get ready to burn all his L1 spell slots on Hail of Thorns, whenever he makes a shot. Hit a group instead of a single. - Animal Friendship a bear (or skunk? porcupine?) or something, to run interference on the approaching horde. - The druid can turn into something that is a big bag of HP and give the advancing enemy a bloody nose and when he turns back into himself again due to damage, run away. - Dig a few pit traps and camoflague them. - Plant LOTS of short sharp sticks in the ground as "caltrops". - Set up the Ewok "rolling logs" trap, if there is only one good way to get up the hill. - Any Wood Elves in the party? Send them to scout. Use bird calls as messages. Skirmish all the way back to the fort. - If it is stormy, Call Lightning does extra damage. - Anybody got Raise Undead? Turn a few of the enemy against themselves ! (Then ask for a Morale check) - If the enemy can be split into two groups who do not know where they are going, get them both lost and blunder into each other. (Requires Napoleon / Alexander to pull it off.) - Arcane Trickster Rogue can use his extended Mage Hand to take away spell component pouches &c. - If there are cliffs, a few big heavy rocks with a lever, to push onto the enemy. - Smear some manure on the first few arrows you shoot. The enemy should realize you are trying to give them death by Poison instead of by Battle. - Try to meet the enemy before they deploy in battle formation, and kill / injure / incapacitate The Boss. Maybe his lieutenants will squabble instead of focussing on defeating you. - Ancients Paladin can Restrain somebody for the rest of your melee artists to clobber. - A la Trojan War, have your high-AC guy challenge a one-on-one duel for the day's victory. (If enemy agrees, the rest of the PC group departs stealthily while the fight is going on.)
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| #6AshrymJun 20, 2015 17:50:25 |
Spell glyphs of fog cloud will provide some protection from incoming ranged attacks, and plant growth will cripple enemy movement. |
| #7NevvurJun 21, 2015 13:02:27 | Do I have to defend it? Because I'd much rather cast Fly and GTFO.
j/k, I wouldn't leave my allies behind. Still, I'd just as soon avoid the fight. Level 5 means I can spend all my 2nd and 3rd level spell slots to turn 7 people Invisible.
But assuming we have to defend it.... Many of the ideas above cover what I would do here, but I want to emphatically repeat Ashrym's recommendation of Plant Growth. It's a 4:1 difficult terrain, you can sculpt the area to your desire, it's a huge area besides, is permanent, and requires no concentration.
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| #8FrogReaverJun 21, 2015 10:55:03 | Gather bows and lots of arrows.
Use plant growth and spike growth spells when they are just a few minutes away.
Cast leomunds tiny hut. Watch the enemy avoid the plant growth terrain while leaving them a nice path to you with a spike growth or 2 along it. Shoot longbows at them.
Recast the hut as necessary and pray you dont run out of arrows?
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| #9rgoodbbJun 21, 2015 11:34:21 | Fog Cloud, Spike Growth, and Plant Growth. Sounds like the Druid and/or Ranger might be invaluable here.
Glyff of Warding, Leomund's Tiny Hut. So Bard or Wizard as backup
What about a different party makeup
How would these fare?
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| (Reply to #9)Ashrym |
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