Dex Based Two-Handed Weapon

Post/Author/DateTimePost
#1

HermanTheWize

Apr 08, 2015 9:54:45

Wish there was a dex based two handed weapon. If there was one, what would you guys think it would be?

#2

mellored

Apr 08, 2015 9:57:49

Spiked Chain: 2d4, finess, reach

(Reply to #2)

HermanTheWize

mellored wrote:
#4

TheNovaLord

Apr 08, 2015 10:56:35

Hmm.not really for me..........dex already to good a,stat, IME

#5

QwertyAzerty

Apr 08, 2015 11:33:45

spiked chain sound good, considering the strenght version deal 1d10 damage, and the greatsword (2d6) is still the highest DPR. Just make sure the spikd is a martial weapon, or maybe require the use of the weapon proficient feat to learn to use it.

#6

Hecetv

Apr 08, 2015 12:19:03

There are dex based two handed weapons and they are called bows (or crossbows)

(Reply to #6)

Ozzmal1

Honestly I could see some polearms falling into this category if you were to go by pure logic. At the very least, I could see adding the finesse options to a few of them.

#8

SterlingRat

Apr 08, 2015 12:26:20

for the low price of one monk level, a quarterstaff becomes dex-based.

#9

cowleymen

Apr 08, 2015 12:40:05

i could see a two handed spear that is fineese, but i would cap it at 1d10

#10

miburo99

Apr 08, 2015 23:36:10

This came up in the GitP forums as well (http://www.giantitp.com/forums/showthread.php?407965-Thoughts-on-Elven-Curve-Blade-in-5th) and inspired much debate. I lean on the side of not allowing two-handed weapons for Dex, otherwise there is even less of a reason to go Strength. Even with lower damage, the ability to use Great Weapon Mastery and Polearrm Mastery feats, along with all the other Dex bonuses (AC, initiative, a common save), is just way too good. 

 

That said, I miss the spiked chain 

#11

Lokiron

Apr 09, 2015 2:04:33

It is my current impression that melee DEX is "kept in check" by feat availability being better (or more offensive/interesting) for STR. As such, I dont' think 2-handed melee DEX weapons pose a balance issue if they are rendered non-functional with those feats.

#12

Coredump00

Apr 09, 2015 8:19:56

I think finess weapons should use Dex for attack, but still use Str for damage.

 

#13

AndyDay

Apr 09, 2015 10:44:34

I had a similar thought: what if a Barbarian could use Dex instead of Strength? It'd make them a bit less of a niche class.

#14

cowleymen

Apr 09, 2015 15:43:32

Since the link you brought up is about it, how many non-elves do you think are going to get to use that elven curved blade? 

 

In most of my worlds halfbreeds typically live with their human parent/family, so even a half-elf is hard pressed to get their hands on elven items. 

 

As for dex to attack and str for damage, I flop back and forth on that one. It makes a little more sense because you still have to have the physical ability to thrust and pierce armor/flesh ect, but from a gamey aspect I can under stand it being annoying.  WIth it being brought up though, bows should require both str and dex then, espically long bows. The pull weight on anything that can shoot that far is going to be over 50 lbs, and doing that constently is damn tiring.  lower for the short bow 

 

#15

jaappleton

Apr 10, 2015 9:46:09
Sunblade. Its a longsword, which versatile, and has the Finesse attribute.
#16

BL00DB4NE

Apr 10, 2015 12:06:25
Here is my proposal for use of the spiked chain with associated feat:
#17

BL00DB4NE

Apr 10, 2015 12:09:34

I should note that this has been play tested for 4 months now at my tables and has yet to be game breaking.

(Reply to #16)

jaappleton

BL00DB4NE wrote:
#19

AndyDay

Apr 15, 2015 13:10:39

jaappleton wrote:
#20

Raijin411

Apr 15, 2015 14:49:18

In my campaigns we're pretty flexible about changing classes atnd if the change is a buff it'll come at the cost of a feat..
So yeah i'd allow 2h dex weapons at the cost of a feat..
Katana: 1d10 for example

#21

miburo99

Apr 15, 2015 16:04:19

AndyDay wrote:
#22

guachi

Apr 15, 2015 16:27:03

I would call them "bow and crossbow". Take the Crossbow Expert feat and you can even fire them in melee at no penalty.

(Reply to #21)

SeamusTheBard

miburo99 wrote:
#24

FabulousRex

Apr 16, 2015 16:13:48

Honestly, there does feel like a small 'missing' amount of weapons in the current edition.  That said, only 2 to 3 really need any kind of special attention:

 

Spiked Chain-  Not being Heavy reduces alot of it's abuse potential, and it has been around for a few editions now.  A special feat to learn it's use and provide something like Grapple and Shove at 10' instead of 5'.  Something for STR to use for special attacks at range, and a DEX user now has reach, but not much else.  d8 seems about right for the damage of a two-handed reach chain, the same as a simple Spear used 2-Handed.

 

Katana- Let's be honest, there are going to be alot of questions about why there isn't one.  It's as eternal as the game itself.   That said, something like the Sunblade already exists, and is pretty much what people want, so why not add a non-magical version?  d8 (d10) Versatile Finesse.  Isn't 2-handed, so can't abuse GWM, gives DEX attackers a 2-Handed Sword, but they have to use a Versatile weapon to do so.

 

Double Weapons- Hell, the Quarterstaff should already be one, right?  d8 damage, 2 handed, Heavy, Double (can use 2WF action). It could potentially add a very powerful feature, mixing Great Weapon Master with 2 Weapon Fighting.  Or even just the benefits of Great Weapon Style and 2WF Style.  However, that is alot of multiclassing (or sticking to lvl10 in Champion) and a Feat to get the most out of it, and 2WF is already dubious at best.  Good option for 2WF characters that want a d8 weapon in each hand and don't want to blow a feat to do so.  Don't think Double Sword should be Finesse unless it loses Heavy.

 

...And that's about it.

#25

Weedeater

Apr 16, 2015 19:21:46

^re the katana: versatile weapons are two handed and could benefit from gwm. But not being heavy it wouldn't be able to use the -5/+10, which would close the door on one method of abuse. That's all I'll say on the katana as that's an age old debate we don't need to spark. 

 

Actually in 3 wasn't a katana in oriental adventures just a longsword with a 19-20 crit range? Certain prcs (at least iaijutsu master) let you use dex with it but a longsword is just another sword. 

 

Also there are a lot of weapons they could have added but didn't because....... I think they trust us to come up with what works for our own games. 

#26

FabulousRex

Apr 16, 2015 20:37:55

Yeah, its actually kinda nice to have the default position be one of creativity instead of spoon-feeding.

#27

SpedGuy

Apr 17, 2015 6:07:50

The risk is a fighter/rogue rerolling all that sneak attack dice with Great Weapon Fighting style.  Adding the -5/+10 to sneak attack also pushes damage up notably.  Say they don't interact with sneak attack despite being finesse and it wouldn't really matter; or just be aware of the relative damage boost you create by having them 'stack'

#28

Captain_Kobold

Apr 17, 2015 11:09:58

cowleymen wrote:
#29

MechaPilot

Apr 17, 2015 20:08:08

Isn't almost every flexible martial arts weapon a two-handed Dex weapon?

#30

Captain_Kobold

Apr 18, 2015 23:32:26

MechaPilot wrote:
#31

AndyDay

Apr 21, 2015 12:01:09

MechaPilot wrote:
#32

MechaPilot

Apr 21, 2015 12:15:27

AndyDay wrote:
#33

Captain_Kobold

Apr 22, 2015 10:43:59

MechaPilot wrote:
#34

AndyDay

Apr 23, 2015 6:45:35

Captain_Kobold wrote:
#35

mellored

Apr 23, 2015 7:23:52

AndyDay wrote:
#36

Captain_Kobold

Apr 23, 2015 10:39:12

AndyDay wrote:
#37

AndyDay

Apr 24, 2015 7:27:27

Captain_Kobold wrote: