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| #1SuperKrusherMay 21, 2015 1:16:51 | So I am making a Bard and am trying to pick spells. He has the pick any spell from any class kinda deal so I was wondering for a level 6 spell should I choose Disintegrate or Chain Lighting? |
| #2AshrymMay 21, 2015 1:53:14 |
Circle of death for the area, delayed blast fireball or reverse gravity could be useful. Why the 2 spells in the OP to start with? Magical secrets opens up 7th level spells when it opens up 6th level spells so there are a lot of choices. Given only those options I would go with disintegrate for non-combat uses. |
| #3SuperKrusherMay 21, 2015 2:03:56 | I checked those spells out but I think Chain lighting beats circle of death damage wise so I donno about it. Delayed blast fireball is nice but it does not fit my playing style. I attack quick, no delay. As for why those two spells, well I just like them. I mean I do have plenty of spells besides them... actually here is my spell list. Spells: Cantrips known (4 + 2), Spells known (22 + 2), Level 1 (4), Level 2 (3), Level 3 (3), Level 4 (3), Level 5 (3), Level 6 (2), Level 7 (2), Level 8 (1), Level 9 (1) Cantrips: Level 1: Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8: |
| #4AshrymMay 21, 2015 2:47:26 |
You already seem to have a lot of damage spells. I would be inclined to look at contingency or a summon type spell, or animate objects. Given only the 2 choices in the OP it would still be disintegrate. |
| #5SuperKrusherMay 21, 2015 2:54:01 | Do you have any good ones in mind? |
| #6melloredMay 21, 2015 5:15:21 | My suggestions for bard spells are here. |
| (Reply to #6)SuperKrusher |
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| #8QwertyAzertyMay 21, 2015 7:42:31 | I would go with contagion (from the druid spell list)
and 4 other option for different ocassion. |
| #9Kentor_Slowhand_02May 21, 2015 7:58:07 | Why does everyone focus on combat spells? I don't know how many times comprehend languages or read script came in handy. |
| #10KaptainKrunchMay 21, 2015 12:00:21 | I'm actually playing a Lore Bard right now.
Here are my top picks for each magical secrets gain:
Level 6Counterspell - This spell is really really good, and Bard's even get to add Jack of All trades to the ability check.
Misty Step - Bonus action movement ensures that my squishy bard can get away without worrying about wasting actions on Disengage.
Runner-Ups If you're playing straight Lore Bard (which I am - because Multiclassing isn't available in the campaign I'm playing in) you might consider picking up another cantrip to fall back on when you're concentrating or have nothing better to do, since after all any action is better than no action. For the most part Viscious Mockery and Minor Image will let you contribute to combat just fine, but VM requires the target can hear you, and Minor Image might find an occasion or two where it's ineffective. I recommend Thorn Whip or Ray of Frost, since both of those have gauranteed control effects on a hit. Some people would recommend Eldritch Blast, but I'm not really sold on that without Agonizing Blast. In general, if multiclassing is available in your campaign, picking up a couple of levels of Warlock as a Lore Bard isn't a bad idea. Spirit weapon is also worth considering as something to throw down your bonus actions on.
Level 10Bigby's Hand - My favorite spell, and I like that it gives my Lore Bard something to do with his Bonus Actions. Best of all, since the Hand uses skill checks vs an enemy's skill check, both Cutting Words and Bardic Inspiration makes this a very effective bard option. As a fun bonus you can put Expertise in Athletics so your Bard is a grappler too.
Wall of Force - Bards lack environmental control beyond Animate Objects, so picking up Wall of Force is also a very optimal choice.
Runner-Ups Conjure Woodland Beings is worth mentioning for how OP it is, but I personally wouldn't ever take it for exactly that reason. Banish is also a great pick being a Charisma save - you only have one other Cha save and that's Bane (Which is also an awesome spell.)
Level 14Bones of the Earth (EE) - Love this Druid exclusive. It seems weak for a 6th level spell until you realize there's no concentration involved (And you need more "no concentration" spells.) Six 5' pillars can equate to a 30' wall if used contiguously, and it has some other versatile uses besides that.
Whirlwind (EE) - I'm personally a fan. It's got Damage, It's got a restrain effect, and it targets saving throws you don't have too many options for. The main downside is it consumes your action.
Runner-Ups Honestly, I'd strongly consider picking up lower level options at this level. Banish, Watery Sphere, or anything else are good picks. Just try not to fill up a single level slot too much.
Level 18Wish - for obvious reasons.
Maze - Straight up the best single target control in the game.
Runner-Ups Prismatic Wall is a great competitor, it's just a shame you only get one level 9 slot to cast each day.
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| #11ORC_AnimusMay 21, 2015 12:16:31 | I’ve removed inappropriate content from this thread.
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| (Reply to #9)SuperKrusher |
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| #13Dark_KainMay 22, 2015 3:11:23 |
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| #14KaptainKrunchMay 22, 2015 4:48:01 |
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| (Reply to #9)OnionDruid |
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| (Reply to #15)Ashrym |
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| #17RulesJDMay 28, 2015 17:55:27 |
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