Dnd 5E Rules clarifications [WIP]

Post/Author/DateTimePost
#1

Kalani

Jan 09, 2015 10:45:40

The following is a list of clarifications for rules that cause frequent confusion and misunderstanding within the gaming community. All of these clarifications are 100% RAW/RAI compliant and are intended to help people understand how to address these issues at their table.

 

Rules which have ambiguous rulings, or which the official answer is "ask your DM" will not be clarified here.

#2

Kalani

Jan 09, 2015 10:57:41

Armor Class

In 5E, there are multiple different ways to determine your Armor Class including (but not limited to): Armor, natural armor, draconic resilience, unarmored defense, and mage armor. Each of these features, items, spells, and abilities provides your character with an AC formula (eg. 10+DEX+WIS, 13+DEX, or some other number). 

 

Despite belief to the contrary, these do not stack. When you have multiple sources that determine your AC, use the method/formula which grants you the better AC

 

  • A character with unarmored defense and under the effects of mage armor does not have an AC formula of 13+DEX+WIS. Their AC is equal to the better of 13+DEX or 10+DEX+WIS. 

Items, features, spells and abilities which provide a static bonus to your Armor Class (eg. shields, rings of protection, the shield spell, etc) stack with the above. You can only benefit from one item/spell of each type. You cannot benefit from two shields, two rings of protection, or two copies of the shield spell, but you can benefit from one of each (in addition to your normal AC). 

 

Unarmed Strike and Natural Weapons

Unarmed Strikes, bites, claws, slams, tentacles, etc are all treated as weapon attacks. If you have an ability which grants you a benefit when making an attack with a weapon, you gain the benefit when attacking with an unarmed strike, or natural weapon. 

 

  • Caveat: Despite counting as a weapon attack, you are not considered to be wielding a weapon when making an unarmed strike (as there is a distinction between making a weapon attack, and wielding a weapon). There is ambiguity surrounding natural weapons however, with some DMs treating natural weapons (excluding unarmed strike) as being wielded. Ask your DM.

Ability Scores

With few exceptions, you cannot have an ability score higher than 20. Unless an item, spell, feature, or ability specifically states you can exceed this value - these are the absolute maximum values for all 6 statistics, regardless of race.

 

  • Examples of items, spells, and features which are an exception to this rule include: belt's of giant strength, being polymorphed or wildshaped, and the barbarian's primal champion feature.

Additional rules clarifications to follow.

#3

Kalani

Jan 09, 2015 10:45:59

Reserved

#4

Kalani

Jan 09, 2015 10:46:06

Reserved

#5

BoldItalic

Jan 09, 2015 14:23:41

When you have multiple sources that determine your AC, use the method/formula which grants you the better AC.
#6

7he_professor

Jan 10, 2015 6:07:32

Kalani wrote:
#7

Kalani

Jan 10, 2015 6:30:30

I plan on it (the thread is a WIP at present)