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| #1NoGravitasMay 06, 2015 20:13:23 | So I'd really like to play a drow rogue or warlock, but the Sunlight Sensitivity thing really seems like it'd be a big pain.
Are there any feats/magic items/spells that would help counteract Sunlight Sensitivity or mitigate it in any way? |
| #2Macv12May 06, 2015 20:34:02 |
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| #3MechaPilotMay 06, 2015 20:37:45 |
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| #4melloredMay 06, 2015 21:07:31 | a fair trade would be if you drop superior (120') darkvision to normal (60') darkvision. |
| #5GlimjackMay 06, 2015 21:27:07 | The drow spell-like abilities are about equivalent to a feat. I imagine a fair trade would be to make Daylight Adaptation a feat. Personally for flavour reasons I'd also then reduce their Superior Darkvision.
Daylight Adaptation (Drow Racial Feat) Through training and exposure your eyes have adapted to seeing in the brightly lit environments, somewhat reducing your ability to see in the dark. - You no longer suffer from disadvatage on percepeption checks and attack rolls in bright light. - Your superior dark vision (120') is reduced to normal darkvision (60'), |
| (Reply to #5)Macv12 | Or, cut the spells and sensitivity, and homebrew a feat with slightly better spells, a la the Smurfneblin (or w/e) feat from Elemental Evil. You get the drow spells once per long rest, as well as an at-will component-less spell. Web, Spider Climb, or Levitate, perhaps. Balance it against that feat and Magic Initiate. Say that your history of operating both above and below ground has given you superhero levels of eye dilation when needed, but at the expense of letting your magic atrophy.
Burning a feat to lose a penalty isn't as satisfying as spending one to earn a bonus. I would be especially disappointed if my feat actually made me weaker than vanilla whenever I was out of the sunlight. |
| (Reply to #5)UmbraCarmen | I introduced a feat that sunlight sensitive characters could take in my campaign. It didn't have the reduction in darkvision range and also gave a +1 stat bonus to players choice of Cha or Int. This might seem overpowered to people but feats in 5th ed. are supposed to be more powerful than in 3.5 (e.g. Daylight Adaptation). In 5th a single feat gives several abilities - i.e. is a a combination of previous feats that made up a tree, to a certain extent at least. Do people think this is too powerful or the reduction in darkvision range should also apply? I also allowed characters (including non-humans like Drow) to take this at first level in place of the magic abilities as an alternate Drow.
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| #8RCanineMay 06, 2015 23:10:08 |
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| (Reply to #8)Lord_Ventnor |
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| #10KentusMay 07, 2015 5:09:08 | Just accept it. Sunlight Sensitivity isn't that bad, since it only involves direct sunlight. Ask your DM to be a bit more precise on the weather and be sure to remember, that in woods, small alleys, etc. won't be direct sunlight. As a warlock, you should take a save cantrip, to be sure.
If you want to play a drow, live with all their features. ;) |
| #11Mephi1234May 07, 2015 7:06:06 |
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| #12BreefolkMay 07, 2015 12:08:26 |
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| #13awaken_D_M_golemMay 07, 2015 15:04:21 | Where're my ~@#$ goggles at ?!
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| #14Greenstone.WalkerMay 07, 2015 18:19:55 |
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| #15MechaPilotMay 07, 2015 22:33:39 |
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| #16NevvurMay 08, 2015 1:03:16 | Ask your DM why the Drow in his game are sensitive to sunlight. That is, what actually happens to them when they are exposed to it?
Does it just make their eyes hurt? Goggles, problem solved. What if it makes his skin itch something fierce? Maybe all you need is to wear a hood, gloves, and long sleeved shirts.
What if it's a purely psychological thing? The DM may allow you to overcome the sensitivity after X amount of time spent outside the Underdark.
In my setting, their sensitivity is magical in nature, and cannot be bypassed by any means.
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| #17Mephi1234May 08, 2015 4:57:46 |
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| (Reply to #14)Macv12 |
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| #19Coredump00May 09, 2015 7:52:12 | I feel differently. If you want to play a drow, then play a drow. IIRC they have had sunlight sensitivity since they first appeared, its part of what makes them Drow.
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