| Post/Author/DateTime | Post |
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| #1OculeNov 05, 2014 10:48:29 | I love the flavor of the druid and the idea of being a nature priest type even thought shapeshifting would be fun. Now im circle of the moon level 4 and im growing bored with it. It is for adventurer's league so i still have time to switch it out but does anyone else have the same issue? I am dependent on the DM to use most magic items while shapeshifted and due to spellcasting restrictions while shifted it feels like my entire strategy is turn into a bear and hit things until they die. Occassionally a well placed spell if i get knocked out of shapeshift or before shifting. Like trapping enemies inside spike growth was hella fun but it left me wondering if it would not be more interesting to just play a ranger or a casty druid. Or maybe im not giving it long enough for a fair shake. |
| #2melloredNov 05, 2014 10:51:42 | Hitting things while being a bear is just as fun as hitting things while being a fighter.
So yes. It's effective, but boring. Though i'd still rather play a moon druid, since you can turn into a fish if needed. |
| #3cowleymenNov 05, 2014 11:07:02 | That is the gist of the land druid. Thats how they play really. High levels get to cast spells while shifted, so there is that though. |
| #4IxidorRSNov 05, 2014 11:14:46 | Boring?
Man, it does not seem boring to me at all.
Especially after level 5 and level 9. |
| #5SorxoresNov 05, 2014 11:24:34 | as a moon druid, you can still cast spell in your human form, you don't have to transform every fight and smash people with your bear form. But yes if you find it boring to smash people with bear form, then try land circle and become a full spellcaster, or even change completly and go sorcerer/wizard where you'll have a big list of spell that goes BOOM.
Some player like to play caster, some like to play physical hero and this is the great thing in DnD you got something for everyone and putting them together make a great team (the fighter need to absorbs the attack while the sorcerer cast his spells killing all the smaller creatures and keeping the BBEG paralyzed to open the way for the rogue to sneak attack the BBEG while the cleric make sure everyone stay alive and help them succeed there respective roles.
If you enjoy casting spike growth to force the enemy where you wanted them, then I would suspect that you are a controller therefor you might prefer the land druid/wizard/sorcerer.
I know in my group our druid LOVE transforming into a spider webbing the BBEG then bite on the smaller creature knocking them uncouscious with it's poison so we can interogate them after the fight. Then transforming into a dire wolf and attacking with advantage and droping ennemy prones on the ground giving advantage to all the other melee character. |
| #6posinegNov 05, 2014 11:25:02 | IF you are only using your Shifting for fights, then your DM is playing a 4e module. The new module released for 5e has many opportunites for the druid to shine outside of combat, which in 5e combat is not always the safe choice. Your Druid has a ton of utilites available to it when shape shifting. Role-play is more available in 5e and your DM should be using it to progress the module, otherwise play 4e. |
| (Reply to #5)Writhani |
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| #8Litania84itNov 05, 2014 12:22:27 | a player in the store where I play Encounters has reported the same thing. He got really bored of staying a bear the whole session. He said the only fun moments were when he had to pantomime what he was trying to say, being unable to talk and all... I personally see shapeshifting as an added versatility factor. For my upcoming Moon Druid I plan to invest more on the spellcasting side of things, turning only when some beast's special competences would be needed. I love having lots and lots of options. It would be a shame to shut out 2 thirds of your class to get to be a sub-par fighter. |
| #9IxidorRSNov 05, 2014 12:46:39 | Druid in our Encounters game has shifted into mice and cats and bats for stealthing and such. |
| #10TheNovaLordNov 05, 2014 13:21:35 | i imagine the rules/types adventure of Al could stifle imagination.
only got to 3rd but the druid in our party seems to be having lots fun |
| #11IxidorRSNov 05, 2014 13:37:37 |
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| #12abs1nthNov 05, 2014 14:07:00 | I really like the approach that Dungeon World took with allowing the druid to shapeshift unlimited times. I haven't crunched the numbers or anything but as an idea I prefer the idea of being able to shapeshift unlimited times but your HP doesn't change or your HP loss is carried over between forms. Something like that because that's part of the fun, simply entering a form and then bashing your head on an enemy till it's dead all the time IS boring. Switching in and out of form to gain situational bonuses sounds very fun. |
| #13IxidorRSNov 05, 2014 14:18:43 |
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| #14CaliburnNov 05, 2014 15:57:54 | Moon druids are OP, but not boring, and the idea that the 20th level capstone ability for druids should favour one subclass so heavily over the other is just plain wrong. |
| #15ElfcrusherNov 05, 2014 16:06:06 | I haven't played a druid but I played with one....and I thought it seemed boring. The tight restriction on shifiting really make it a strange, class, imo.
I think if I played a druid I'd go Land, and save my animal shifting for utility rather than combat. |
| #16IllithidbixNov 05, 2014 16:25:36 | Personally I love Wild Shape, and 5E has a horrifically effective variety.
Mostly though I like thinking of "What animal would be useful when". With a bit of imagination Wild Shape is scary effective.
Even in combat, feel free to mix it up, don't just go Brown Bear/whatever, take a slight punch of optermisation to get fun and cool effects. Turn into constrictor snakes to capture enermies, spiders to poison them, crocodiles to drown them. Goats to push trolls off bridges!
My favourite use of Wild Shape was (3E), turning into a eagle to fly ahead of a travelling party, scouting for danger, then turning into a penguin to play in the snow whilst I waited for the slow pokes to make it to where I was.
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| #17slumgumNov 05, 2014 19:22:16 | I play a Circle of the Land druid and find it to be really fun. Shillelagh and Flame Blade make me a pretty decent melee combatant (I picked up Warcaster Feat mainly for concentration checks but it also puts to rest any questions of whether I can do the somatic components of spells while either dual wielding or using a shield). I have used Bear to stand in and tank a mob after our normal tank fell, and I've used wolf for more reliable damage via Pack Tactics. I've turned into small critters for stealth and infilitrating buildings. Before I realized there was a flight speed restriction I turned into an owl to flee when I was at 1 life after a minotaur charged me and crit since owls don't provoke opportunity attacks (I will be able to use that tactic legitimately in a few more levels). I turned into a horse once to pull a treasure chest full of gold.
My biggest complaint about druid is they don't get any good single target insantaneous damage spells early in their career... but they're not wizards so it's fair.
I feel like druid is one of the most versatile classes, but they're a jack of all trades, master of none imo. If you want to excell at a certain thing, there are better tanks, better healers, and better casters (Druids probably are near the top of the list when it comes to crowd controlling though). |
| #18IxidorRSNov 05, 2014 19:40:29 |
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| #197he_professorNov 06, 2014 10:45:23 |
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| (Reply to #17)Writhani |
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| #21YunruNov 07, 2014 7:28:04 | Conjure some Wolves, turn into a wolf, run free. |
| #22IxidorRSNov 07, 2014 7:45:44 |
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| #23abs1nthNov 07, 2014 11:39:05 | I just came up with a house rule that I'm going to post here as well because I think it's really nice and makes the Moon Druid a lot more interesting and much more fitting to what I consider a druid to be able to do.
Once per long rest you can attune to a beast. You keep track of the beast's HP separately from your own. You can change into this beast and back using your bonus action unlimited times as long as you have more than 0 HP in this form. You can still shapeshift twice into weaker forms using your action just like a land druid can. You can spend hit dice to heal your beast form during a short rest, you can choose a new beast (or the previous one) with fulll HP during a long rest. |
| #24ZardnaarNov 07, 2014 15:35:42 | Moon Druids do not deal that much damage. Our one has jsut hit level 9 and she can be a scorpion or an ankylosaurus. The scorpion only has +4 to hit while the dinosaur gets +7 and hits for 4d6+5 damage.
The fighter get 2 attacks a round + cleave basic damage is 1d12+5. She often uses power attack for +10 damage and she has +10 to hit instead of +7.
The moond Druidsbest battle forms deal about average damage, the classes main use is to be a dmage sponge and if you run out of wild shapes you fall back on spells and do things like buff with faerie fire or cal lightning,
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| (Reply to #23)Ashrym |
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| #26IxidorRSNov 11, 2014 6:58:32 |
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| #27LuthielValkireNov 11, 2014 17:59:52 |
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| #281eejitNov 12, 2014 2:35:57 | ^ Bro not all druids are circle of the moon, bro. |