Druid Class OP

Post/Author/DateTimePost
#1

Azazel_swculve

Jan 08, 2015 8:25:27

Druids are OP even at low lvls... And at lvl 20 for that matter. This is my first post here so hi everyone.

 

2nd lvl wild shape Brown Bear two wild shapes of 34 HP, multiattack at lvl 2 is amazing, only character at lvl 2 with 2 attacks.

 

4th lvl wild shape Giant Octopus two wild shapes of 52 HP per short rest, 2d6 +3 dmg with an auto grappled and 15 ft reach..

 

6th lvl wild shape Giant Elk Good HP, 4d8+4 dmg, 60 ft spd

 

7th lvl spell Polymorph Giant Ape..... look at that 156HP and 3d10+6 dmg output.. All at lvl 7, and still have wild shapes after that.

 

You can also cast a concentration spell then wild shape and keep up the concentration.. Call Lightning, Conjure Animals (summon 8 Raven Swarms... each deals 2d6 dmg and can fly 60ft each turn doing fly by attacks..) 

 

Another spell easily broken is Animal Shapes..


No limit on the number of targets, just any number of willing creatures that can fit within 30ft. of the caster. It also lasts for 24 hours.
- Step One: Befriend a forest's worth of tiny creatures. Squirrels and whatnot. Use Speak with Animals and a lot of Persuasion checks, or whatever method you prefer to convince them to follow you.
- Step Two: You can fit about 280-some tiny creatures within the area of the spell.
- Step Three: Cast Animal Shapes. Turn all of your squirrels into flies or wasps or whatever.
- Step Four: Take your insect army into the city/stronghold/wherever you want to murder everything in sight.
- Step Five: Use an action to change yourself and all of your squirrel-flies into the biggest, badassest CR 4 beast you can find in the Monster Manual. Make sure to remain in fly form yourself and stay out of sight, since it's a Concentration spell.
- Step Six: Destroy everything.
This becomes even worse if you can befriend a bunch of flying creatures, since you can fit so many more of those into the area of the spell.

There's also the converting your spells to heals as bonus actions while wild shaped for better tanking

Be a variant human and get Lucky as a feat, Resilence (Con ) is also good to have.

God forbid you get to lvl 20 and wild shape every turn the reset your HP while slinging spells. So let's use the Shapechange spells to become a CR20 Pitfiend or Ancient Brass Dragon then if you actually bring that form to 0HP I'll turn into a 126HP Earth Elemental every turn that has a ton of immunities or a Mammoth with it's reasonable dmg of 4d10+7 (but why not just cast Call Lightning as a 8th lvl spell slot for 8d10 dmg a round for 10 mins (concentration) and resetting your HP to 126 every round....

#2

Rowan_Whispercloak

Jan 08, 2015 8:33:42

If it make you feel better there isn't a wild shape form that exists that can survive a Power Word Kill.

#3

Azazel_swculve

Jan 08, 2015 8:48:42

@Rowan, Earth Elemental and Mammoth... Power Word Kill will only work if you knock down his HP a bit and then cast it in the same round.

#4

Llenlleawg

Jan 08, 2015 8:54:12

First of all, welcome to the forum!

 

Azazel_swculve wrote:
#5

mellored

Jan 08, 2015 8:56:41

Moon druids are very good tanks, but they tend to do little damage (paticularly with the low to-hit most creatuers have).  Thus, monsters can monstly walk around them and kill something else, like the wizard.

 

But yes, they are a bit on the OP side.

(Reply to #3)

Rowan_Whispercloak

Azazel_swculve wrote:
#7

Azazel_swculve

Jan 08, 2015 9:19:42

I would just write a 3 page backstory subtly involving many of these beasts into it (Giant Ape, Giant Octopus mostly, if you're a druid and haven't seen a brown bear.. Well..)), have the back story approved then build my character.

(Reply to #7)

Llenlleawg

Azazel_swculve wrote:
#9

Sorxores

Jan 08, 2015 9:42:58

I am missing something?

 

PHB wrote:
#10

Azazel_swculve

Jan 08, 2015 9:58:35

I mean I killed a 9th level Wizard NPC as a 5th lvl Druid in a gladiator match by casting Call Lighting then turning into a Giant Octopus and just calling 3d10 dmg down for 3 rounds, he couldn't get through 52 hp then 52 hp then my normal 44 hp before I knocked his 40 hp to zero... If I'd chosen Conjure Animals (8 Raven Swarms) and then WildShaped that's 2d6x8 (avg 56 dmg if all hit...) dmg from the Raven potientally and my 146 theoretical hp not including converting spell slots to heals while WildShaped as a Bonus Action. All at lvl 5. Big deal if I can only turn into say a tiger at 37hp at lvl 5 because I haven't seen a better form, that's still 74 hp plus my own hp and heals, with the above offensive concentration spells lol

#11

ShinQuickMan

Jan 08, 2015 9:57:41

Llenlleawg wrote:
#12

Azazel_swculve

Jan 08, 2015 10:00:23

Shin is correct, 7th lvl get giant ape, 150ish hp cast that then my wildshapes after

#13

Llenlleawg

Jan 08, 2015 10:00:27

OK, what's the deal with DMs allowing Giant Octopuses to be effective on land? Am I missing something?

#14

Yunru

Jan 08, 2015 10:05:40
Also note that (iirc) Druids only get 2 wildshapes. Which means unless they're willing to stay in, say, Mammoth form whilst the party ventures into town the Druid's got to manage his resources carefully.
#15

Azazel_swculve

Jan 08, 2015 10:05:51

They can hold their breath on land for 1 hour, land speed 10ft

#16

Azazel_swculve

Jan 08, 2015 10:08:09

@Yunru, by the time they are using Mammoth they have unlimited WildShapes at lvl 20. Not that it matters, before lvl 20 take a short rest get your WildShapes back

#17

Jamwes

Jan 08, 2015 10:09:39

Sorxores wrote:
#18

Azazel_swculve

Jan 08, 2015 10:13:16

Jamwes wrote:
(Reply to #15)

Llenlleawg

Azazel_swculve wrote:
#20

mellored

Jan 08, 2015 10:26:45

Azazel_swculve wrote:
#21

etcetera

Jan 08, 2015 10:46:41

Once you get to 7th level and polymorph a group mate into a beast you haven't encountered, can you shape change into that?

#22

Azazel_swculve

Jan 08, 2015 10:55:53

The wizard didn't know Counterspell he did cast Icestorm but I made the save for half dmg, he didn't break my concentration.

#23

Azazel_swculve

Jan 08, 2015 11:05:47

Reading Counterspell... None of us realized how good that spell is...

(Reply to #22)

Llenlleawg

Azazel_swculve wrote:
#25

AaronOfBarbaria

Jan 08, 2015 11:57:54

Provide the druid character with challenges that can't be defeated by having a lot of hit points.

#26

pukunui

Jan 08, 2015 12:02:34

Azazel_swculve wrote:
(Reply to #23)

CariadocThorne

Azazel_swculve wrote:
#28

Azazel_swculve

Jan 08, 2015 12:15:45

pukunui wrote:
#29

mellored

Jan 08, 2015 12:26:45

Azazel_swculve wrote:
#30

pukunui

Jan 08, 2015 12:39:50

Azazel_swculve wrote:
(Reply to #22)

Ashrym

Azazel_swculve wrote:
(Reply to #31)

SilentSin

Ashrym wrote:
(Reply to #32)

Ashrym

SilentSin wrote:
(Reply to #33)

SilentSin

Ashrym wrote:
#35

Azazel_swculve

Jan 08, 2015 19:32:00

Ashrym wrote:
(Reply to #34)

Ashrym

SilentSin wrote:
(Reply to #35)

Ashrym

Azazel_swculve wrote:
#38

CitizenKeen

Jan 09, 2015 5:49:26

Azazel_swculve wrote:
#39

mellored

Jan 09, 2015 6:43:38

Azazel_swculve wrote:
#40

Azazel_swculve

Jan 09, 2015 12:03:01

Okay... My point is it was a a 9th lvl NPC CR6 (not an optimized one) or one that was played ruthlessly, I only beat him because we threw raw dmg back and forth, I was surprised I could do that and keep up. All my spells besides Call Lightning are utility, my forms I can use for combat, scouting, or utility, the fact they Tank so well, have full spellcasting and ultility options make the class so good. Any class can be countered, but without even trying really they're a tier 1 tanking class, full spellcaster and very versatile.

(Reply to #40)

Ashrym

Azazel_swculve wrote:
(Reply to #40)

Coredump00

Azazel_swculve wrote: