Epic Levels

Post/Author/DateTimePost
#1

shadowoflameth2

Dec 20, 2014 12:28:24

So am I missing something or are their no Epic level rules (yet)? The 20th level rules seem to have the capstone ability for each calss but is there no play beyond 20th?

#2

EzechielDantan

Dec 20, 2014 12:33:57

There are no epic levels but there are rules for advancing after achieving 20th level in the DMG. I don't see it being likely it will get further than that anytime soon.

#3

mellored

Dec 20, 2014 12:34:30
Rules for beyond 20 are in the DMG. You don't get class stuff, instead you get feat like stuff. Like resistance to fire.
#4

cbwjm

Dec 20, 2014 12:35:08

Looks like there isn't at the moment. Instead the DMG has Epic Boons for play beyond 20th that grant additional features for classes rather than additional levels.

#5

Huntsman57

Dec 20, 2014 15:49:05

Hopefully epic levels will eventually make it into the game. Boons are nice, but they don't explain characters of such earth shattering power as Elminter of Raistlin. Of course, it will be rare that characters ever acheives such dizzying heights themselves, but it could happen, or a band of 20th lvel PCs may need to band together to fight such a powerful being.

(Reply to #5)

EzechielDantan

Huntsman57 wrote:
#7

cbwjm

Dec 20, 2014 16:15:37

It wouldn't actually be too difficult to expand the levels up to level 30 (for instance) if you really wanted to. We already know how quickly the proficiency bonus improves and could fairly easily extrapolate on the spell charts and class abilities that improve based on class level.

 

 

#8

Caliburn

Dec 20, 2014 16:35:43

I will use those epic boons sparingly - I'm much more set on using Subclass progression abilities (1 per epic level in order) from a related subclass.

 

So a Battlemaster getting the Champion abilities, or a Necromancer Wizard getting the Transmuter abilities are all eqsy to square with normal'ish campaign events.

 

I will allow mixing it up too - so a Hunter Ranger might get access to Assassin progression, a Vengeance Paladin of the 'Golden Hawk God of Harakht' get Barbarian hawk totem abilities, or a Fey Pact Warlock exposed to Dragon Blood get the Dragonblooded Sorcerer subclass abilities.

 

It will all depend on the flavour of the campaign and the circumstances of course, but if it works, it would be themeatically better imo to Epic Boons (before 26th level anyway...), some of them are very strong compared to others and inherently unbalanced.

(Reply to #6)

Huntsman57

EzechielDantan wrote:
#10

Yunru

Dec 20, 2014 16:39:34
I'd just add another ten levels. Yes that does mean everyone would have to multiclass eventually but eh. Also I'd have to work out spell slot progression.
#11

GladiusLegis

Dec 21, 2014 1:06:28

I'd really rather not see Epic levels. No version of D&D has ever handled them well. 3e's were a complete broken mess of a joke, and even in 4e, while the best of a bad lot, gameplay by and large still broke down and most powers were of the same as before just bigger variety.

(Reply to #9)

EzechielDantan

Huntsman57 wrote:
#13

Mephi1234

Dec 21, 2014 4:47:15

Huntsman57 wrote:
(Reply to #11)

AaronOfBarbaria

GladiusLegis wrote:
#15

Stormborn20

Dec 21, 2014 10:47:42

What I dislike about the boons is that they are rather backwards.  I mean, if you stick to the list in the DMG you will pick the boon you most want first, and slowly gather them all until your last boon is of little value.

(Reply to #15)

EzechielDantan

Stormborn20 wrote:
#17

Daydreamer80

Dec 21, 2014 19:34:33

Based on what i saw in the DMG i am guessing 5th edition doesnt have epic levels.

 

#18

Mephi1234

Dec 22, 2014 4:57:49

Stormborn20 wrote: