Faerie Race

Post/Author/DateTimePost
#1

WanderingBard

Mar 10, 2015 21:29:11

One of my player really wanted to play a faerie so I pulled up what I assme is a community created 3.5e faerie race. So I pretty much copied and pasted, changed the wording to a 5e format, and briefly surveyed it for any glaringly obvious imbalances. However, I have no idea if its balanced as it could be, and I also have no idea how to explain how her arrows do any damage. (She is a beastmaster ranger). Also I question if a -5 strength check penalty is too harsh. I also put a cap on how high up she can fly, but is that just being too restrictive?

The most glaring question for me truthfully is how I can explain a tiny creatures bow and arrow doing any damage, cuz stat wise it does do a lot of damage if she uses a dex weapon (with the +2 dex modifier), and even without it it dosen't really make sense to me how a small bow could do any damage. At the same time I don't want to totally gimp alternative class options for races, they can be bad, but shouldnt be totally off the map.
 

Faeries

Ability Score Increase: Dexterity increases by +1.

Age: 1000 years
Alignment: Most faeries are chaotic in nature. They dislike being restricted by laws and regulations and prefer to live free in the wild. Most faeries abhor "evil" however many tricks they play on other creatures are often perceived as sinister. Furthermore, a faerie can fall further into depravity if their forest home is polluted or corrupted.

Size: About 6'' to 1ft tall. Your size is tiny

Speed: Your base walking speed is 10 ft

Flight: You have a base flying speed of 30 ft. To use this speed you must not be wearing medium or heavy armor.
Tiny Warrior: Your weapon die lowers by one, i.e 1d8 --> 1d6, 1d6 --> 1d4, to a minimum of 1d4. You also have disadvantage on all strength checks.
Language: You can speak, write in common, Fae
Fey Creature: You are considered a fey creature for the purposes of spell and item effects. You have an advantage on saving throws against being charmed, and magic can't put you to sleep
Darkvision: 60 ft

Subrace

 

Dark Faeries
Dark Faeries like to keep to the darker and more forsaken areas of the forest. Prefering the high concentration of the arcane energies as an energy source rather than nature itself. They are usually extremely selfish and or manipulative.

Ability Score Increase: Intelligence +2
Dark Magic: You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. When you reach third level you can cast faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Intelligence is you spellcasting ability for these spells

Weakness to Radiance: You are vunerable to radiant damage.




Nature Faeries
Nature Faeries retain their deep connection with the forest and strive to protect it from harm. They live in areas teeming with forest life and rejoice in helping out animals. They are slow to trust outsiders intruing into their forests and are likely to play pranks on them.
Ability Score Increase: Wisdom +2
Speak with Animals: You can cast speak with animals once per day. You can also communicate simple iddeas to small and smaller beasts through sounds and gestures.

Animal Connection: You gain advantage on any animal related check, and the animal handling skill.

#2

WanderingBard

Mar 18, 2015 9:48:43

I actally really need to balance this race out. SO any feedback will be great. Or should I model it after the Pixie's in the Monster manual

#3

JRutterbush

Mar 18, 2015 10:08:43

This is a race designed for 4e, not 5e. I'm not sure if you meant to do a 4e race and got the edition wrong, or meant to do a 5e race and got the stats wrong, but either way this won't work in 5e.

#4

ppaladin123

Mar 18, 2015 10:43:38

There is an old 3.5e book called "savage species" that I believe has a faerie race in it. The monster races generally had level adjustments though so you'd have to deal with that.

#5

Mechatarrasque

Mar 18, 2015 13:11:19

I would make the intelligence or wisdom bonus +1.  So far all the PC races are "humanoid" (even warforged); seriously, does anyone want protection from good and evil to zap their PC?

 

I don't think that tiny warrior and glowing are sufficient disadvantages  to give flight plus additional spells as racial abilities in 5e.    I would rather let them turn on/off the light effect at will and have a racial feat to cast enlarge/reduce once per short or long rest.  That also circumvents the whole "bloody" part to fey flash (even though I still like the bloodied condition).  Also, flight speed should be cut down if they are wearing medium or heavy armor

 

 

#6

WanderingBard

Mar 18, 2015 14:02:08

Considering the bird people race has flight i will give them the same flight restrictions as them.

I just find it hard to justify anything other than a spellcasting build for this race, because truthfully how much damage is firing a little bow going to do or a little sword.

How much penalty is enough? How much int and dex is enough? I always thought that he strength penalty check was harse enough to justify the +2 dex and +2 int.

#7

Tempest_Stormwind

Mar 18, 2015 14:13:23

You still need to address this:

JRutterbush wrote:
(Reply to #6)

Mechatarrasque

WanderingBard wrote:
#9

WanderingBard

Mar 18, 2015 16:04:41

Changed it slightly. I'm sure they will come out with specifics for smaller races, but here are the tweaks I made. My player wants to play a faerie so im willing to comply because I dont think its too unreasonable to create a semi balanced PC class.

I made flight only 30 ft, so she cant fly anywhere to quickly b/c shes small. Also the walking speed and flying speed is significantly less the Aarakora. She can emit light, but gives disadvantage on stealth (they dont have darkvision? Does that fit thematically? They have a penalty to using weapons, which dosent completely shut out weapon oriented builds, makes them weaker for sure, but it makes sense imo. I balanced this by giving them the +2 wis or int for caster options and +2 dex to make up for their lower weapon damage and to match their small and nimble nature.

Any critique would be good.

#10

WanderingBard

Mar 18, 2015 18:51:27

Edited intro, did a lot of changes. Might of overloaded the race. But I made sure to put a lot of downsides if there were positives.

#11

WanderingBard

Mar 19, 2015 10:39:02

The session is today, quick modifications and critique will be great