| Post/Author/DateTime | Post |
|---|---|
| #1InnkeepJan 16, 2015 4:07:19 | Witch Hunter
You have learned to sense the presence of spellcasters, especially those involved in necromancy and infernalism. You gain the following benefits:
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| #2CaliburnJan 17, 2015 15:55:13 | First bullet point way too powerful. No anti-scrying or illusion etc. magic works against it - it combines all the cheese of the Detect Evil spell from earlier editions but without any defence against it. The user can roll once a minute, so the diffculty of the Investigation check is irrelevant window dressing.
Second - there should be a perception roll involved.
Third - is ok.
This Feat could ruin a darker, investigation type game, it needs a comprehensive overhaul if used in such a game.
You as a DM should consider how useless your evil PCs will be at infiltrating anywhere with Witch Hunters about. They might as well give up and go home as try to keep their status a secret...
That said - in a very limited scope, dungeon-bash, pulp-style game it will be ok - but then such games are pretty much, 'point at bad guys, and go...' |
| #3Macv12Jan 18, 2015 1:39:24 | I think the first is highly campaign-dependent, and you can't really say it's "too powerful" as a blanket statement. My problem with it is that I can't imagine where it would be used. If your campaign involves a lot of hidden casters - maybe a Dragon Age-type universe where mages are hunted down - it would actually be useful. But then, having it work after only a minute means you'll notice nearly any caster nearby, and with perfect reliability. So this is basically a tax in that case. You may as well just tell the party where all the casters are. I would rather give this stuff to a party member as a background benefit than a feat, if it was really important to them or the campaign.
And you would only take this feat in such a campaign; in most games, you wouldn't have any need to detect whether a given person can cast spells or not, and even if you did detect it, you wouldn't have any reason to act on it. It might be useful for finding necromancers or something, but again, that's an intensely story-driven benefit, and I wouldn't expect someone to spend a feat on it.
I do like the flavor on this a lot, but I would recommend tweaking it for more general applicability. Like the Mage Slayer feat, which works against a fairly general category of things. |
| #4CaliburnJan 18, 2015 15:12:47 |
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| (Reply to #4)Macv12 |
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| #6CaliburnJan 21, 2015 0:36:16 |
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