| Post/Author/DateTime | Post |
|---|---|
| #1CSFalconAug 30, 2015 13:22:59 | It has been my observation that many times our weakness can be a special source of strength. The following feats are unique in that they arise not out of a character's strength but out of his weakness. Unlike normal feats, these give great benefits, but at a cost. My inspiration for this set of feats was Raistlin from the Dragon Lance Chronicles. With the 5e concentration checks, he would not be a viable character. Now there is a way.
Weak
Slow
Sickly
Mindless
Foolish
Awkward |
| #2fepriestAug 30, 2015 14:10:54 | Hmm...What happens if I raise my state above 9? |
| #3CSFalconAug 30, 2015 15:08:29 | If you subsequently raised your stats above 9, you would still gain the feat benefits and limitations. Raising your "dump" stat will buy you so little that I do not think that it would unbalance the system. |
| #4jaelisAug 30, 2015 18:03:49 | These seem really over powered to me. The general problem with this kind of thing is that it's pretty easy to make a character who never needs the abilities you take a penalty in, and then takes advantage of the nice bonuses. Like for Foolish, just get other people to buy your stuff.
The Con one might be the exception, since having a low Con is pretty much bad for anyone. Even then I'd be hesitant.
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| #5Coredump00Aug 30, 2015 22:07:21 | Yeah, they seem really easy to min-max so that the 'negative' aspect is meaningless and its all upside.
And some of those upsides are really good.... |
| #6NachturnusAug 31, 2015 6:16:29 | Elritch Blast getting +2*Cha on every hit is a bit gamebreaking. Same applies (though less so) to Dragon sorcs. |
| #7melloredAug 31, 2015 7:01:16 | A good idea, but you need to make the penalty can't be ignored, which is rather difficult.
A "mindless" wild sorcerer for isntance, doesn't worry about the attack rolls. (also halfing + mindless). |
| #8YunruAug 31, 2015 8:21:57 | No more so than a -5/+10 on ranged weapons, where archery offsets almost half the disadvantage. |
| (Reply to #8)Nachturnus |
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| #10melloredAug 31, 2015 8:40:35 |
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| #11ClutchboneAug 31, 2015 13:07:53 | Most of these would probably need to be special 1st level feats to make roleplaying sense.
You could utilize some of the optional rules in the DMG as flaws, like Healers Kit Dependency (p.266) and/or Slow Natural Healing (pg. 267) for Sickly. Sickly could also add skill/language proficiencies, and/or double proficiency on Int checks (bed-ridden bookworm) instead of magic damage or Con saves.
Other flaw ideas (add your own counter-benefits):
Cowardly: use optional Fear rule (pg. 266) when surprised in combat, or if you are reduced to half your hp or fewer for the first time in the battle. Also, disadvantage on saves vs fear.
Mad: make sanity checks (pg. 265) when subject to telepathy, psychic damage, or encountering aberrations in combat.
Indolent: you can't benefit from surpise, and you use the Initiative Score optional rules (DMG pg. 270). Maybe combine with Slow?
Frail: use the Injuries optional rules (DMG pg. 272), or maybe the Massive Damage rule (DMG pg. 273) |
| (Reply to #2)AndrewJO |
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