Fighter 7 /Rogue 7 - Choosing Archetypes

Post/Author/DateTimePost
#1

Huntsman57

Feb 10, 2015 8:31:08

Lets say I'm creating a level 7/7 fighter/ rogue from scratch. Which archetypes would you choose for each class?

 

In terms of the fighter, while I would normally lean towards the Battlemaster, doubling our crit threat range with the rogue's sneak attack seems to offer the Champion alot more value.

 

With the Rogue, I was deciding between the Assassin and the Arcane Trickster. The Assassinate ability is amazing without a doubt, but it can also be somewhat niche. The ability to gain advantage is nice, but not mindblowing, while the autocrit aspect won't come into play in many encounters. The Arcane Trickster on the other hand would, by 7th level, offer me 4 Shield spells, which is a fantastic buff to my defense and I'll have Mirror Image and Invisibility for even greater protection by 7th level. The Assassin looks so sweet, but I can't help but feel that the AT may offer a broader usefulness.

 

Which achetypes would you choose for each class?

#2

FrogReaver

Feb 10, 2015 10:20:39

Huntsman57 wrote:
#3

Mommy_was_an_Orc

Feb 10, 2015 10:56:30

I'd also point out that splitting levels down the middle tends to not work out really well. If you were a Rogue 3/Fighter 11 you have 3 attacks. If you were a Rogue 9/Fighter 5, you have 2 helpings of Expertise+extra sneak die and you're that much closer to Reliable Talent.

#4

Huntsman57

Feb 10, 2015 11:20:18

I was using that lv combination as an example. In fact, the character I'm actually planning will be, by lv 20, a lv 8 trickery cleric, lv 7 rogue, lv 5 fighter, but I figured I'd keep my question simple. Of course, I'd welcome thoughts on this combo as well.

(Reply to #4)

FrogReaver

Huntsman57 wrote:
#6

Huntsman57

Feb 10, 2015 13:03:03

The extra +1d6 sneak attack damage and reliable talent didn't strike me as being as valuable as the extra attack, the fighting style, second wind, action surge, and either improved crit or superiority dice...not to mention a few extra hitpoints and, skill proficiencies, and saving throw proficiencies. With all three classes you actually become proficient in every saving throw.

 

Why do you prefer a straight rogue/cleric?

#7

Ashur420

Feb 10, 2015 14:19:46

Huntsman57 wrote:
#8

Mommy_was_an_Orc

Feb 10, 2015 15:53:46

Huntsman57 wrote:
(Reply to #8)

Huntsman57

Mommy_was_an_Orc wrote:
(Reply to #6)

FrogReaver

 

Huntsman57 wrote: