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| #1Yag007Mar 28, 2015 12:45:04 | someone on another board was asking about how to make a FF flavored dragoon and after reading everyoes idea I thought up this homebrew for him. Was curious how it looked to others balance wise. and if anyone had ideas for better wording for high jump. the idea is to add an optional time delay like dragoons in FF have where they are "out of combat".
Dragoon (Fighter subclass)*As a dragoon, your High jump distance capability is calculated the same as your long jump using STR score rather than STR modifier.
lvl 3- Jump: you may sacrifice 1 or your attacks during your turn to gain the effects of the jump spell as part of your move action that turn. these effects do not count as a magical spell, but a spell-like effect.
lvl3- Dragon Heart: you know the draconic language and have advantage on saves against dragon fear effects
lvl7- Pouce: on a successful hit after activating the jump ability, the jumps target must succeed a strength saving throw or be knocked prone. The save for the throw is 8 + (your proficiency modifier) + (your strength modifier)
lvl10- High jump: your attacks after jumping do an additional weapon die of damage. Additionally, you may now sacrifice more than 1 or your attacks during your turn to augment the effects of your jump ability. For every attack sacrificed after the first, your jump will last a turn longer before you land at the target location. when using high jump, you must always land in the space designated before the jump is activated and are considered out of combat until you land.
lvl15- Roar: Each target of the Dragoons choosing within 30 feet must 8+prof+STR saving throw or be frightened for 1 minute. You gain 1 temporary HP for every target affected this way. At the end of each turn a target can attempt to shake off the frightened condition by repeating the saving throw as a free action. you can use this ability once per long or short rest.
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| #2AaronOfBarbariaMar 29, 2015 0:56:00 | I was going to make an indepth point by point analysis with feedback... but that quickly became far too harsh seeming.
Instead, I shall say this: Using the options at hand through feats and existing sub-classes produces better balanced and yet more versatile dragoon characters. |
| #3EmpactWBMar 29, 2015 1:27:25 |
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| #4Varden_KholMar 29, 2015 18:32:44 | I have a dragoon stye character as a Monk1-Fighter4 Using Eldritch knight to get both the Jump spell and a bonded Spear that can be summoned back into your hand after throwing it.
Monk levels after that will get the Spear damage up. If the character was also an Air Genasi they could levitate as well, to get that 'hover in the air' effect. |
| #5EmpactWBMar 29, 2015 21:35:27 | That's pretty darn brilliant, and comes together just as quickly as the subclass above. |
| #6Patron1972Apr 03, 2015 10:59:22 |
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| #7cowleymenApr 03, 2015 16:05:36 |
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