| Post/Author/DateTime | Post |
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| #1HermanTheWizeMar 19, 2015 11:04:01 | Finally A Ranger Worth Playing (Multi-Classing Mini Guide to make a True Ranger)
Most multi-class builds I see either lose versitility, only become good at a certain level, or sacrifice some aspect of gameplay to work. This build allows you to do everything, and not just decent, but better than most. You lose no RP value with this build becasue of all the skills you can aquire. Your survivability is high, some decent healing, can wear up to med armor for free if wanted(heavy with a feat), stealthy as anyone can get. This works for strength and dex, though dex is my favorite. You can take almost any role with this build and do it better than most while still being amazing at other roles, except end game spellcaster(Not made for that in the first place) or heal bot(but who wants to do that anyway).
Lastly the reason I made this build is becasue my favorite class is ranger(well equal to paladin atleast for top position). And past 5th level ranger becomes dull and falls way behind all other classes in a lot of aspects. This build allows me to get exactly what I want from a ranger and more.
Notes And Requirements*
Now on to the builds.
Build 1 Build 2 Build 3(Place Holder)Ranger 1 - 5 (5 levels) Ranger 1- 5 (5 levels)Rogue 6 - 9 (4 levels) Rogue 6-17 (12 levels)Fighter 10 - 20 (11 levels) Fighter 18- 20(3 levels)
What you gain(Build 1):
General Features (Including 5e Ranger abilities you still have.)
Rogue Features
Fighter Features
What you gain(Build 2):
General Features (Including 5e Ranger abilities you still have.)
Rogue Features
Fighter Features
What you miss from both builds:
Special Note (For build 1): If you're in a game you're starting at level 14+, you can possibly switch out the ranger level 5 and switch it for rogue 5. This allows you to get an extra sneak attack dice and uncanny dodge for the trade of 2nd level ranger spells. This build was originally made for people progressing normally for smooth leveling. ( You can thank jacobrh for this idea.)
2nd level spells you give up.
Silence - For those pesky spellcasters Spike Growth - Nice bit of AOE Lesser Restoration - End diseases, blindness, defness, paralysis and poison. Pass without Trace - Nice group stealth Darkvision - For the Human/Halfling/Dragonborn Ranger
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| #2HermanTheWizeMar 20, 2015 10:53:22 | Reserved For Detailed Level Progression Later.
Notes For Later*
For Build 1
For Build 2 Add subsection for build 2 about droping 1 level of rogue and taking 1 extra level in fighter for the following tradeoff(s):
For Build 2(Possible Changes, but probably not)
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| #3Matau99Mar 19, 2015 12:21:26 | It doesn't have 9th-level spellcasting.
Other than that, no. |
| (Reply to #3)HermanTheWize |
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| #5Matau99Mar 19, 2015 12:46:52 |
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| (Reply to #5)HermanTheWize |
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| #7jacobrhMar 19, 2015 13:03:10 | I am not sure if the fighters extra attacks at higher levels works with the build. in multiclassing it says Extra Attack from seperate classes don't work together, you only get one of them, so for that fighter11 capstone 3rd attack at level 20 i think you have to hit fighter 5 before you hit ranger 5. |
| (Reply to #7)HermanTheWize |
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| #9Matau99Mar 19, 2015 13:31:19 |
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| (Reply to #9)jacobrh |
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| (Reply to #10)HermanTheWize |
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| #12Matau99Mar 19, 2015 13:55:21 | >not casting Gate >not casting Shapechange >not casting Clone >not casting Forcecage >not casting Reverse Gravity >not casting Meteor Swarm >not casting Foresight >not casting Plane Shift >not casting Maze >not casting True Resurrection >not casting Wish
Do you even caster 17? |
| #13HermanTheWizeMar 19, 2015 13:53:43 | @jacobrh Put a note in about your idea for people starting at level 14+. |
| #14FrogReaverMar 19, 2015 13:57:04 | If just do ranger 5 rogue 15 |
| (Reply to #14)HermanTheWize |
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| #16Coredump00Mar 19, 2015 14:15:03 | Herman,
I am playing that character right now....
I am doubtful about getting to lvl20, so Uncanny Dodge is worth more to me at level 10, then a possible extra attack at level 20
I ended up going Ranger2/Rogue2/Ranger5/Rogue5..... then most likely Battlemaster3.... then not sure... more fighter? more Rogue? I understand the benefit of going straight Ranger5, but the SA die, Cunning Action, Expertise.... I didn't want to wait.
It does work well with the skills and the Expertise. Playing longbow archer and its working great, lots of fun. |
| #17Coredump00Mar 19, 2015 14:16:23 | Oh, as for cons...... Rangers do get some pretty useful spells. Those Summon spells are pretty powerful. A lot of their other abilities you can get via Rogue, but summoning 8 wolves.... good stuff.
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| (Reply to #13)jacobrh |
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| #19abanathieMar 19, 2015 17:29:05 |
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| (Reply to #18)HermanTheWize |
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| (Reply to #17)HermanTheWize |
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| (Reply to #21)Coredump00 |
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| (Reply to #22)HermanTheWize |
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| #24HermanTheWizeMar 20, 2015 7:00:51 | Updated OP with new 2nd build that includes suggestions about gaining more rogue levels, while still having solid scaling through the lifetime of the character. I think the rogue lovers will really enjoy the second build as well. And currently correcting spelling errors and such to make the whole post look cleaner.
If anyone has any layout or format suggestions, let me know. |
| #25HermanTheWizeMar 20, 2015 7:11:50 | I'm at the point where I like build 2 better, but I think build 1 might have a little more flexability to it. |
| #26RCanineMar 20, 2015 9:17:03 | This build makes me think trickster / ek and either rogue 6 / fighter 9 or rogue 3 / fighter 12 -- lots of spells and a level 7 caster. |
| #27melloredMar 20, 2015 9:22:41 | I don't see figher 11 as worth much. Paticularly since you only get it at level 20. Do you really need that many feats? Also, why champion? Crit's don't stack or anything. But battlemaster dice can be multipled with assassin, and used for other fun stuff like menecing attack.
IMO: Ranger 5/ Figher 3-4 / Rogue 11-12. |
| (Reply to #26)HermanTheWize |
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| (Reply to #27)HermanTheWize | All of this I assume is in refrence to build 1.
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| #30melloredMar 20, 2015 9:43:03 |
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| (Reply to #30)HermanTheWize |
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| #32cowleymenMar 20, 2015 9:49:26 | IM playing a goliath in the Elemantal stuff (just started the level 1-4 packet in group) I might start taking some ranger or rouge to get some of the extra stuff mention in this. Str based off these builds feels like a super good wild-man field with out being a Barbarian as well. |
| (Reply to #32)HermanTheWize |
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| #34cowleymenMar 20, 2015 10:28:04 | I started as a fighter, and wanted a wild man field with out going the obvious barbarian. I think this will do great. IM short on the skills but that doesnt bother me all to much. |
| (Reply to #27)Coredump00 |
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| #36Mommy_was_an_OrcMar 20, 2015 10:55:11 | I'd start off with Rogue 1/Ranger 5. You get a permanent extra skill at a cost of a level of not being quite up to par(5th). |
| #37HermanTheWizeMar 20, 2015 10:59:45 | Need opinions on this.
Would you guys trade 1d6 sneak attack damage at 18 and imposter
for
Fighter archertype at 20, getting fighting style at 18 instead of 19, and action surge at 19 instead of 20? |
| (Reply to #36)HermanTheWize |
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| #39HermanTheWizeMar 20, 2015 11:00:47 | Need opinions on this.
Would you guys trade 1d6 sneak attack damage at 18 and imposter
for
Fighter archertype at 20,getting fighting style at 18 instead of 19, and action surge at 19 instead of 20? |
| #40Mommy_was_an_OrcMar 20, 2015 11:35:57 |
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| (Reply to #40)HermanTheWize |
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| #42HermanTheWizeMar 27, 2015 9:30:58 | Currently working on a build where we dive farther into ranger, approxiamtly level 11 to 12ish.
Edit: Doing this may wipe out the ability to take "dips" into rogue and fighter, might just be 1.
Edit: The farthest we will possibly be going into fighter is 4, but 99% sure 3 will be the farthest, if we dive into fighter.
Stopping Points Ranger: 11: AOE ranger feature from Hunter 12: Feat 13: 4th levels spells
Stoping points Rogue 5 or 7
5: Uncanny Dodge 7:Evasion(also 2nd expertise at 6)
Fighter: 1 - Second Wind and Fighting style 2: Action surge 3 Archetype |
| #43Coredump00Mar 27, 2015 12:46:18 |
Ranger2 Rogue2 Ranger5 Rogue5 Battlemaster3 (Or 4) Rogue 12 (or 11)
Getting the extra attack at Ranger 5 is really handy, but so is Expertise, Cunning action and Sneak attack instead.
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| #44LokironMar 27, 2015 16:24:14 | I like it. In many different configurations, rogue and fighter add very nicely to the ranger. It's almost like you can't go wrong, although some combinations are of course better. EK is also a fun option because it gives you spells and spell slots for the ranger spells, if that is what you are into. Casting off INT can be ameliorated by proper spell selection, or completely ignored if the slots are just for ranger spells. I suppose same is true for arcane trickster. |
| #45Patron1972Apr 03, 2015 11:05:38 | At what point does a character become not so much a ranger and more a whatever other class you're leveling up all the time?
All these builds have no more than 5 levels of ranger.... |
| #46cowleymenApr 03, 2015 18:53:52 |
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