| Post/Author/DateTime | Post |
|---|---|
| #1kappa123Jun 07, 2015 10:07:14 | This is my first time playing D&D and while I know this would be the time that people would do the "pick what looks fun", I'm weird and don't like to have multiple classes in groups of other RPGs/multiplayer games or redundant roles. I've skimmed most of the PHB and DMG, but I ran into a slight problem that I don't know exactly what all the classes in question can get away with. We have a melee Dex Ranger, a Arcane Trickster Rogue, OoA Paladin and Div Wizard/Wild Magic Sorceror. I have no idea whatsoever to pick. |
| #2GladiusLegisJun 07, 2015 10:15:28 | A Bard looks like a good fit for that party. They're very fun to play, too. I'd probably recommend going College of Valor for a newbie; Lore's a bit too squishy if you aren't used to playing. |
| #3kappa123Jun 07, 2015 10:35:22 | I was thinking Bard or Druid myself, but wasn't 100% on either of them. |
| #4melloredJun 07, 2015 11:41:00 | the pary is reasonably balanced as is, but probably could use a bit more healing / tanking, and a wis skills. |
| #5Treantmonklvl20Jun 07, 2015 12:06:50 | Looks like this party may want Healing Word in play. I would probably go with either Cleric or Bard. I don't know if your party rogue is melee or ranged, but if melee, I would probably go for a ranged build (or just focus on spellcasting). |
| #6AshrymJun 07, 2015 13:53:47 |
Agree on a druid, cleric, or bard for more and faster access to emergency healing. Which really just depends on what flavour you prefer because each has benefits over the other. Valor bard would be my top recommendation because it can add more expertise to the group in a different play aspect than the rogue (likely party social expert if the rogue went traps or stealth), avoids squishy a bit and with better damage options than lore, and bardic inspiration can have have strong impact making a crucial save or attack. |
| #7MiladoonJun 07, 2015 14:14:40 | Wood Elf Moon Druid |
| #8QzooJun 07, 2015 18:01:06 | Don't underestimate a fighter. They get more ability raises/feats than the other classes, making it easy to muticlass towards just about anything else you want if you feel things are getting stale. Second Wind, and Action Surge are ALWAYS a nice boost as well.
In-combat, you can be very diverse, with either two-weapon fighting, defensive, or other styles.
Out-of-combat, you can emphasize more RP on your background characteristics.
|
| #9RicknMOJun 07, 2015 19:00:12 | I would say Figher. Healing isn't as important in 5e, and you have a ranger and paladin that can handle healing. I would go with a Polearm Master/ Sentinel build to help control the fights and do damage. What level are you starting at? |
| #10mrogers06Jun 07, 2015 21:07:05 | if you want easy then choose a simple Barbarian. They like killing alot and there is no need for spells. Just good weapons. |
| #11SterlingRatJun 08, 2015 4:50:01 | That's a pretty balanced group already. You have a religous character (paladin), a "nature" character (ranger) and an arcane character (wiz/sorc). You have a skill monkey. You have a group "face".
The only thing that might be really important that you are missing is Healing Word - which is a ranged, bonus action healing spell. In 5e, when someone drops to 0 hp, it only takes 1 HP to get them back on their feet and at full combat strength. Your Paladin and Ranger would both need to use a full action to get someone back up, while a bard, druid or cleric can do it as a bonus action with their lowest level spell slot. While having someone that can do that is not exactly a requirement, it's a nice thing to bring to a table that has most of the bases covered. |
| #12RicknMOJun 10, 2015 19:45:33 | What did you decide to go with?
|
| #13BRJNJun 12, 2015 19:07:25 | If you want "simple" (because you are just starting out) then Fighter is the first choice, followed by Barbarian and Monk.
My primary character is a Monk because I like having two attacks per round; even though each attack is rather small, the likelihood that I will total-miss is even smaller. If you eventually create a Monk/Rogue, you can get a fast-moving agile character who can steal spellcasters' component pouches off their belts, thereby nerfing them !
|
| #14TfutureJun 12, 2015 19:58:27 | Druid or Cleric... someone has to have a decent perception... also heals and buffs |
| #15jaappletonJun 12, 2015 21:12:44 | Barbarian! Nobody needs healing if all the enemies are dead. And trust me, playing the stereotypical dumb brute can be very fun. |
| #16ImaculataJun 13, 2015 3:54:04 |
|