Flanking, five foot step. I know, I know.

Post/Author/DateTimePost
#1

Noon

Aug 09, 2014 18:55:01

See, I missed the 'if your target can't see you you get advantage' bit in the game text, so I'm wondering if I've missed anything.

 

Is there flanking or five foot step in 5e?

 

As far as I know, no. Rogues just need an ally pestering your target and you only have disengage action to get out without attacks of opportunity.

 

Just had a DM include both those things - I said I didn't think they are in there, but left it at that otherwise it holds up things. AND I might be wrong? Is there flanking or five foot steps and I've missed it?

#2

tallric_kruush

Aug 09, 2014 20:43:23

I believe you are correct on both points. Unless we both missed some important rules, your DM was channeling 3.x into the game. I think that will happen a lot, for a while. The rules are so similar in many ways.

#3

Undrhil

Aug 09, 2014 22:57:18

It may be a houserule your DM was using, but then, you guys as players should be able to take advantage of it as well.  And it won't fly at an Adventure League table.

 

Oh there are going to be so many people complaining about "rules lawyers" from the Adventure League tables at conventions....

#4

Noon

Aug 10, 2014 1:09:23

tallric_kruush wrote:
#5

Alpizarai

Aug 11, 2014 1:48:17

It is been announced that Flanking will be in the DMguide. November...
 

#6

Noon

Aug 10, 2014 21:38:43

Link, please.

#7

Alpizarai

Aug 11, 2014 3:20:14

Nope, I don't have the link--I believe it was a developer's statement in a tweet, can't remenber where I got it, but this is what it had (to appeal your curiosity somehow):
 

DMG table of contents leaked:
 

highlights:
costs to construct building
costs for hirelings
downtime activites (most of which have a 20% chance of going to jail for 5d6 days)
domains (kingdom builder rules)
using miniatures!!!
travel hazards
diseases
poisons
madness
traps
puzzles
modifying races
creating new races
monsters as characters
modifying classes

optional rules:
training to level up
trading in magic items
flanking
attacking cover
morale
action points
called shots
alternate skill systems (13th age backgrounds are an option)
vitality
spell points
skill points
single strike (1 attack roll, cumulative damage)
second wind
rest variants
proficiency dice
massive damage
marking
facing
cleaving through the horde
automatic success
chases
cantrip slots
action points (again?)
group initiative
weapon speed
passive initiative
gestalt characters

#8

Noon

Aug 11, 2014 17:04:22

Don't think that qualifies as an answer if it's optional material.