Going against the grain

Post/Author/DateTimePost
#1

OrwellianHaggis

Oct 14, 2014 17:12:22

A quick explanation, first. I go through a lot of character concepts, mainly because my group meets to play so infrequently and I have an active imagination, so I tend to tire of characters before even having a chance to play them. I don't mind, because I enjoy creating characters.

 

On to the topic: creating a character that takes me out of my comfort zone.

 

I'm looking at warlock. The character's dad sold his soul to a demon for material gain. The character, learning of this, entered a pact with a more powerful demon, and now spends every waking minute trying to build his power to take on his patron and reclaim his soul. He'll do anything to allay suspicion of his patron, and he aims to gather powerful beings to form an army of sorts.

 

Little does he know, his patron knows of his plan. It amuses the demon to watch the character struggle in futility.

 

Long term aim is that the character will die having reclaimed his soul.

 

The difficult part is coming up with jobs for the character to do for his demonic patron, and creating a personality that reflects his ruthless selfishness with a good core. The jobs can't be too evil (sacrificing children for example) because one player in my group would find such things uncomfortable.

 

Anyone got any ideas, or know where I can look for inspiration?

#2

SterlingRat

Oct 14, 2014 17:46:00
The obvious answer is for your character to murder those that serve the demon. From the demon's perspective, as long as those servants live, there's hope for their redemption. Having them murdered after they sell their soul but before they have a chance to work on redemption ensures they join his legions. From your character's perspective, every murder you commit makes him believe your own redemption is farther away. For the demon, it's a win-win.
#3

Corran21

Oct 14, 2014 17:50:17

There is a series called Reaper, using the above concept of character for the protagonist. Here is a link to wikipedia. http://en.wikipedia.org/wiki/Reaper_(TV_series)

Watch some episodes, it will definitely provide you with some ideas. The general direction of these tasks, as you will see in the series if you watch it, is that your patron sends you after bad guys (so you'll be going after the worst of people-monsters), that have not held their end in a deal made with your patron, and thus he wants them punished/dead. Heck, some of them could be people who used to be exactly in the place you are now, and so can provide you with a plan to break free of your evil master. Hope that helps.

#4

Theros

Oct 15, 2014 6:22:44

OrwellianHaggis wrote:
#5

OrwellianHaggis

Oct 15, 2014 8:51:18

Theros wrote:
#6

Clutchbone

Oct 15, 2014 10:50:52

An easy answer is to take out the followers of rival fiends. D&D has always featured demons and devils in competition both with each other and with those among their own ranks. This way you are fighting evil in the service of evil.

 

Reclaiming you soul would either involve self-sacrifice that gains the notice of Torm (and you lose your powers), or maybe the demon losing a contest/bet to an archfey resulting in your contract being traded?

#7

MrBloodpuppy

Oct 15, 2014 17:41:33

I got it. A warlock who thinks he is a cleric.  His Parton is giving him Powers but he is blind to it and believes he is holier then thou. 

#8

Captain_Kobold

Oct 16, 2014 10:27:00

So, does the first Demon own the character's dad's soul, or the character's soul?

If it owns the character's soul, what did the character offer the second demon?

 

Demons are immortal: They might ask a servant of theirs to do things that don't have an immediate effect, or might even be seen to be good tasks. Demons also have a lot of enemies that aren't Good either: Devils, other demons etc.

 

Delivering a gift to a family. Uncovering some old ruins. Retrieving a book of lore from a dungeon complex. Killing a powerful evil creature. Standard adventurer fare.

If you don't want to have the warlock dictating a job for the party, the demon could always give tasks that fit in better with what the party's actual mission is: "While you're there . . . "