Grappling Feat Clarity.

Post/Author/DateTimePost
#1

Mrpagoda25

Sep 18, 2014 15:00:47

So the grappling rules state you can make a grapple as one of your extra attacks. Can you use the restrain ability that the feat gives you as one of the extra attacks or does it take up or whole turn action?

#2

Jay_Ibero_911

Sep 18, 2014 15:40:12
The restarin option of the grappler feat does take your entire action, which is one of the reasons it is inferior to just shoving the grappled targer prone.
#3

FluffyBunbunKittens

Sep 18, 2014 18:18:59

Jay_Ibero_911 wrote:
#4

1eejit

Sep 19, 2014 1:11:30
Which gives disadvantage to any ranged attackers in your party. Prone is overrated, it is not ideal for every party makeup, not by a long way.
#5

FluffyBunbunKittens

Sep 19, 2014 2:52:38

It's still a better option than a two-turn restrain which will never come into play, because two turns. :p

(Reply to #5)

1eejit

FluffyBunbunKittens wrote:
#7

Yunru

Sep 19, 2014 5:04:33

You continue to argue that and you continue to be wrong.

Let's look at all the possibilities, worst first:

  • There's a single enemy and your party is entirely ranged apart from you - Here you simply grab+prone, have the ranged guys move in close (where the disadvantage from prone is negated) and all pummel it.
  • There's multiple enemies and your party is entirely ranged apart from you - Here you simply grab+prone one of them, then pummel it yourself whilst your allies go after the other targets.
  • There's a single enemy and your party is a mix of melee and ranged - Here you simply grab+prone, have the everyone move in close and all pummel it.
  • There's multiple enemies and your party is a mix of melee and ranged - Here you simply grab+prone one of them, then you and the other melee guys pummel it, whilst your ranged allies go after the other targets.

​So at no point is Prone actually a disadvantage.

#8

1eejit

Sep 19, 2014 5:10:59

It's funny, you seem to think that Prone prevents spellcasting or using other AoE abilities, or that it prevent attacks on your (now in melee range) squishies rather than simply giving disadvantage.

 

Even ignoring that, Restrained gives your Ranged attackers advantage wherever they are. Prone means they have no way of getting advantage, at best they can avoid disadvantage.

 

 Keep grasping at straws.


#9

Yunru

Sep 19, 2014 5:19:09

1eejit wrote:
#10

Keendk

Sep 19, 2014 5:15:05

Save spells won't have disadvantage against prone targets, why don't your squishy ranged characters just use that? If they know they have a tripper in the party they should make sure to take such options.

#11

Mrpagoda25

Sep 19, 2014 8:30:37

Thanks guys. The wording from the combat tactics grappling and the feat wording were messing with my head. Specific as opposed to General.