Great Weapon Style

Post/Author/DateTimePost
#1

smbakeresq

Aug 14, 2014 16:19:05

Two quick pioints.

 

  1. Instead of re-rolling ones and twos, just use a one as max value.  The average dmg is almost the same, a 0.1 difference, and its faster and your players like it more.  Plus an abject failure is now max dmg, thats more exicting than a re roll.
  2. The fighting style is clearly best with a halberd if you take polearm master feat.  Its d10 instead of a d12 or 2d6, but the polearm master gives you a d4 attack on your bonus action.  The d4 will avg 3 dmg this way, with Great Weapon Style, and you get full modifiers, you are not using Two Weapon Fighting, you are using a special attack granted by a feat.  The bonus attack can get a critical also, with its benefits.  \
  3. This is far better than 2 weapon fighting in general.  You average damage is higher, with 2 weapons you will only be using a d8, here you will be using a d10 with a d4 that you reroll ones and twos.  The math isnt handy, but I dont need it, it will be better than 2 d8s'.  This also only requires 1 weapon, so a +2 halberd gets the bonus for both ends, as written.
  4. I would allow all this as DM. #1 is how the rule should have been written, its faster and more exciting, much faster when a player attacks 6 times in one turn.  #2 and #3 are RAW, and I would allow the weapon bonus on both ends, a magical weapon is well made all over, not just at the end.

If you use them together, with the Champion archtype, you will get increased criticals on that extra attack also, so at 5th level you are attacking a minimum of 3 times per turn, plus your reaction, plus action surge when you use it.  Thats 6 attacks with a %10 crit shot at level five if you can get them all across. Thats 5d10+d4+(6*Mods) if everything works out, without crits, very few things will out damage you.

#2

Mrpagoda25

Aug 15, 2014 14:43:24

Can you post the description of the Polearm feat? i dont have my book in front of me.

#3

Durwan

Aug 16, 2014 10:27:46

P o l e a r m M a s t e r


You can keep your enemies at bay with reach weapons.
You gain the following benefits:
• When you take the Attack action and attack with only
a glaive, halberd, or quarterstaff, you can use a bonus
action to make a melee attack with the opposite end of
the weapon. The weapon’s damage die for this attack
is a d4, and the attack deals bludgeoning damage.
• While you are w ielding a glaive, halberd, pike, or quarterstaff,
other creatures provoke an opportunity attack
from you when they enter your reach.

 

 

But the last sentance. What do they mean with that one? It almost seem that everyone that gets into your reach provoka an opertunity attack? Does this really mean that everyone that actualy mean that while wielding a polearm of some sort, you wil get an extra attack when people attack you? Almost like an inproved initiative for each attacking target?

#4

Captain_Kobold

Aug 16, 2014 12:59:02

Durwan wrote:
#5

silentdante

Aug 16, 2014 13:51:46

a players reach as a medium size character is 5' opertunity attack in this instance proc's when an enemy comes with his reach, or 5'

 

weapons with reach, when attacking, can gain 5' more reach. so the when attack doesn't apply to the second bullet point until the character would be attacking, which is after the enemy has enteres the 5' reach to proc the oppertunity attack.

 

people in other threads argue that a reach weapon always has 5' extra reach,so the oppertunity attack proc's at 10'. i suppose it's up to how you want ot read it, english rules be damned. i am on the side that gaining an attack from this feat when no other way it could happen is powerful enough at 5' itself, and that acting like you always have your spear extended to 10' is silly. but like i said some people think that because an attack is proc'ed then the 10' would count, which means it is a catch-22 circle, and not just a step by step rule.

 

so much arguing has happened over this one reach rule that i would suggest anyone to figure out how they want to play it and just do that, because based on the other threads, nothing is being resolved other then talking about how the rules work in many different way that result in the same thinking. meaning people have 40 examples for oe way, and 40 for the other, and just cyclicly argue about it.

#6

Whir

Aug 16, 2014 14:13:22

smbakeresq wrote:
(Reply to #6)

Overpromises

Whir wrote:
(Reply to #7)

GladiusLegis

Overpromises wrote:
(Reply to #8)

Overpromises

GladiusLegis wrote:
#10

Theridion1

Aug 16, 2014 19:16:53

Where to start with the mistakes here...

1) D4s that let you change 1s to 2s do not average to 3.

2) 2d8 straight up has a higher average than d4 +d10 that upgrade 1s to 2s.

3) if you choose two weapon style and choose the two weapon fighting feat over halberd etc... you can use dex instead of strength. Dex goes for AC amd initiative and arguably the most common save types.

That being said, everyone needs a bonus attack. Theres no reason to make a charavter without access to one or plans for access to one in the future.

If I was doing the polearm feat, however, I would be a fool not to 1 hand a quarterstaff and use a shield. That would also free up my fighter choice maybe to grab +1 ac ability.

4) letting people reroll their 1s instead is way strong. And its going to be annoying as heck.

#11

Whir

Aug 17, 2014 11:14:47

Theridion, I think you may be misunderstanding some things -- the system wouldn't change a rolled 1 into a 2, it would change a rolled 1 into the max value for the die.

#12

royinator

Aug 17, 2014 22:28:45

does the bonus d4 attack granted by polearm master have 10ft reach or 5ft?

(Reply to #12)

Danny_Montanny

royinator wrote:
#14

PetardoMauriti

Aug 18, 2014 12:45:22

And how does this bonus attack work with Extra attacks? It applies to all extra attacks, one, or you cannot use extra attacks afterwards?

#15

mellored

Aug 18, 2014 13:15:54

PetardoMauriti wrote:
#16

Mal-Duroth

Nov 05, 2014 20:48:18

smbakeresq wrote:
#17

Elfcrusher

Nov 05, 2014 21:41:32

I suppose if your character concept is a dude with a polearm, but I just can't get into that, personally.

#18

mellored

Nov 06, 2014 6:16:41

Mal-Duroth wrote:
#19

IxidorRS

Nov 06, 2014 6:21:07

Mal-Duroth wrote:
#20

ccelizic

Nov 06, 2014 20:46:25

There is indeed a feat that lets you use a non-light weapon in your main hand.  The TWF style that the martial classes get access to lets you add +stat to your offhand attack.  So a TWF gets at best d6+stat once per round as a bonus attack with a d8+stat on their main hand however many times they are allowed to stab.  The TWF feat however ALSO grants a +1 ac as noted by mellored.  Now a TWFer is likely going dex, so you'll find defensive duelist a very viable feat, between the two you end up with a rather finessey agile yet tanky fighter.  The dual weapon approach is kind of a middle ground between sword and board and great weapon.  

(Reply to #20)

bawylie

ccelizic wrote:
(Reply to #21)

sfurtwangler

bawylie wrote:
#23

IxidorRS

Nov 07, 2014 8:00:30

ccelizic wrote: