| Post/Author/DateTime | Post |
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| #1smbakeresqAug 14, 2014 16:19:05 | Two quick pioints.
If you use them together, with the Champion archtype, you will get increased criticals on that extra attack also, so at 5th level you are attacking a minimum of 3 times per turn, plus your reaction, plus action surge when you use it. Thats 6 attacks with a %10 crit shot at level five if you can get them all across. Thats 5d10+d4+(6*Mods) if everything works out, without crits, very few things will out damage you. |
| #2Mrpagoda25Aug 15, 2014 14:43:24 | Can you post the description of the Polearm feat? i dont have my book in front of me. |
| #3DurwanAug 16, 2014 10:27:46 | P o l e a r m M a s t e r
But the last sentance. What do they mean with that one? It almost seem that everyone that gets into your reach provoka an opertunity attack? Does this really mean that everyone that actualy mean that while wielding a polearm of some sort, you wil get an extra attack when people attack you? Almost like an inproved initiative for each attacking target? |
| #4Captain_KoboldAug 16, 2014 12:59:02 |
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| #5silentdanteAug 16, 2014 13:51:46 | a players reach as a medium size character is 5' opertunity attack in this instance proc's when an enemy comes with his reach, or 5'
weapons with reach, when attacking, can gain 5' more reach. so the when attack doesn't apply to the second bullet point until the character would be attacking, which is after the enemy has enteres the 5' reach to proc the oppertunity attack.
people in other threads argue that a reach weapon always has 5' extra reach,so the oppertunity attack proc's at 10'. i suppose it's up to how you want ot read it, english rules be damned. i am on the side that gaining an attack from this feat when no other way it could happen is powerful enough at 5' itself, and that acting like you always have your spear extended to 10' is silly. but like i said some people think that because an attack is proc'ed then the 10' would count, which means it is a catch-22 circle, and not just a step by step rule.
so much arguing has happened over this one reach rule that i would suggest anyone to figure out how they want to play it and just do that, because based on the other threads, nothing is being resolved other then talking about how the rules work in many different way that result in the same thinking. meaning people have 40 examples for oe way, and 40 for the other, and just cyclicly argue about it. |
| #6WhirAug 16, 2014 14:13:22 |
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| (Reply to #6)Overpromises |
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| (Reply to #7)GladiusLegis |
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| (Reply to #8)Overpromises |
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| #10Theridion1Aug 16, 2014 19:16:53 | Where to start with the mistakes here... 1) D4s that let you change 1s to 2s do not average to 3. 2) 2d8 straight up has a higher average than d4 +d10 that upgrade 1s to 2s. 3) if you choose two weapon style and choose the two weapon fighting feat over halberd etc... you can use dex instead of strength. Dex goes for AC amd initiative and arguably the most common save types. That being said, everyone needs a bonus attack. Theres no reason to make a charavter without access to one or plans for access to one in the future. If I was doing the polearm feat, however, I would be a fool not to 1 hand a quarterstaff and use a shield. That would also free up my fighter choice maybe to grab +1 ac ability. 4) letting people reroll their 1s instead is way strong. And its going to be annoying as heck. |
| #11WhirAug 17, 2014 11:14:47 | Theridion, I think you may be misunderstanding some things -- the system wouldn't change a rolled 1 into a 2, it would change a rolled 1 into the max value for the die. |
| #12royinatorAug 17, 2014 22:28:45 | does the bonus d4 attack granted by polearm master have 10ft reach or 5ft? |
| (Reply to #12)Danny_Montanny |
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| #14PetardoMauritiAug 18, 2014 12:45:22 | And how does this bonus attack work with Extra attacks? It applies to all extra attacks, one, or you cannot use extra attacks afterwards? |
| #15melloredAug 18, 2014 13:15:54 |
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| #16Mal-DurothNov 05, 2014 20:48:18 |
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| #17ElfcrusherNov 05, 2014 21:41:32 | I suppose if your character concept is a dude with a polearm, but I just can't get into that, personally. |
| #18melloredNov 06, 2014 6:16:41 |
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| #19IxidorRSNov 06, 2014 6:21:07 |
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| #20ccelizicNov 06, 2014 20:46:25 | There is indeed a feat that lets you use a non-light weapon in your main hand. The TWF style that the martial classes get access to lets you add +stat to your offhand attack. So a TWF gets at best d6+stat once per round as a bonus attack with a d8+stat on their main hand however many times they are allowed to stab. The TWF feat however ALSO grants a +1 ac as noted by mellored. Now a TWFer is likely going dex, so you'll find defensive duelist a very viable feat, between the two you end up with a rather finessey agile yet tanky fighter. The dual weapon approach is kind of a middle ground between sword and board and great weapon. |
| (Reply to #20)bawylie |
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| (Reply to #21)sfurtwangler |
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| #23IxidorRSNov 07, 2014 8:00:30 |
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