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| #1Treantmonklvl20May 21, 2015 7:47:17 | A friend is starting a new campaign (Elemental Evil) and I'm considering character options.
I like Halflings, so am considering various halfling builds.
The current concept I'm working with is a halfling named "Lucky" who is a good luck charm for the rest of the party.
Currently the party of 4 will include a War Cleric and a Fighter (will be a battle master using sword + board). Both will be melee characters. (the other character will likely be a Warlock ranged build, potentially Warlock 2/Sorcerer X)
My idea is to have Lucky join in melee and be a good luck charm for the other melee characters.
Build Plan: (using the standard stat array for ability scores)
Lightfoot Halfling Str 13, Dex (14+2)=16, Con 12, Int 8, Wis 10, Cha (15+1)=16 (Not dumping Str so I can take Bard at level 1 and multiclass into Pally. If I took Pally at level 1 and multiclassed into Bard, I could dump Str, but would have an inferior skill selection. I'm not committed to either - thoughts?)
Level 1: Bard 1 (Taking Bard at level 1 to get the 3 skills of choice. Probably Acrobatics, Perception, Persuasion) Level 2: Paladin 1 Level 3: Paladin 2 (Protection combat style) Level 4: Paladin 3 (Oath of the Ancients) Level 5: Paladin 4 (Dex +2) Level 6: Paladin 5 Level 7: Paladin 6 Level 8: Paladin 7 Level 9: Paladin 8 (Dex +2) Level 10: Bard 2 Level 11: Bard 3 (Lore Bard) Level 12: Bard 4 (Cha +2) Level 13+: Bard
So the idea is that Lucky will provide a number of "luck" effects to the other melee characters as well as "bad luck" to the enemies. These are the ones that are pretty obvious: Level 1: Bardic Inspiration Level 3: Provide Disadvantage to attacks of other melee characters with reaction (Lucky will have to ensure he's within 5') Level 3: Throw up a "Bless" spell as well, except we're going to change the flavor a bit so it's "luck" instead of a blessing Level 7: Cha bonus to saves to himself and allies in 10' Level 8: Half damage from spells to himself and allies in 10' Level 11: Use "cutting words" to yell "JINX!" and provide bad luck to enemies
I'm not looking at the end-game, but instead want the character to play well over the course of the campaign. I'm also looking for a character who has a decent personal offense/defense, so he's not just "buffing"
He won't be able to use his highest level spell slots, but I figure with spells like "aid" or the various smite spells (that don't have the level limit of regular smites), I can find a use for those slots.
I'm looking for 2 kinds of feedback: 1) Is there a way to improve the build without sacrificing the concept? 2) Is the character going to be effective?
Thanks in advance. |
| #2melloredMay 21, 2015 8:27:55 | You need stats to multi-class in OR out.
1: I go bard 1/paldin 6/bard 5. That will increase your
2: Yes. Though you don't have the best party to take advantage of it. Turning a miss into a hit for a fighter or warlock isn't as big of a deal as it is with a barbarian or rogue. |
| #3Treantmonklvl20May 21, 2015 9:55:00 |
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| #4DSZMay 21, 2015 10:14:59 | You may want to take one more lvl in Paladine and take the oath of venegance. You will get access to haste, which helps you support you party a lot. And hunters mark will help increase your Dmge from the beginning.
edit: scratch that, I see what made you go for the other oath. If this is so strongly appealing for you, go for it. |
| #5melloredMay 21, 2015 10:12:01 |
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