Help me with my Cleric/Necromancer Pirate Build!

Post/Author/DateTimePost
#1

dwgautier

Sep 22, 2014 17:52:56

I have a really fun idea that is mostly worked out but I could use some help with the final touches with stats and RP.

 

This is a 3rd level, legal character build for Adventurer's League.  Starting 3rd level from Judge exp rewards.

 

First the Stats:

The character is a human that starts out with 1 level of Cleric(Life Domain) and 2 Wizard (Necromancer).  Final build is 1 Ceric, 19 Wizard.  The goal is to be a tanky caster that self heals.

HP: 25  (at lvl 3)  AC: 18       Neautral Alignment

S:10, D: 10, C: 16, I: 16, W: 14, C: 8      

Feat: Observant. Background Sailor (Pirate, Bad Reputation).  Skills: Athletics, History, Investigation (human), Perception, Religion.  Passive Perception 19, Passive Investigation 20

 

I'm going Life Domain for the amazing healing buffs and Heavy Armor (I know... pirate in heavy armor... deal with it!)

 

Necromancer brings a lot to the table for this build.  First is the Grim Harvest power:  At first read it is a meh power.  Coupled with Life Domain healing power... now we have something interesting.  Casting Inflict Wounds with a first lvl spell slot does 3d10 damage.  If it kills a target with this build it heals the caster for 3 point because its a necromancy spell as well as another 3 healing because Life Domain kicks in once the spell heals the caster.  That seems fun for 6 healing at lvl 3  Now comes the real fun.  Once this character gets lvl 6 (5 necro, 1 cleric) he will have Vamperic Touch, a spell that I thought was again kinda 'meh'.  I totally missed that it is a concentration spell and you can keep attacking with the spell as your action!  So now with this build you can every turn for a minute do 3d6 damage from Vamp Touch (average of 10.5) half of which heals the caster for 5.  Because the spell heals the caster Life Domain kicks in and heals for 5 more and if the damage kills the target then Grim Harvest kicks in for 9 more healing for a total of 19 heals on average!  I love that I found a way to do damage and self heal on a tanky character.

 

Starting Spell List:

Cantrips: Guidance, Light, Mending, Chill Touch, Shocking Grasp, Minor Illusion.

1st level Spells: Bless, Cure Wounds, Healing Word, Detect Magic, Inflict Wounds, Shield of Faith, Shield, Find Familiar, Feather Fall, Sleep, Magic Missle, Ray of sickness, Comprehend Languages, Thunderwave.

 

Now for the RP:

Pirates and Undead Crew.  End of story!

Parrot Familiar (or do I go vulture?)

Oh, I am starting with the bracers of swimming and climming from judge rewards so that should be fun

 

 

Questions I have for you all:

What god would be best to worship for this build(Forgotten Realms)?  I really like the idea of Kelemvor... but if i remember right... he kinda doesnt like the use of undead...  Umberlee might be fun too....

 

What feats would be good for this build?  War Caster for sure is in my future... not sure if any other feat is a must for me.  Thoughts?

 

Thanks ahead of time for the help!