Hobgoblin PC

Post/Author/DateTimePost
#1

SnigTheWorg

Jun 29, 2015 6:41:17

http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4111421

 

Just looking for opinions or suggested tweaks for this homebrew race. They seem to get a lot of advantage to different rolls, and I'm not sure if this is too much (I do like the intimidation racial though).

 

If I'm not mistaken this write up may have been balanced for d&d next playtest which handed out advantage abilities, so it would be nice to bring it in line with the current racials, while maintaining the hobgoblin flavour that the author created.

 

Anyone have any ideas?

#2

SnigTheWorg

Jun 29, 2015 19:22:47

Here are the changes i've made. I really would like to keep it balanced with other races, so please let me know if anything is overpowered. I believe if my calculations are correct i'm approaching a racial score of 7.

 

Hobgoblin Traits
 

Ability Score Increase: Your Constitution Score is increased by 2.

 

Size: Medium

 

 

Speed : Your base walking speed is 30 feet.
 

Languages: Common and (High) Goblin


Darkvision: 60ft
 

Born to war: Hobgoblins are trained in weaponry from a very young age. You are proficient with all martial weapons.
Martial Advantage: You can deal an extra 2d6 damage to a creature that you hit with a melee attack if that creature is within 5 feet of an ally that isn't incapacitated. You cannot use martial advantage again until you have completed a short or long rest.
 

Always Prepared: You have a +2 bonus to your Initiative rolls.
 

Hobgoblin Subraces

 

Crimson Hobgoblin 
As a crimson hobgoblin, you are a paragon of stalwart resilience and perseverance. Your ability to face down even the largest and strongest of foes, to be able to take a hit and keep pushing forward can win you the respect and support of even the most brutal and fearsome of allies. 
Crimson hobgoblins are generally more primitive than the other kind, but are also often found working with or even controlling orcs, ogres, gnolls and other seemingly uncontrollable forces. They are very physical and often larger than other hobgoblins. They are also known for their red skin and unique blue-colored noses.
 

Ability Score Adjustment: Your Dexterity Score is increased by 1.
 

Leading the Charge: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain advantage on their attack rolls. Vou can't use this feature again until you finish a long rest.
 

Dominating: You gain proficieney in the Intimidation skill. You can choose either strength or charisma when making a check.
 

Gamboge Hobgoblin 
As a gamboge hobgoblin, you are a disciplined member the most militarized society in the world. Trained since you could walk in the ways of war, you are an expert on taking command on the battlefield and whipping the troops into order.
Gamboge hobgoblins are a primarily civilizing force in the world, if brutal at that. They often forge fiefdoms along the border of human lands and keep an uneasy peace with the most evil of human civilizations. They are the ones most commonly found working as hired muscle in human cities. They tend to be marginally closer to human size and tend towards having yellow-orange skin.
 

Ability Score Adjustment: Your Charisma Score is increased by 1.
 

Phalanx Training: When a creature you can see attacks a target other than you that is within 5 feet of you,you can use your reaction to impose disadvantage on the attack roll. Vou can't use this feature again until you finish a long rest.
 

Stalwart: You have advantage on saving throws against being frightened.