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| #1SnigTheWorgJun 29, 2015 6:41:17 | http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4111421
Just looking for opinions or suggested tweaks for this homebrew race. They seem to get a lot of advantage to different rolls, and I'm not sure if this is too much (I do like the intimidation racial though).
If I'm not mistaken this write up may have been balanced for d&d next playtest which handed out advantage abilities, so it would be nice to bring it in line with the current racials, while maintaining the hobgoblin flavour that the author created.
Anyone have any ideas? |
| #2SnigTheWorgJun 29, 2015 19:22:47 | Here are the changes i've made. I really would like to keep it balanced with other races, so please let me know if anything is overpowered. I believe if my calculations are correct i'm approaching a racial score of 7.
Hobgoblin Traits Ability Score Increase: Your Constitution Score is increased by 2.
Size: Medium
Speed : Your base walking speed is 30 feet. Languages: Common and (High) Goblin
Born to war: Hobgoblins are trained in weaponry from a very young age. You are proficient with all martial weapons. Always Prepared: You have a +2 bonus to your Initiative rolls. Hobgoblin Subraces
Crimson Hobgoblin Ability Score Adjustment: Your Dexterity Score is increased by 1. Leading the Charge: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain advantage on their attack rolls. Vou can't use this feature again until you finish a long rest. Dominating: You gain proficieney in the Intimidation skill. You can choose either strength or charisma when making a check. Gamboge Hobgoblin Ability Score Adjustment: Your Charisma Score is increased by 1. Phalanx Training: When a creature you can see attacks a target other than you that is within 5 feet of you,you can use your reaction to impose disadvantage on the attack roll. Vou can't use this feature again until you finish a long rest. Stalwart: You have advantage on saving throws against being frightened.
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