| Post/Author/DateTime | Post |
|---|---|
| #1HermanTheWizeMay 18, 2015 7:29:18 | I know I really enjoy homebrew when it's done right and have recently tried my hand at it. From making a archetype, all the way to attempting to make a class. I'm making this list to help people, including myself, find help for balancing, ideas and even RP needs for their homebrew ideas.
I will be adding any homebrew content people post on this thread, or if I see something in another thread. Ranging from entire classes to even spells, weapons etc... I will eventually put a brief description below all the entrys, feel free to link your thread and I will add it to the lists.
Homebrew Lists:
Classes:
Sub-Classes:
Fighting Style:
Races:
Items:
Spells:
Feat:
Misc:
Homebrew Ideas(Ideas For Future Homebrew Content):
Off-Site Lists of Homebrew Content:
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| #2HermanTheWizeMay 18, 2015 12:17:15 | I think a cool thing I might add is a list of ideas for homebrew content. Then people can find this, if they have time, and attempt to make that class, subclass weapon...etc. |
| #3OnionDruidMay 19, 2015 6:53:55 | There is a HUGE list of homebrew compiled over on gianitp, http://www.giantitp.com/forums/showthread.php?396519-D-amp-D-5e-Homebrew-Compendium . |
| (Reply to #3)HermanTheWize |
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| #5MarandahirMay 19, 2015 17:34:31 | There's also, as I said on the topic where you previously posted about this, that there is already an extensive homebrew repository run by Kalani. |
| #6RCanineMay 20, 2015 0:37:03 | I've got a homebrew version of Aarakocra in my sig. |
| (Reply to #5)HermanTheWize |
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| #8MarandahirMay 20, 2015 8:32:20 | No problem; didn't mean to sound upset – I just hope that some day we can have a grand list of ALL homebrew, at least the stuff people want linked to on the WotC forums. Having to go to separate places for separate lists is inefficient. |
| (Reply to #8)HermanTheWize |
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| #10DoctorBadWolfMay 21, 2015 3:29:54 | Some race writeups we're using.
Goblin
Ability Score Increase: +2 Dexterity
Size: Small
Speed: 30
Vision: Darkvision 60 ft.
Flight Response: As a Reaction to taking damage, you can move 10 feet, and if possible, make a Dex (Stealth) check to hide. Once you have done so, you cannot use this ability again until after a short or long rest.
Subraces: You can choose either the Bushwhacker Goblin, or the Sapper Goblin
Bushwhacker Goblin
Ability Score Increase: +1 Con
Bushwhacker: During the first round of combat, the goblin has advantage on attack rolls against any target that has a lower initiative.
Sapper Goblin:
Ability Score Increase: +1 Int
Jury-Rigger: You may add your proficiency bonus to checks made to Jury-Rig repairs, construct an improvised device, trap, or structure, or dig a tunnel.
Jumpy: Exposure to jury-rigged devices has sharpened your reflexes. You gain a +1 bonus on saves agianst traps, Advantage on saves against traps you devise, and you can use your Flight Response ability twice without a rest.
Kobold
+2 Dex, +1 Int or Con Speed: 25 Darkvision: 60ft Trapsense: You have advantage on Ability checks to find, and saves vs traps or other natural hazards, as well as on Wisdom checks to avoid being surprised. Dungeon Dweller: You have proficiency with the Survival skill and with trapping tools, which are a new type of Artisan’s Tools used to make traps. Shifty: You can use all of your movement to move 5 ft, incurring no attacks of opportunity for the movement. You cannot use this ability in the same turn as the Disengage Action.
Vryloka
+2 Cha, +1 Str Speed: 30ft Vampiric Heritage: You are both Living and Undead. Whenever an effect on you would change based on whether you are Living or Undead, you can choose which you “are” for the purpose of that effect. Additionally, you have Resistance to Necrotic damage. Human Heritage: You look pretty human, so you have Advantage on checks made to pass as one. Eyes of Night: You have Darkvision out to 60ft. Lifeblood: You gain vitality and strength when you defeat your enemies. When you reduce an enemy to 0hp, you gain one of the following benefits.
Shadar-kai
Stats: +2 Dex, +1 Int Speed: 30 ft. Alignment: Shadar-kai tend toward Chaotic, due to their need for constant stimulation. They swing Good, Evil and Neutral in roughly the same rate as humans. Shadowy Shadow People: Proficiency in Stealth Winterkin: Due to their origins, Shadar-kai have Advantage on death saving throws. Darkvision Languages: Common Natives of Darkness: Shadar-kai draw strength from the shadows, and can become one with them at need. You can cast Misty Step once without components, and regain it after a short rest. Starting at 3rd level, you can cast Shield of Faith once without components, but it’s range becomes self, duration becomes 1 minute instead of 10, and it uses a bonus action. You regain this ability after a long rest.
Still working on a Centaur, Satyr, and a few others. |
| #11HermanTheWizeMay 21, 2015 13:10:18 | updated |
| #12transcendantviewerMay 21, 2015 22:11:10 | http://community.wizards.com/content/blog/4173941 http://community.wizards.com/content/blog/4201371 I've been trying to get people to check these out for a while now, but no one ever does. If you'd be so kind, could you put these on your list? The first is my idea for a Warforged 5e import that keeps a lot closer to its 3.5 iteration. The second is the Warforged Juggernaut Prestige Class made into a Fighter Archetype for 5e. I've got a few other pieces of Homebrew as well, if you're interested. |
| #13HermanTheWizeMay 22, 2015 5:27:16 | @transcendantviewer Added |
| #14transcendantviewerMay 22, 2015 13:35:34 | http://community.wizards.com/content/blog/4204741 Here's one I made as a Collaboration. (Archetype of the Bullwark) http://community.wizards.com/content/blog/4204336 Here's my attempt at updating Tower Shields into 5e. http://community.wizards.com/content/blog/4201981 I tried to work around the Grappler Feat since it's broken and needs eratta. (Wrestler Feat) http://community.wizards.com/content/blog/4201386 Special magic item idea. I've been slowly modifying it over time. (Cantrip Wands) http://community.wizards.com/content/blog/4201381 And this last one is a racial feat for my Warforged design. (Jaws of Death) |
| #15transcendantviewerMay 22, 2015 13:39:41 | http://www.enworld.org/forum/showthread.php?448530-Dvati This one is my attempt at bringing the Dvati Race into 5e. |
| #16HermanTheWizeJun 04, 2015 5:49:43 | new additions. |
| #17thewokJun 04, 2015 16:02:00 | Working on converting the Shadowknight from Everquest into a 5E class.
http://community.wizards.com/forum/player-help/threads/4219981 |
| #18DoctorBadWolfJun 06, 2015 23:47:31 | I'll be posting my assassin base class soon, once I fix up the formatting and write up some fluff for it. Also gonna be adding two monk traditions, and possibly a reworked warlock that doesn't try to encompass the binder and hexblade.
Also, I just started brainstorming a summoner class that mixes elements of the various summoning subclasses, the summoner video game, and the 4e shaman's mechanical concepts. Gonna work the binder and possibly sha'ir into that class.
Might work on a swordmage base class with hexblade and bladesinger subclasses.
If anyone has seen any really good versions of any of those already, I'd love to know about it. There are too many homebrew items floating around to browse through them all for ideas. |
| #19HomebrewSageAug 11, 2015 5:13:28 | Bladedancer Ranger Archetype - The very essence of Nature's fury, lightning is a powerful force that is as destructive as it is beautiful. The Bladedancer infuses his swords with electric energy to become equally dynamic. Level 3: Arc Blade - Starting when you first choose this Archetype, you gain the Arc Blade ability. Once per long rest, you may infuse your melee weapons with the essence of lightning. Your attacks have advantage against enemies wearing metal armor or who are made of metal, and deal an additional 1d6 Electricity damage if you are dueling (using a single 1-handed weapon, and nothing in your offhand) and 1d4 extra Electricity damage per attack if you are dual wielding (using a Light weapon in each hand.) Additionally, you gain one extra attack per round as part of your basic attack action. 7th: At level 7, Arc Blade's duration is increased to 2 + Wisdom modifier rounds. rolls and will deal +10 electric damage, but damaging an enemy removes the invisibility. 11th: At level 11, choose one of the following upgrades to your Arc Blade; 15th: Arc Master - At level 15, you have mastered the union of lightning and blade, using both magical and physical prowess in perfect harmony. The duration of Arc Blade is increased to 3 + Wisdom modifier rounds, dueling bonus damage is increased to 1d8, and dual wielding bonus damage is increased to 1d6. Additionally, choose one of the following feats; |