[Homebrew] Path of the Champion

Post/Author/DateTimePost
#1

Yunru

Aug 11, 2015 9:06:58
Thanks to Tempest Stormwind for the suggestion :P

We all know that Champion is a rather... weak subclass. So I bolted it onto the Barbarian and voila:

Path of the Champion:

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those  who model themselves on this archetype combine rigorous  training with physical excellence to deal devastating  blows.

Path of the Champion

 Improved Critical

Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Path of the Champion

 Remarkable Athlete

Starting at 6th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Path of the Champion

 Fighting Style

At 10th level, you can choose an option from the Fighter's Fighting Style class feature.

Path of the Champion

 Superior Critical

Starting at 14th level, your weapon attacks score a critical hit on a roll of 18–20.

#2

Tempest_Stormwind

Aug 11, 2015 10:23:01

It wasn't a suggestion. It was an observation and a cautionary tale. I think that, if you want them to play together, you should do it with multiclassing.

 

That said, I've already run the numbers on this exact situation. You can check that link for details, but the tactical take-home is:

Basically, Champion barbarians mean that anyone interested in melee damage should almost completely ignore the fighter, instead playing a very effective but also one-dimensional version of the barbarian, while anyone interested in the Fighter generally switches to archery or defensive styles as the primary focus of the class, and you may very well notice that the rest of your party expends fewer resources and has a higher survival rate in the adventures you've had planned.

#3

Yunru

Aug 11, 2015 10:38:04
I also plan on making a Frenzy subclass for the Fighter. The intent was "Champion is wasted on the fighter vs. The Battlemaster subclass, let's stick it on a class that will enjoy it."
#4

Miladoon

Aug 11, 2015 13:35:33

Looks like a full up wrecking crew.  I would be more interested in seeing a frenzy fighter without the rage mechanic in place.

#5

arnwolf666

Aug 11, 2015 18:37:24

I like what you are doing.  But in my heart of hearts, Fighter should be damage king.  Nothing against the Barbarian, I like them being able to soak up damage, but in my little fantasy dream, it's the fighter.  ALthough I have zero complaints about the Battlemaster love it.

#6

mellored

Aug 11, 2015 20:54:00

i feel like barbarian need a feature where you deal more damage when wounded.