[HOMEBREW] Warlock Lich Patron (v2)

Post/Author/DateTimePost
#1

Ashur420

Dec 14, 2014 12:03:25

The Lich Patron

Your patron is a dark and mysterious being, a lich, found in a forgotten musty tomb.

 

Level 1:   Expanded Spell List

Level 1:   Utility buff

Level 6:   Defense buff

Level 10: Retaliatory Defense buff

Level 14: Combat buff

 

Level 1: Expanded Spell List

Your unholy patron lets you choose from an expanded list of spells when you learn a warlock spell.  The following spells are added to the warlock spell list for you.

1st Level:     Command, Ray of Sickness

2nd Level:    Augury, Silence

3rd Level:     Feign Death, Glyph of Warding

4th Level:     Death Ward, Greater Invisibility

5th Level:     Contagion, Geas

 

Undead Nature

Starting at 1st level, your closeness with deathly energies allow you to take on an aspect of death.  You may use a bonus action to take on an Undead Nature for 1 hour.  While you have an Undead Nature you do not require air, food, drink, or sleep.  When you first activate this feature undead within 30 feet of you must roll their wisdom saving throw versus your warlock spell save dc.  Undead with an intelligence score of 12 or higher have advantage on the saving throw.  Any creature that fails this save is charmed for 1d4 rounds or until you make a hostile action against the creature.  This feature ignores charm immunities unless it is a legendary immunity.  Once you use this feature you cannot use it again until you finish a short or long rest.

 

Unliving Resolve

Starting at 6th level, your bond with your unholy patron allows you to defy death.  When you drop to 0 hit points you can remain active through sheer force of will.  You gain (warlock level x 2 + proficiency bonus) temporary hit points.  If you start a round with 0 temporary hit points you immediately fall unconscious.  Subsequently if you succeed on three death saving throws you regain consciousness with 1 hit point.  Consequently, if you can activate this feature, you cannot be instantly killed.  Once you use this feature you cannot use it again until you finish a long rest.

 

Entropic Shield

Starting at 10th level, you are immune to the conditions exhaustion, paralyzed, and poison.  You also have resistance to necrotic damage, and whenever a creature deals necrotic damage to you, that creature takes the same amount of damage.  Taking radiant damage from any source suppresses your retaliatory damage and immunities from this feature until you finish a short or long rest.

 

Corpse Explosion

Starting at 14th level, when a hostile creature is killed by you, you may use your reaction to detonate its corpse.  Each creature in a 10-foot-radius centered on the corpse must make a constitution saving throw and take 8d8 necrotic damage on a failed save, or half as much on a successful one (you take half damage on a failed save, or no damage on a successful one).  Humanoids killed by this feature rise in 1d4 rounds as a zombie that are under your command for 1 hour, following your mental orders to the best of its ability.  After one hour you must reassert control over the zombies (as if they were raised by Animate Dead) or the animating force disappears and the zombies fall inert.  Once you use this feature, you cannot use it again until you finish a long rest.

 

Invocations:

Command Death

Prerequisite: command spell

You can cast command at will as a 1st-level spell, without expending a spell slot, on an undead creature.  If the target succeeds on its wisdom saving throw versus your warlock spell save dc it is immune to this invocation until you finish a long rest.  After the first use of this invocation on the same target, that creature has advantage on its wisdom saving throw.

 

On A Pale Horse

Prerequisite: 5th level

You can cast phantom steed once using a warlock spell slot.  You can't do so again until you finish a long rest.  This special steed has the stats of a warhorse with (warlock level + CHA modifier) total hitpoints.  The warhorse is always pale, but may otherwise be described as per spell description.

 

The Dead Walk

Prerequisite: 7th level

You can cast animate dead at will as a 3rd-level spell, without spending a spell slot or material components.  You may only control (CHA modifier + proficiency bonus) minions at the same time, if you attempt to raise more minions the invocation fails.

 

Death Incarnate

Prerequisite: 9th level

As an action you may select one of your undead minions to become a vessel of your unholy power. This minion gains twice your warlock level as maximum hit points and adds your proficiency bonus+CHA modifier to its damage rolls.  Undead minions that are within 30 feet of the vessel gain your CHA modifier in ac and add your proficiency bonus to its damage rolls.  Only one vessel can exist at a time.  Once you use this invocation, you cannot use it again until you finish a short or long rest.

 

Embrace Death

Prerequisite: 12th level

Your undead minions gain the grappler feat if they meet the prerequisite, they also have advantage on their grapple roll if another of your undead minions is within 5 feet of the enemy.

 

https://docs.google.com/document/d/1x4luor0a0vkVOwAPVY5xK3AlWPr9q2XO0WPev7l0nBA/edit?usp=sharing

I would like to thank the following people for their feedback: Mephi1234 (for version 1), spanglemaker, Marcv12

#2

Elfcrusher

Dec 14, 2014 18:21:53

Without trying too hard to dissect this, I like it both conceptually and in terms of the flavor/abilities you've designed.  

 

However, are liches powerful enough to be warlock patrons?

#3

cowleymen

Dec 14, 2014 18:42:24

Elfcrusher wrote:
#4

Ashur420

Dec 14, 2014 18:54:23

Elfcrusher wrote:
#5

spanglemaker

Dec 15, 2014 0:38:22

A possibility is that a Lich maybe looking for for more power, beyond their apotheosis into a Lich. 

 

Living Phylactories, could be the conceptual way forward. Having Warlocks carry a part of the essence of their patron.

 

I have only taken a cursory look, but what glares at me is the Command Undead Invocation. For it to be a spell slotless at will, I would reckon a level prerequisite, either instead of or in addition to the Conmand Spell. 

I could be wrong about that, but would need to check the PHB, compare and contrast similar At Will Spell invocations. Such as Misty Visions, Eldritch Sight, Ascendant Step etc

 

But it looks good fun.

#6

Ashur420

Dec 15, 2014 1:16:31

spanglemaker wrote:
#7

durntaur

Dec 15, 2014 12:22:02

spanglemaker wrote:
#8

Macv12

Dec 15, 2014 16:48:11

Looks interesting. The only thing I feel I can comment on is Corpse Explosion, because there are a couple of weird things going on with it.

 

when a hostile creature is killed within 60 feet of you, you may use an action to detonate its corpse.
#9

Macv12

Dec 15, 2014 16:54:18

Oh yeah, an idea for Stolen Power. Just based on the name, it could give you a temporary AC bonus, temporary HP, or a bonus to one damage roll whenever one of your undead is destroyed (cumulative...?). That would indirectly enhance their survivability by discouraging enemies from killing them, if the bonus to yourself was substantial enough. You could also callously discard them when they've "outlived their usefulness," trading their utility for a bonus to yourself, making them double as batteries for your powers (hence "Stolen Power"). Whenever you have an Eldritch Blast bolt to spare, send it toward a zombie for at-will pluses.

#10

Ashur420

Dec 15, 2014 19:10:25

Macv12 wrote:
#11

Ashur420

Mar 20, 2015 17:05:42

I've updated my lich patron and I would like some feedback on the changes before I edit the repository version.  After much consideration I decided that adding animate dead to the warlock's spell list is too strong.  I didn't want to get rid of it completely so I added it as an invocation, made it at will, and limited the total number of minions you can control with it.  I'm still tuning the numbers, but I like the change so far and would appreciate any feedback to this change.

 

*Edit* I forgot to mention that because I removed the animate dead spell from the spell list I've added phantom steed instead.

"Death rides upon a pale horse" 'n such, I also considered stinking cloud and glyph of warding.