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| #1DaganevJul 10, 2014 2:41:21 | So I'm trying to compare two rogue builds to eachother. The first rogue is easy. It's a wood elf with a long bow in a wilderness campaign, doing 1d8+mod damage and always being hidden with SA damage. Fine. My second rogue however is a dungeoninering halfling who might use a rapier, or might use a short sword and dagger in the off hand.
What I'm trying to figure out is how to calcluate the average damage with three different possible scenarios in mind. 1. Shortsword + cunning action + SA (advantage) = (6.3 ) 2. Shortsword + dagger + SA (no advantage) = (5.7) 3. Rapier + cunning action + SA (advantage) = (7.2) 4. Shortsword + dagger (no SA available) = (3.6)
How do I figure out the odds of each of those 4 scenaris (just do average damage * .25?) And how do I get a final reasonable number?
So does this become (6.3*0.25) + (5.7*0.25) + (7.2*0.25) + (3.6*0.25) = 5.7 at level 1? |
| #2melloredJul 10, 2014 5:49:42 | Note, that you can get sneak attack with an ally next to the target. So you do not neccicaraly need advantage, even at range.
Anyways... the damage equasion is...
((Average dice + mod) * chance to hit) + (average dice * chance to crit)
Average dice is 1/2 the die size + 0.5 (so 1d6 = 3.5 damage)
Chance to hit is (21 - the number you hit on) / 20. So if you hit on an 8 you'd have (21-8) / 20 = 0.65 or 65% chance ot hit.
Advantage is 1-(chance to miss * chance to miss). Chance to miss being 1-chance to hit. So if you hit on an 8, with advantage it would be 1-(0.35* 0.35) = 0.8775 or 87%
Critical hits is the same as to-hit. (21-20) / 20 = 0.05
Crit chance with advantage 1-(.95 * .95) = 0.0975
Sneak attack with 2 weapons works like advantage. 1- (chance to miss * chance to miss) * sneak attack damage.
For a rogues...
1: Sneak attack > no sneak attack. This becomes very importaint as you level.
2: 2-attacks > 1 attack with advantage (even with a bigger weapon). The difference is pretty minimal though, so feel free to use your cunning action for whatever. |
| #3Backlash3906Jul 10, 2014 11:43:13 | Given the scaling bonus to Athletics that Expertise can provide, I'm thinking a Handaxe STR Rogue is supremely viable, as long as a proximity buddy is available. Also useful as long as someone to dole out healing or be an alternate target for whoever you're grabbing is nearby. |
| #4melloredJul 10, 2014 7:29:31 |
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| #5SenasDalaranJul 10, 2014 19:43:50 |
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| #6melloredJul 11, 2014 5:29:13 |
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| #7dtsazzaJul 15, 2014 10:31:14 |
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| #8melloredJul 15, 2014 11:20:58 |
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| #9dtsazzaJul 17, 2014 6:44:32 | OK, thanks for the clarification.
I agree a Str-based Rogue would likely not be as effective overall, though there could be some interesting shenanigans with grappling. (Maybe that's best left to the Fighter.) |
| #10melloredJul 17, 2014 6:52:29 |
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