| Post/Author/DateTime | Post |
|---|---|
| #1RemnesOct 31, 2014 16:43:41 | I'm looking into making the different types of spellcasting classes and I have been finding myself quite confused. I gues my first question is, is their any oppurtunity/mecahnics in the rules for finding spells as you campaign? Because it seems like as you level you just get to pick out spells from the back of the book willy nilly as if killing a certain number of goblins grants you the knowledge of the arcane arts. Also, I'm looking in particular at wizards and I'm confused if after level 2 I can learn spells from more than one school, or if after specializing in a school I am confined to it? |
| #2melloredOct 31, 2014 17:24:24 | Killing a certain number of goblins grant you insight into the arcane arts. Must like killing golbins can make you lean draconic.
So yes, all casters simply know spells by leveling.
Wizards, and only wizards, can learn additional spells by finding them. And yes, they can learn and cast from any school. They just get a bonus from casting paticular schools. |
| #3WrithaniOct 31, 2014 18:15:26 | Different casters gain their spells in different ways as they level.
A wizard starts at level one knowing three cantrips and having six level one spells already in their spell book. Every time they gain a wizard level, they can add another two spells of their choice to their spell book from the wizard's spell list. These spells must be of a level for which you have spell slots. If you find another spellbook or scroll that contains another wizard spell that you have the ability to cast (IE: that you have the appropriate spell slot levels for), then you can transcribe it into your spell book. The process takes 2 hours and 50 gp for every level of the spell. Every long rest, you prepare a number of spells from your spell book equal to your intelligence modifier plus your wizard level. You can only cast the spells that you have prepared.
Bards, Rangers, Sorcerers and Warlocks have a certain number of spells known that is defined on their class table. These spells are picked from their class's spell list and must be of a level for which they have spell slots. These spells are always "prepared."
Clerics, Druids and paladins prepare a number of spells each day equal to their wisdom modifier plus their class level (not character level). These spells can be chosen from their entire spell list, and must be of levels for which they have spell slots. |
| #4BRJNOct 31, 2014 18:39:31 | I don't think there are any mechanics in the rules to find spells. This is something for which a DM can come in handy. If you find a spell you think is just awesome and you really want, tell your DM about it. He can always put a scroll of Coolspell in a treasure room. If it is too high a level for you to cast right now, you can work in some backstory of studying; following hints and clues; having to translate from a foreign language; having to look up technical terms in a dictionary (maybe some of the words are obsolete?); travelling around looking for obscure components. Maybe you have to alter the spell from the form you find it into something usable - you got the Ritual version, or you actually found apprentice's notes, or you have the research version that only works under special laboratory conditions. Talk with your DM an the rest of your group to generate creative and memorable stuff - always progressing towards a goal where you cast Coolspell in the nick of time and accomplish some important objective. |
| #5Knight_MarshalNov 02, 2014 5:19:06 | How about learning a spell that another player knows? Say I can learn ritual spells either through warlock book or feat and the wizard knows a spell I want. Is there scroll creation rules yet? I would think that is about the only way unless we can just fudge and say he allowed me to copy it out of his book into mine with the 50 gp ink cost. |
| #6WrithaniNov 02, 2014 20:20:51 | I know that wizards can only learn and cast wizard spells as rituals, since they can only copy wizard spells into their spellbooks. When you take the ritual caster feat, you choose which class's spell list you can choose and learn rituals from. So you can only learn a spell another player knows if A: you are a wizard or B: you are a ritual caster, and even in either of their cases only if the spell is also on your wizard or ritual caster feat class's spell list, and on top of that only after said player puts the spell in written form. For a wizard, spells can be copied directly out of their spell book. For any other class, it would have to be out of a scroll. In either case, copying a spell into your spell book takes 2hrs and 50gp per spell level. The DM Basic Rules states that a spell scroll specifically containing a wizard spell can be copied, just as a wizard's spell book can be copied (so using the 2hr and 50gp per spell level rule), with a successful DC 10+spell level Arcana Check. It doesn't mention other class's spells however, so I don't know how they account for the existance of scrolls containing other class's spells (which is necessary for ritual casters to obtain those spells in their ritual book). The Warlock is a happy exception to the class-restriction on learning ritual spells. By taking the Pact of the Tome and the Book of Ancient Secrets invocation, you can transcribe ritual spells from any class into your Tome, using the usual 2 hours and 50gp per spell level rule. |