How do I make the Dragon Reborn?

Post/Author/DateTimePost
#1

Varuna

Aug 02, 2015 10:37:16

Quick introduction: I love the Wheel of Time series, and I would like to attempt to create the Dragon Reborn as my next PC. 

 

PROBLEM!!

 

Rand, the Dragon Reborn, would be terribly inbalanced. Why? He is a master swordsman, and the most powerful sorcerer/wizard in the world. And it is kind of impossible to make someone like that.

 

I believe the solution would be to modify a class, or to create an entirely new one.

 

What should he look like?

 

- Full spellcaster progression

- No armor, yet hard to hit.

- Good melee combat

 

One of the solution to his melee situation might be implementing something like The Void, a mental state in The Wheel of Time that allows for incredible concentration and dodging. I am thinking something he could permanently concentrate on, but that would make it impossible to cast any more spells. (does not work like that in the books, but hey, I need to balance this guy somehow)

 

Final note: I will only play this character if I roll incredibly high stats, so making him MAD is okay (desirable even, considering the Dragon Reborn should have amazing stats)

#2

drizzt_zylo

Aug 02, 2015 11:51:38

Maybe wait for the new psionics rules to come out and reflavor/ rework to taste. There is of course a few combat full spell progression archtypes. There is favored soul you could rework maybe instead of channel divinity he could get manuvers. U could custom design spells i suppose. If your the dm make him an npc that you just do whatever u feel like with. U could try warlock i suppose just reflavor abilities to where he has no patron give new spell list. 

#3

UngeheuerLich

Aug 02, 2015 12:01:32

Eldritch knight would work I guess...

 

Or start fighter and multiclass as Sorcerer, although there is no subclass that seems right.

 

Maybe a bard would also work. A good fighter, but skillful. Also charismatic. Maybe the best match...

 

 

#4

Yunru

Aug 02, 2015 12:41:33
Sooo... an EK/Sorcerer... not seeing how that's impossible to recreate.
#5

Kron-Karn

Aug 02, 2015 13:14:44

Your not gonna get full caster AND amazing martial abilities...... That would just kick to much ass......

If your not worried bout MAD then ya EK/Sorcerer would be the way to go. You'd be getting less caster but maybe look at Battle Master/Sorcerer too.

You could look also look into a Dex paladin/ dragon sorcerer. You get decent armour threw dragon Resilience. Im not familiar with wheel of time but flaver the paladin to be less holy and just in general badass martial type. Like his smites instead of being divine power could do the amped up damage cause of his martial prowess.

#6

Varuna

Aug 02, 2015 14:20:35

Eldritch Knight does not offer much, besides martial weapons, since the Dragon Reborn never wears any kind of armor. Paladin could be okay, except Rand never amplifies his swordplay with spells or magic. That is why I believe his martial abilities could be 'locked' in a power like this, one he would unlock at lvl. 6:

 

The Void

Requires bonus action to activate

 

As long as the user is concentrating on this, as if it is a concentration spell, he cannot cast any spells. He gets +2 AC and gets an additional attack when he takes the attack action (two additional attack upon reacht 11th level, or is that too much?).

 

 

Maybe also a +1 to hit, not really too sure about this.

 

For spells I was thinking the following: how about he can only learn spells he has seen? It works the same in Wheel of Time: once a magic user has seen a spell, he or she can learn to use it, if they are powerful enough to use it. On one hand, that would be faithful to the source material, since the character could theoretically learn every spell in existence that way. On the other hand, that won't happen in an actual campaign. You do not encounter spellcasters often enough.

 

Whadaya think? Too overpowered?

#7

Mewnine

Aug 02, 2015 15:48:36

You might want to take a look at the Wheel of time D20 system if you are really interested in building yerself a Rand (or take a look at how they built him in the book itself, because they did). A friend of mine has a copy. Perhaps the ebook is available. It's actually a quite solid system that I still would like to try out at some point, if only I could find some more fellow fans of the books that are also D&D fans :P

 

I wouldn't really build him as an actual character in a campaign other than a targetted setting.

 

As for building him in 5th edition:

 

When it comes to his power. His power comes from his connection with the wheel and from being the strongest Ta'veren in existence. He is literally a chosen one with a crapload of divine boons and, later in the series, in possession of several artifacts. Even early on in the series he has a weapon that could be considered magical when it comes to it's craftmanship. So I'm going for accuracy, not balance here. Let's also assume he was created by the 4d6 minus lowest stat rolls and all his d6 rolls were made with advantage.

 

The class that might come closest to channeling would probably be sorcerer, using the Spell point system instead of spell level system (DMG 288).

His channeling power is considered to simply be the strongest unaided "magical" force handled by any creature, mortal or immortal. Matched by perhaps a handful, but beaten by none. It can be tricky to reflect this properly. Spells in D&D work leveled. While channeling doesn't. A way to reflect his power could be to grant him a divine boon that simply raises his effective casting level. Or by counting every spell cast as 2 or 3 spell levels higher than the used slot. His spell list would probably include more than just sorcerer spells though. And he would technically be much closer to a wild sorcerer than the D&D dragon sorcerer.

 

His prowess in swordfighting is exceptional as well. a few levels in figher would make sense. Still, there are plenty of warriors in the world that would defeat him in pure martial combat.

 

If we're talking about a completely new class, an interesting take would be to combine some of the basic the sorcerer ideas and add a bit more of a martial touch. Or grab the valor bard and add up on that.

#8

Mewnine

Aug 03, 2015 2:32:51

I think the void might actually be underpowered. You could let him cast spells in the void. He generally channels when he is in the void in the first place.

Now that I think of it. The valor bard might be closest to what you are looking for. Extra attack at level 6. Battlemagic feature at level 14. Instead of medium armor and shields, you could get an unarmored defense ability like the monk, based off parry from strength instead of wisdom. Although that would also put another stat on the table.

#9

Varuna

Aug 03, 2015 8:15:21

So, I whipped something together. Most of the abilities are faithful to how magic works in Wheel of Time (like Overchannel and slower aging)

Title

Dragon Reborn:

 

Full spellcaster progression

 

H it P o in t s

Hit Dice: 1d10 per Dragon Reborn level

Hit Points at 1st Level: 10 + your Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + your

Constitution modifier per sorcerer level after 1st

P r o f ic ie n c ie s

Armor: None

Weapons: Simple Weapons, Longbow and Rapier

Tools: None

Saving Throws: Constitution, Charisma

Skills: Choose two from Arcana, Deception, Insight,

Intimidation, Persuasion, and Religion

 

Lvl 1: Your AC is equal to 13 + Dexterity

 

Spellcasting: you can only learn spells you have seen before that you can cast. You do not learn any new spells upon leveling. When you see another spell, you still need to practice in order to be able to use it. If you see a spell again, halve the time required. If you see once more, halve it again.

 

Cantrip: 1 hour

lvl 1 spell: 4 hours

Lvl 2 spell: 8 hours

Lvl 3: 1 day

Lvl 4: 2 days

Lvl 5: 3 days

Lvl 6: 5 days

Lvl 7: 1 week

Lvl 8: 2 weeks

Lvl 9: 1 month

 

Lvl 2: Fighting style

 

Lvl 3: You gain the power of The Void: a mental state where all senses are heightened. You can activate it with a Bonus action. Your AC is increased by 2 and your attacks get a +1 to hit. Starting at lvl 6, you can attack twice with each attack action. At lvl 10, three times. This counts as a concentration spell.

 

Lvl 4, 8, 12, 16, 19: ability score improvement

 

Lvl 6: The Void improvement

 

Your continued use of magic has caused you to age slower. You gain an ageless appearance and your natural lifespan is multiplied by ten

 

Lvl 10: The Void improvement

 

Lvl 14: Overchannel, as with Evocation Wizard

 

Lvl 18: Spell mastery (as with Wizard)

 

Lvl 20: Because of your incredible power over Saidin/Saidar, you stop to age. Also, your charisma and constitution increase by 4. Their new maximums are 24