| Post/Author/DateTime | Post |
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| #1DireachAug 14, 2015 13:09:36 | I'm creating a new campaign world, and I want to make humans more variable and appealing. One of the things I'm considering is a new human racial trait. No fluff included:
Inspired: you gain advantage on a single attack roll, ability check, skill use roll, or saving throw of your choice. This feature refreshes after a long rest. A character cannot benefit from both this feature and earned Inspiration in the same turn.
This would apply to humans that select the +1 all stats option, or the "+2 to one stat, +1 to two other stats" option I'm considering. It would not apply to the PHB Human Variant that begins with a feat. |
| #2YunruAug 14, 2015 13:14:02 | Variant with Lucky is (mostly) superior. |
| #3daspianAug 14, 2015 14:12:00 | at the cost of removing a feat from the feat list... what if you gave them a slightly nerfed form of the "Inspiring Leader" feat but at the same time... the thing that makes humans so versatile is well their versatility... not all humans are inspiring charismatic knights in shining honor... wouldn't make sense for a greedy cowardly rogue to be giving a speech or also be inspiring.
currently despite the normal human traits sucking and only the human variant in the PHB being ridiculously god... it's kinda hard to make a new type of human and one that plays to its' theme of "jack of all trades" without leaning towards anything. |
| #4LasteEnygmaAug 14, 2015 17:36:47 |
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| #5DireachAug 14, 2015 18:08:15 | Thanks for the input, all. I'm not sure if I'll use it or not, but I figured I would run it by the forum and see if it was in some way devastatingly effective that I missed at first look. If anything, I think it may still be underpowered... or not underpowered in itself, but still not the equivalent of the Human Variant getting a feat. I'm already planning to re-skin half-elves and half-orcs as human variants for this setting, so I may have enough variety already. |
| (Reply to #4)bid |
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| #7DireachAug 15, 2015 13:32:35 | After reading Catodon's superb analysis of race creation in 5E, I see that tacking more stuff onto the baseline human is probably a bad idea. I may save the "Inspired" feature for a human variant, if I can decide on an appropriate value for it.
http://community.wizards.com/forum/dungeon-master-help/threads/4234921 |
| (Reply to #6)Ghost_Gallus |
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| (Reply to #8)bid |
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| #10Ghost_GallusAug 15, 2015 16:58:24 |
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| #11YunruAug 15, 2015 17:11:10 | Any race can manage that though. Hell, Variant human manages that. Plain Jayne human requires at least four important stats to be more affective. |
| #12Ghost_GallusAug 15, 2015 17:58:11 | So me how Varient human gets 16 16 15 10 10 9. Or any othe race. Even the ones with two +2s would need 14 14 15 10 10 9 as a base and that is 28/27 points. |
| #13YunruAug 15, 2015 18:03:03 | And I quote "if you only care about three stats". Even the Half-Elf is straight up better if one of them is Cha. |
| #14MechaPilotAug 15, 2015 18:06:43 |
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| #15shintashiAug 15, 2015 18:28:47 | for some reason in training, a couple of days of inspiration is equal to 1 permanent feat. I guess that's another way of saying the math doesn't always work out. I would probably offset 1 time per day inspiration as being worth 1 minor flaw from the flaw thread, where major flaws equal 1 feat. 5e feats are pretty powerful. |
| (Reply to #10)bid |
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| #17Ghost_GallusAug 15, 2015 22:53:33 | To the OP, have you considered bonus skill/tool proficiencues as a bonus for humans? Half-Elves gotta get it from somewhere right? Plus you can have the area they are from determine what skills they get. Or maybe something akin to fighting styles. |
| #18DireachAug 15, 2015 23:12:42 | As I said earlier, I'm going to follow Catodon's well-researched guidelines for race construction, as I see no significant gaps and a lot of excellent potential in it. By those guidelines, a baseline human with +1 to all stats should not be further modified, as it already meets the 12-point build limit for a PC race. A lesser trait, or "ribbon" as WOTC refers to them, could be added, and wouldn't significantly alter things.
Instead I'm looking at some other possible human variants, like:
+2 to one stat, +1 to two other stats, plus two additional skill proficiencies
+2 to one stat, +1 to two other stats, Inspired feature (not sure yet if Inspired is worth 4 points or less).
It's definitely hard to come up with something else for humans that competes with a feat, because a feat can bundle in a lot of strong utility from the get-go. |
| #19YunruAug 16, 2015 9:55:00 | Let's use an example: A Monk needs to maximize Dex and Wis, while also having a decent Con, and wants the Mobile feat. How does a standard human help that situation at all? Answer: It doesn't. |
| (Reply to #19)bid |
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| (Reply to #18)bid |
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| #22DireachAug 16, 2015 15:20:13 | What about +2 to any one stat, +1 to another stat, and a feat (but no additional skills)? That still conforms to the 12 pt racial build value system, but seems to me it would be unequivocally the best choice for a human (thanks to build point economy provided by the +2). |
| (Reply to #22)bid |
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| #24ORC_NashiraAug 18, 2015 1:36:05 | I've removed content from this thread because flaming/baiting and harassment are violations of the Code of Conduct. You can review the Code of Conduct here. |