| Post/Author/DateTime | Post |
|---|---|
| #1PhillPowellMar 10, 2015 15:12:30 | Hello!
I am running an Illusion Wizard in a one shot adventure starting at 13th level.
I am not super good at spell casters (hence wanting to run one) and I am looking for advice.
In short my character will be almost entirely built to help other players rather than being super offensive, so are there spells that I should take because they can give my party 'advantage' or other buffs and are there some I should take because they de buff our enemies?
Thanks in advance
Phill |
| #2Matau99Mar 10, 2015 19:07:43 | Every thread deserves at least one reply.
If you're playing an Illusion Wizard at 13th level, you're incredibly powerful or pathetically weak compared to a more standard wizard of your level, depending on how nice your DM is and how well you know what you're doing. I suggest you read the General Guide to Wizardy: http://community.wizards.com/forum/player-help/threads/4157906. It's your job to pull all kinds of crazy tricks. Get Mirror Image, Mage Armor (unless you've already got better armor, say, by starting as a Fighter and wearing full plate), and Programmed Illusion. With Malleable Illusions, you'll essentially be able to control the entire battlefield with your illusions.
Just set the triggering condition for Programmed Illusion something always-on, like "If there is at least one atom in the area, do X." You should prefer Programed Illusion to Major Image, when you can afford it, because it affects a larger area, and it lasts until dispelled. You can use an action on each turn (basically a cantrip) to cast it again every time, thanks to Malleable Illusions. Depending on DM ruling, you might even be able to move it around all day--you're adjusting it within the parameters of the spell.
If you want to buff the party, take a look at Sorcerer. Twinned Spell + Haste is just amazing. I suggest reading the guide to sorcery: http://community.wizards.com/forum/player-help/threads/4142906.
But if you can beg your DM to give you just one more level, you'll get Illusory Reality, which is just terrifying. You could create an illusory hole under an enemy's feet and then make it real, or create walls of diamond to trap them, or a giant block of adamantine over their heads. The illusion can't deal damage, but it would just be the force of gravity in that case.
TL;DR: Memorize the aforementioned guide to wizardry, and exploit everything you possibly can to control the battlefield with your illusions. If you want to focus on buffs, strongly consider Sorcerer, but Sorcerer simply cannot match a Wizard in utility. |