| Post/Author/DateTime | Post |
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| #1whatisamanOct 08, 2014 14:33:31 | IMPROVED PROTECTION
Prerequisite: Must be a fighter or paladin specialized in the "Protection" fighting style.
You are a bastion of defense, gaining the following benefits:
• Using your fighting style to impose disadvantage on an attack roll no longer expends your reaction for the turn.
• If a creature you can see attacks a target that is further than 5 feet from you, you may use your reaction to move up to your speed, but only if you end your movement adjacent to the creature that you are attempting to protect. You provoke opportunity attacks as normal for this movement.
• If a creature manages to hit a target that you are protecting despite disadvantage, you can use your reaction to intercept the attack. The attack misses the intended target, hitting you instead.
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| #2RhennyOct 08, 2014 15:14:06 | That intercept action is kind of interesting.
In one of my game sessions, I allowed a 3rd level Monk PC to ready an action to take a blow if the NPC baddie attacked a dragon egg that was within 5' of the PC.
I'm not sure your proposal is powerful enough for a feat to tell the truth, but maybe I'm wrong. |
| #3StrillOct 08, 2014 16:58:56 | I love it. With this feat, you can actually protect a Barbarian who's using Reckless Attack.
You should also note that ending your turn in front of an ally being shot with a ranged attack gives them half cover as an added bonus.
The one problem I can see is that if your entire party stands next to you, you can protect all of them. IMO it should be limited to protecting one character per round from any number of attacks.
Great work OP. I've been trying to come up with something to make Protection Style worth using over Sentinel, and this is exactly what I was looking for. |
| #4FrogReaverOct 08, 2014 20:24:27 | Limit to one character per turn and it's perfect |
| #5whatisamanOct 09, 2014 6:49:52 | How about once per turn per ally? Meaning you can protect multiple allies, but only against one attack each. |
| #6Coredump00Oct 09, 2014 8:01:30 | Currently, to impose disadvantage is a reaction, which is a pretty steep cost. You are planning on removing this cost *and* let him do it an unlimited number of times for allies within 5'.
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| #7StrillOct 09, 2014 19:08:49 |
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| #8FrogReaverOct 09, 2014 21:13:19 | I was thinking giving disadvantage on every attack an ally takes may be too strong. One alternative to that is to allow protection to give a single ally cover against all attacks until your next turn.
So my proposed change would be:
Protection: When an ally is attacked you can use a reaction to move up to your speed (this movement will provoke OA's) and you can provide one of the two effects to the ally on the triggering attack
1. You can give that single attack disadvantage 2. You can provide cover to your ally until the end of your next turn while he is within 5 feet of you (this cover will be of benefit against the triggering attack).
----------------------------------------------------------------------------\ To me this seems more in line with the other fighting styles:
Archery gives a +2 for you to hit the enemy. Duelist gives a +2 to damage on each of your attacts. Defensive gives +1 AC to you Protection now would effectively give +2 AC (for an ally)... .but has a few drawbacks as in it takes your reactions and sometimes the only way to use it will be to take an OA. |
| #9StrillOct 09, 2014 22:42:30 |
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| (Reply to #9)FrogReaver |
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| #11StrillOct 10, 2014 2:10:58 |
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| (Reply to #11)FrogReaver |
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| #13Danny_MontannyOct 10, 2014 18:16:14 | Great idea! Here's the changes I would impose.
Improved Protection Prerequisite: Protection Fighting Style You have honed your skills to protect those around you, becoming a bastion of defense. You gain the following benefits:
This way to use the abilities still requres action economy, so it's balanced. Not sure if the three-quarters cover is too strong, but thought that half cover would be too weak to take your action. Maybe half cover for a bonus action? For the second one, I thought the full movement was too much for a reaction. The last one makes your AC the target of the new attack instead of it just hitting you, so it gives the attack potential to still miss.
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| (Reply to #13)FrogReaver |
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| #15StrillOct 11, 2014 1:28:40 |
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| #16NevvurOct 11, 2014 2:11:27 |
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| (Reply to #16)FrogReaver |
it only works against ranged attacks... And you have
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