Improved Protection

Post/Author/DateTimePost
#1

whatisaman

Oct 08, 2014 14:33:31

IMPROVED PROTECTION

 

Prerequisite: Must be a fighter or paladin specialized in the "Protection" fighting style.

 

You are a bastion of defense, gaining the following benefits:

 

 • Using your fighting style to impose disadvantage on an attack roll no longer expends your reaction for the turn.

 

 • If a creature you can see attacks a target that is further than 5 feet from you, you may use your reaction to move up to your speed, but only if you end your movement adjacent to the creature that you are attempting to protect. You provoke opportunity attacks as normal for this movement.

 

 • If a creature manages to hit a target that you are protecting despite disadvantage, you can use your reaction to intercept the attack. The attack misses the intended target, hitting you instead. 

 

#2

Rhenny

Oct 08, 2014 15:14:06

That intercept action is kind of interesting.

 

In one of my game sessions, I allowed a 3rd level Monk PC  to ready an action to take a blow if the NPC baddie attacked a dragon egg that was within 5' of the PC.  

 

I'm not sure your proposal is powerful enough for a feat to tell the truth, but maybe I'm wrong. 

#3

Strill

Oct 08, 2014 16:58:56

I love it.  With this feat, you can actually protect a Barbarian who's using Reckless Attack. 

 

You should also note that ending your turn in front of an ally being shot with a ranged attack gives them half cover as an added bonus.

 

The one problem I can see is that if your entire party stands next to you, you can protect all of them.  IMO it should be limited to protecting one character per round from any number of attacks.

 

Great work OP. I've been trying to come up with something to make Protection Style worth using over Sentinel, and this is exactly what I was looking for.

#4

FrogReaver

Oct 08, 2014 20:24:27

Limit to one character per turn and it's perfect

#5

whatisaman

Oct 09, 2014 6:49:52

How about once per turn per ally? Meaning you can protect multiple allies, but only against one attack each.

#6

Coredump00

Oct 09, 2014 8:01:30

Currently, to impose disadvantage is a reaction, which is a pretty steep cost.  You are planning on removing this cost *and* let him do it an unlimited number of times for allies within 5'.

 

 

#7

Strill

Oct 09, 2014 19:08:49

Coredump00 wrote:
#8

FrogReaver

Oct 09, 2014 21:13:19

I was thinking giving disadvantage on every attack an ally takes may be too strong.  One alternative to that is to allow protection to give a single ally cover against all attacks until your next turn.

 

So my proposed change would be:

 

Protection:  When an ally is attacked you can use a reaction to move up to your speed (this movement will provoke OA's) and you can provide one of the two effects to the ally on the triggering attack

 

1.  You can give that single attack disadvantage

2.  You can provide cover to your ally until the end of your next turn while he is within 5 feet of you (this cover will be of benefit against the triggering attack).

 

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To me this seems more in line with the other fighting styles:

 

Archery gives a +2 for you to hit the enemy.

Duelist gives a +2 to damage on each of your attacts.

Defensive gives +1 AC to you

Protection now would effectively give +2 AC (for an ally)... .but has a few drawbacks as in it takes your reactions and sometimes the only way to use it will be to take an OA.

#9

Strill

Oct 09, 2014 22:42:30

FrogReaver wrote:
(Reply to #9)

FrogReaver

Strill wrote:
#11

Strill

Oct 10, 2014 2:10:58

FrogReaver wrote:
(Reply to #11)

FrogReaver

Strill wrote:
#13

Danny_Montanny

Oct 10, 2014 18:16:14

Great idea! Here's the changes I would impose.

 

Improved Protection

Prerequisite: Protection Fighting Style

You have honed your skills to protect those around you, becoming a bastion of defense. You gain the following benefits:

  • While wielding a shield, you can use your action to provide three-quarters cover for up to three creatures that are within 5 feet of you.
  • When a creature you can see attacks a target other than you that is more than 5 feet away from you, you can use your reaction to move up to half your speed. If you end your movement adjacent to the target, you can use the Protection Fighting Style to impose disadvantage to the attack roll.
  • When you impose disadvantage on an attack using the Protection Fighting Style, and the attack still hits the target, you can choose to become the target of the attack instead.

This way to use the abilities still requres action economy, so it's balanced. Not sure if the three-quarters cover is too strong, but thought that half cover would be too weak to take your action. Maybe half cover for a bonus action? For the second one, I thought the full movement was too much for a reaction. The last one makes your AC the target of the new attack instead of it just hitting you, so it gives the attack potential to still miss.

 

(Reply to #13)

FrogReaver

Danny_Montanny wrote:
#15

Strill

Oct 11, 2014 1:28:40

FrogReaver wrote:
#16

Nevvur

Oct 11, 2014 2:11:27

Strill wrote:
(Reply to #16)

FrogReaver

 

it only works against ranged attacks...  And you have

Nevvur wrote: