Jack (of all trades)

Post/Author/DateTimePost
#1

OrwellianHaggis

Mar 15, 2015 6:22:20
Imagine yourself in (your favoured setting). When I do this, I can't imagine single-classing. I'd want as broad a range of skills as I could get, to ensure survival in any situation. So here's the challenge: create a character, up to 20th level if you like, with the broadest range of skills, spells etc. I'm going to post mine soon. I think he'll probably be a gnome wizard, or possibly an elf wizard.
#2

Yunru

Mar 15, 2015 7:06:49
Human Rogue 1/Warlock 2/Knowledge Cleric 1/Ranger 1/Bard 3.

15(+1) Cha

13(+1) Dex

13(+1) Wis

13(+1) Con

11(+1) Int

8(+1) Str

#3

OrwellianHaggis

Mar 15, 2015 6:54:39
I was hoping for a more in depth response, but thanks all the same for responding. To be more clear: which spells? Which skills? What equipment? When it comes to evening and you're in the wilderness, what do you do to ensure a safe night? How do you pay your fees in a tavern if you've got no money?
#4

Yunru

Mar 15, 2015 7:03:44
All the skills bar 4, Expertise in 6 of them, 2 of which must be knowledge skills. Agonizing Blast and Eldritch Blast for a decent damage output, Devil's Sight to make up for the lack of darkvision. Other than that it's up for grabs.
#5

Kalani

Mar 15, 2015 10:17:49

Human Rogue X / Cleric (Knowledge) 1/Bard 3/Ranger X

 

Weapons/Armor: Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons

Skills: Acrobatics (x2), Athletics, Arcana (x2), Deception (x2), Insight, Investigation (x2), Medicine, Nature, Perception (x2), Persuasion, Religion (x2), Sleight of Hand, Stealth (x2)

Tools: Musical Instrument, Thieve's Tools (x2)

Jack of All Trades: +1/2 proficiency (1-3) to all untrained ability checks (including initiative).

Languages: Common, Draconic, Dwarvish, Elvish, Giant, Goblin, Orc, Undercommon

 

  • Race: +1 Dexterity, +1 Charisma; Skilled, Medicine; Goblin, Giant
  • Background: Perception, Stealth, 2 tools/languages
  • Rogue: Acrobatics, deception, insight, sleight of hand, thieve's tools; Expertise: Acrobatics, Stealth, Thieve's tools
  • Bard: Nature, Musical instrument; Expertise: Deception, Investigation, Perception
  • Cleric: Arcana (x2), Religion (x2), Elvish, Dwarvish
  • Skilled (feat): Athletics, Investigation, Persuasion
  • Linguist (feat): +1 Int, Draconic, Orc, Undercommon

Base Stats

  • 10 - Strength (cost 2)
  • 16 - Dexterity: (cost 9, +1 racial)
  • 12 - Constitution (cost 4)
  • 12 - Intelligence (cost 3, +1 feat)
  • 13 - Wisdom (cost 4, +1 racial)
  • 13 - Charisma (cost 5)

 

 

#6

Matau99

Mar 17, 2015 18:02:33

Someone figured out a way to get all skills proficient. It was beautiful. Original link.

 

Here's one version:

Feats: Skilled (duh) +3 from Bard

Race: Half-Elf +2

Background: Any +2

Class: At level 7. Rogue 1 (starting) +4/Bard 4 +1 (Lore +3) /Ranger 1 +1/Cleric 1 (Knowledge) +2

Expertise in 6 skills

1/short rest proficiency in any skill or tool of your choice for 10 minutes from Channel Divinity

Jack of all Trades (1/2 proficiency in all unproficient ability checks, works on initiate)

 

3+2+2+4+1+3+1+2=18

 

Now we just have to make sure there's no overlap with the skills.

#7

Mommy_was_an_Orc

Mar 17, 2015 19:36:54

I'd go Rogue 1/Knowledge Cleric 1/Warlock 18. Lots of skills, playable from 1-20, 9th level spells, tons of invocations, blasty option so always reasonably decent.

#8

Azedenkae

Mar 18, 2015 0:01:15

Multiclass Barbarian/Bard/Cleric/Druid/Fighter/Monk/Paladin/Ranger/Rogue/Sorcerer/Warlock/Wizard?

 

:3

 

To be precise, I'd probably take Ranger 2, Rogue 2 and Paladin 2. And Fighter 3? Basically whenever the class gets access to spells, if they do at all.

#9

FighterFan

Mar 18, 2015 0:28:06

I recently played with the same idea and came up with a "mostly bard" character.

Kind of scientist / detective / knowledge seeker.

He won't have all the skills, but he's got the jack of all trades feature for the 4 remaining skills.

Plus some rather evenly divided stats and no feat.

 

half-elf

rogue 1 / cleric (knowledge) 1 / bard (lore) 3+

background: sailor

Str 10, Dex 14, Con 12, Int 12, Wis 14, Cha 16

 

At level 5 he's NOT proficient in 4 skills (Animal Handling, Intimidation, Persuasion, Survival), but in these

CHA & WIS skills he's got at least +3.

He's got expertise in 4 (thieves' tools, perception, investigation, stealth).

And he's missing just 1 level concerning spell slots.

 

I love the 5e bard!