Jumping really far

Post/Author/DateTimePost
#1

shanan42

Aug 22, 2015 9:53:45
ok question so i found that every foot you jump equals one foot of movement so if my movement is 30-10 for long jump i could only jump 20 feet or 4 squares. Now if i dash+longstride that would be be 80ft (30+30+10) movement speed. I cast jump on myself. So it would be 80-10 (longjump)=70 ft or 14 squares or 7 squares if i have someone grappled? that is really the only way i could jump my 54 feet? Maths FTW?
#2

jaappleton

Aug 22, 2015 10:04:01

Jump spell + Monk abilities = Win

 

In my game last week, we had a new player join us. Monk. We were fighting someone on the rooftop of a castle, he was going to join mid fight. Runs up to the castle. Does he spend seven rounds running through, trying to get to the rooftop? No. He jumped.

#3

OrwellianHaggis

Aug 22, 2015 14:14:12
"Only" twenty feet? Isn't the world record just a smidgeon over that?
#4

rczarnec

Aug 22, 2015 14:29:52

OrwellianHaggis wrote:
#5

jaappleton

Aug 22, 2015 15:43:32
Yeah but the guy who set that record wasn't a Wood Elf :P
#6

shanan42

Aug 22, 2015 16:29:48
So is my math right. And also would you allow this as a DM?
(Reply to #6)

jaappleton

shanan42 wrote:
#8

Mad_Jack

Aug 22, 2015 22:16:17

 

 If you've basically spent your entire turn (and a spell) on trying to jump as far as possible, I'd sure as hell let you go sailing as far as you can numerically manage to get... The characters are Big Damn Heroes (or are at least destined to be) and are starting out as adventurers with quite nearly the skill level of real-world olympic athletes in their primary skills. By the time they hit the middle levels, even the most mundane of them has basically left most "real-world" expectations behind, and the game is designed so that they're supposed to be eventually doing things like leaping small buildings, hiding behind thin air and ripping small trees up out of the ground with their bare hands by the time they're 15th or 16th level.