Knight [Fighter Subclass]

Post/Author/DateTimePost
#1

Yunru

Aug 07, 2015 17:29:09

Just an attemped port from 4e to 5e, the "Essentials" classes being nice and compatible like that.

 

Knight:

Hold the Line: Beginning when you choose this archetype at 3rd level, enemies within reach have a -2 penalty to attack rolls of attacks that do not target you.
Combat Readiness: Starting at 7th level, you can add half your proficiency bonus (rounded up) to your initiative rolls. Additionally you gain the following stances. Stances end on a short rest, long rest or on assuming another stance. Assuming a stance takes a bonus action.

  • Precision Blade: While in the Precision Blade stance, when you hit with a melee weapon attack, the target(s) of the attack's speed is halved until your next turn.

  • Hammer Hands: While in the Hammer Hands stance, when you hit with a melee weapon attack you can push its target(s) up to 5 feet.

  • Measured Cut: While in the Measured Cut stance, when you hit with a melee weapon attack, you can move up to 5 feet without provoking opportunity attacks.

Weapon Specialisation: At 10th level, you pick one of the following weapon specialisations.

  • Bladed Step: When you Action Surge, attacks made with swords have advantage until end of turn.

  • Staggering Hammer: When you Action Surge, if you hit a creature with a melee weapon attack using a hammer, the creature is Stunned.

  • Bludgeoning Staff: When you Action Surge, if you hit a creature with a melee weapon attack using a glaive, halberd or quarterstaff, you can push the creature up to 10 feet.

Improved Hold the Line: Starting at 15th level, you have advantage on Opportunity Attacks.
Iron Will: Starting at 18th level, at the start of your turn you can make a saving throw against an effect that a saving throw could end.

#2

Abracastabra

Aug 08, 2015 7:03:19

Interesting. Some nice stuff there for polearm users. It was intentional for you to give them a 10 ft effect for Hold the Line? Also, was the intent on Hammer Hands stance that it would stack with Bludeoning Staff to give a 15ft knockback?

#3

TheBigHouse

Aug 13, 2015 12:00:15

Hammer hand / Measured cut could be abusive with sentinal + polearm master.

#4

Danny_Montanny

Aug 13, 2015 13:44:02

The 3rd level ability seems weak and a little disconnected from some of the other abilities. Where 7th level you get a huge boost in combat ability when you'd usually get abilities for the other pillars of play. Everything you have only effects combat, surely a Knight would have other skills.