| Post/Author/DateTime | Post |
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| #1FallstormAug 14, 2014 18:46:57 | One thing that is disappointing in 5E is the lack of a “controller” style wizard. To define the term “control” I mean a wizard who has area effect spells that hinder multiple opponents to an effective degree. I started playing DnD in the very early editions. This style was present in all editions of DnD with 4E being the pinnacle representation of the style. Yet, I find the style virtually non-existent in the 5E PHB. The wizard class seems to lend itself to the Blaster Caster model as the penultimate build type in this edition.
. Encounters: Lv1-Icy terrain to make an area difficult terrain and knock opponents prone, Color Spray-to make a group of creatures Dazed
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| #2Thank_DogAug 15, 2014 2:32:27 | Fights should be chaotic.
/thread |
| #3reddaemonAug 15, 2014 3:30:13 |
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| #4melloredAug 15, 2014 5:49:29 | The issue with control is that there's not enough hit points.
You could cast sleep, and the kobolds are stunned for a while. Or you can cast burning hands, and the kobolds are dead. |
| #5aurionshidheAug 15, 2014 8:12:10 | Cantrips such as Ray of Frost and Shocking Grasp are at-will and provide secondary control effects (without saves to resist). Thunderwave is a first level spell and still has the push effects. Cloud of Daggers is a second level spell and has no attack roll or save. If anyone enters the space (or starts their turn there) they take damage. And never forget the control given to a creative illusionist. You can still do a control wizard. |
| #6Mephi1234Aug 15, 2014 8:58:36 | You'd be surprised at what a well built lore bard can do with illusions, enchantments, and some druid spells. Do not mess with. |
| (Reply to #4)Ashrym |
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| (Reply to #6)Ashrym |
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| #9melloredAug 15, 2014 10:54:15 |
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| #10DrDragonlanceAug 15, 2014 10:57:06 | I do not think control is possible with Concentration. Almost all control spells require it or are useless by level 2. |
| #11Mephi1234Aug 15, 2014 13:05:17 |
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| (Reply to #9)Ashrym |
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