List of ability check modifiers (Skills, Initiative, ect...)

Post/Author/DateTimePost
#1

mellored

Nov 13, 2014 10:09:50

Bonuses:

Feats:

Actor (advantage) *Some Deception and Performance

Alert (+5)   * Initiative.

Dungeon Delver (advantage) *Some Perception and Investigation.

Lucky (reroll)

 

Class abilities

Barbarian, Rage (advantage) *Str

Barbarian, Feral Instinct (advantage).  *Initiative

Barbarian, Totem, Bear (advantage) *Str

Bard, Bardic Insperation (1d6 -> 1d12, ally)

Bard, Jack of all trades (+1->3, non proficenct)

Bard, Expertise (+2->6)

Bard, Lore, Peerless skill (1d6->1d12, self)

Cleric, Knowlage (+2->6) * Certain skills

Fighter, Champion (+2-3) *Dex, Str, and Con (incuding initiative).

Rogue, Expertsie (+2->6)

Rogue, Reliable talent (min 10 roll) *Proficet skills

Rogue, Stroke of Luck (take 20)

Rogue, Thief, Supreme Sneak (advantage) *stealth

Rogue, Assassin, Master of Deception (advantage) *some deception

Sorcerer, Wild, Tide of Chaost (advantage)

Sorcerer, Wild, Bend Luck (1d4)

Warlock, Fiend, Darkone's Own Luck (1d10)

Wizard, Divination, Portent (pre-roll)

 

Spells:

Guidance Cantrip (1d4).

Enhance Ability (advantage)

Enlarge/Reduce, Enlarge (advantage)

Glibness (min 15 roll) *Deception

Forsight (advantage)

 

Conditions and misc:

Charmed (advantage) *Social only

Ability Scores (obviously)

Skill proficencies (2->6).

Insperation die (advantage).

 

 

 

Reductions:

Class abilities:

Bard, Lore, Cutting Words (1d6->1d12)

Sorcerer, Wild, Bend Luck (1d4)

 

Spells:

Bestow Curse (disvantage)

Contagion, several (disavantage) *Varies

Enlarge/Reduce, Reduce (disadvantage) *Strength

Eyebite, sicken (disavantage)

Heat Metal (disvantage)

Hex (disvantage, 1 stat)

Raise dead (4->1 for target).

Resurection (4->1 for target, disavantage for caster)

Staggering Smite (disavantage)

Symbol,  Doom (disavantage)

 

Conditions and misc:

Blind (auto-fail) *Sight checks

Defened (auto-fail) *Hearing checks

Exhaustion (disvantage)

Frightened (disvantage).

Posioned (disvantage)

Restrianed (disvantage) *Dex only.

Heavily Encumbered (disvantage)

No Armor Proficency (disvantage)

Armor Penalty (disvantage) *stealth.

 

Things that are not, but should be errated into penalties.

Paralized (auto-fail) *Str and Dex checks

Petrified (auto-fail) *Str and Dex checks

Stunned (auto-fail) *Str and Dex checks

Unconcious (auto-fail) *Str and Dex checks

 

 

Let me know if i missed any.

#2

Clutchbone

Nov 13, 2014 12:11:04

Not sure if this is what you're looking for but here goes:

  • Thief's Supreme Sneak gives adv. on Stealth checks
  • Assassin's Imposter gives adv. on certain Deception checks
  • Actor feat gives adv. on certain Deception and Performance checks
  • Dugeon Delver gives adv. on certain Perception and Investigation checks
#3

mellored

Nov 13, 2014 12:15:36

Clutchbone wrote:
#4

Ashrym

Nov 13, 2014 14:28:22

 

Some armors apply disadvantage to stealth regardless of proficiency.

#5

whitishknight

Nov 13, 2014 14:52:09

Do a category for Saving Throws, too! Warcaster feat, Resilient feat, Paladin's Aura of Protection...

#6

mellored

Nov 13, 2014 14:52:37

Ashrym wrote:
#7

mellored

Nov 13, 2014 14:53:53

whitishknight wrote:
#8

Morukai

Nov 14, 2014 3:52:15

 

mellored wrote:
#9

mellored

Nov 14, 2014 5:13:05

Morukai wrote:
#10

Erevan

Nov 16, 2014 7:48:05

Since you've listed Reliable Talent, you might consider Glibness, which operates in a similar fashion. Double-check me on all of this, but I believe it's an 8th level spell available to bards and locks that makes Charisma-based checks have a minimum 15 roll for an hour.

 

It has the added benefit of fooling any lie-detecting magic.

 

Thanks for the list, btw. It's proven useful!

#11

Jay_Ibero_911

Nov 16, 2014 7:54:17

Kind of a funny thing about Remarkable Athlete vs. Jack of All Trades, one gives half-proficiency rounded up, and the other is rounded down. They couldn't even be consistent with that...

#12

raleel

Nov 16, 2014 8:16:02

mellored wrote:
#13

mellored

Nov 16, 2014 9:20:29

Erevan wrote:
#14

ScuroNotte

Feb 15, 2015 9:42:06

How about list what can be affected by ability modifiers bonuses/penalties. Example Bardic Inspiration affects Initiative, Counterspell, Dispel Magic, etc

#15

Eggnogfool

Feb 15, 2015 14:32:12

mellored wrote:
#16

Kalani

Feb 15, 2015 14:38:27

Eggnogfool wrote: