List of spells that can remove monsters from combat

Post/Author/DateTimePost
#1

FrogReaver

Oct 01, 2014 3:33:49

I'm looking for a list of all the spells that can remove a creature/creatures from play temporarily or even permanently

 

Type 1:  These spells are some of the best for temporary creature removal.  They require a single save for their lasting effect.  Their base form should be single target only.  

 

Type 2.  These spells are some of the best for temproary creature removal.  They are multi target.  They can require either a single save or recurring saves.

 

Type 3:  These spells require recurring saves for their lasting effect.  Their base form should be single target only.  

 

Type 4:  No save spells that temporarily remove a monster (sleep is the best example)

 

Type 5:  Permanent removal (planeshift is a good example)

#2

FrogReaver

Oct 01, 2014 15:01:23

Type 1: Banishment, Levitate, charm person, suggestion, eyebite

 

Type 2: Compulsion, Confusion, hypnotic pattern, fear

 

Type 3: Hold Person, Tasha's Hideous Laughter, Otto's Irrestible Dance (no initial save)

 

Type 4: Reverse gravity, Sleep

 

Type 5: Planeshift

#3

FrogReaver

Oct 01, 2014 3:34:14

Reserved2

#4

FrogReaver

Oct 01, 2014 3:34:24

Reserved3

#5

FrogReaver

Oct 01, 2014 3:34:49

Reserved4

#6

FrogReaver

Oct 01, 2014 3:40:25

To get started some type 1 spells are:

 

Type 1: Banishment, Levitate (suprises me levitate is actually a decent temporary removal spell in this edition)

 

Type 2: Sleep

 

Type 3: Hold Person

#7

FrogReaver

Oct 01, 2014 3:52:18

Other: Bigbys Hand

 

Type 1: charm person

 

Type 2: Compulsion, Confusion

 

 

 

 

#8

GladiusLegis

Oct 01, 2014 4:24:48

Type 2: Reverse Gravity (doesn't even allow a save in many cases)

 

Type 3: Tasha's Hideous Laughter, Otto's Irresistible Dance (no initial save)

#9

Timborama

Oct 01, 2014 5:12:32

How can no one have said the best one of all?!

 

Type 1: Planeshift

 

Seriously, it's a permanent Banishment, and you can just say "Plane of Elemental Fire" or whatever and then laugh as you knowingly cause them to burn to death, or suffocate...whichever happens first!

#10

ZHDarkstar

Oct 01, 2014 6:08:48

Timborama wrote:
#11

Litania84it

Oct 01, 2014 7:08:36

Type one: suggestion

 

Type two: hypnotic pattern

#12

Finieous

Oct 01, 2014 7:48:05

FrogReaver wrote:
(Reply to #10)

Timborama

ZHDarkstar wrote:
(Reply to #9)

FrogReaver

Timborama wrote:
#15

Clutchbone

Oct 01, 2014 14:17:01

Type 1: Eyebite - 1 creature per turn gets sleep on failed Wis save (or panic, or sicken).

 

Type 2: Fear -  creatures run away on failed Wis save, make 2nd save to not run away after line of sight is broken.

#16

ZHDarkstar

Oct 01, 2014 14:49:41

Timborama wrote:
#17

FrogReaver

Oct 01, 2014 15:03:17

Good call on eyebite and fear. Didnt really think about either of those.

#18

Treantmonklvl20

Oct 01, 2014 15:13:20

Type 4: Wall of Ice, Wall of Stone, Wall of Force

#19

mellored

Oct 02, 2014 5:44:49

Forcecage.

 

Leomunds Tiny Hut removes EVERYTHING from play.   They remain trapped inside the "real" world.  You can even lob arrows at them.

#20

Timborama

Oct 02, 2014 5:55:04

Also, the same type as Sleep: Power Word Kill.

 

No attack, no save, but HP conditional.

 

And maybe Timestop...? Same Type as Leomund's Hut, perhaps, since it, essentially, removes everyone else from play for a certain amount of turns (no save)

#21

awaken_D_M_golem

Oct 03, 2014 12:46:48

Wiz Enchant 2 class ability, fits as a Type 1.

And it's useable once per monster = defacto recharge.

 

(Reply to #21)

FrogReaver

awaken_D_M_golem wrote:
#23

DaveDash

Oct 04, 2014 0:36:38

Bestow Curse targeting Wisdom. They get disadvantage each round on a wisdom save if they fail the first, and if they fail on their turn, they do nothing.

Level 5 version doesn't require concentration.