| Post/Author/DateTime | Post |
|---|---|
| #1NyciiVAug 13, 2014 9:51:38 | I've been playing for awhile and now my children and I are diving into the new set. Previously I never ran with clerics or wizards, so am lost with regards to them. A wizard isn't wearing armor, but in the pregenerated sheet with the starter set has a AC of 12. How is that, when there is no armor listed in the equipment list? Also, how the heck to you cast a spell? I may be just missing something, but I can't seem to figure it out. |
| #2Plaguescarred1Aug 13, 2014 10:43:25 | A character's base AC equal 10 + Dexterity modifier. Since the wizard's Dexterity is 15, he has a +2 modifier here's why.
He can also cast Mage Armor to instead have an AC of 15 (Base AC 13 + Dexterity modifier) |
| #3NyciiVAug 13, 2014 11:44:53 | Thank you!! |
| #4NoonAug 13, 2014 18:59:04 | Also IIRC after a one hour rest (only once per day) the wizard gets one level 1 spell slot back. As said, only once a day. |