| Post/Author/DateTime | Post |
|---|---|
| #1TokuBreakerAug 16, 2015 16:15:38 | What is everyone's opinion on this ? http://www.dandwiki.com/wiki/Luchador_%285e_Class%29#Protect_the_Mask |
| #2EothainAug 17, 2015 11:11:13 |
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| #3Macv12Aug 17, 2015 16:22:47 | You should gain something every level, but not 2 or 3 somethings. It needs a major rewrite. If you took out all the broken stuff (can grapple an enemy of any size, ignore any effect that would impede you, etc), you'd have a character easily accomplished with monk, maybe a monk subclass. Finishing moves and specials aren't really explained. Then you have a bunch of "preciousness," like a capstone that revolves around becoming a god, multiclass requirement of 15 in multiple stats and a feat (the base class has a feature that totally obviates the need for it, btw); things that belong to a background, like multiple features dedicated to not losing your mask; and stuff that's technically off, like having "finesse" on grapples, and adding your "Charisma modifier + Persuasion modifier" to something.
I don't find it worth a class. You could distill it down to the most essential elements and make it a monk subclass. Finishing move, grappling bonus, bonus while airborne, finishing move capstone, maybe. |
| #4TokuBreakerAug 18, 2015 20:20:41 | aren't Monks looking for Dex and wis though? |
| #5TokuBreakerAug 18, 2015 20:22:57 | i personally am not good at making classes, how would someone make a 5e subclass? |
| #6Macv12Aug 18, 2015 22:26:58 | First, ignore the flavor text of what a monk is. The mechanics ar separable from what they were intended to represent. If the mechanical effect of something works for what you want (better unarmed attacks, temporary melee damage boost, heal mid-combat, whatever), reflavor it.
The problem with executing this concept is that "crowd-pleasing" in an occupation, not a fighting style. It doesn't really make sense when you're dungeon-crawling. You can pretty much handle it with Performance checks.
Not that it can't be done. But I think it's hard to come at it making crowd hype and jumping off the top rope essential elements.
To make it a subclass, figure out what the base class should be (probably monk in this case; maybe rogue, maybe barbarian, depending on what abilities the concept needs), then figure out how many subclass features you need to fill. For a monk it's 4.
I might do something like this.
Level 3: - Your AC is 10 + DEX + CHA - Variation of Open Hand Technique, trading shove option for grapple
Level 6: - Can spend 1 ki to make an attack a finishing move. Some extra damage, temp HP goes to allies if you down the target.
Level 11: - Jump higher and further. - Can taunt enemies or encourage allies, probably a reaction under certain conditions
Level 17: - Super finisher, spend more Ki at once for extra damage, + some amount per enemy/ally nearby |