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| #1SorxoresAug 17, 2014 20:29:41 | let's compare the lvl 20 abilities of the different class: Barbarian: Primal champion, +4 strenght a dn +4 constitution. Those stats can go to 24 each. This is very powerfull and insanely good.
Bard: Superior Inspiration: when you roll Iniitiative if you have no inspiration left, you regain one. very usefull in order to keep your class feature going even once your exhausted
Cleric intervention Improved: give a chance to your party to win in a losing situation once per week. At level 20 this ability will work 100% of the time instead of less then 20% of the time.
Druid: Arch druid: you can wild shape at will, and at level 18 you got Beast spell, so you can wild shape at will into a little mouse or into a flying bird high in the sky and cast your spell all day long without anyont able to find you, who would suspect a little mouse (or any other little animal that are common in the region)
Fighter you gain your 4th attack
Monk, similar to the bard, you regain 4 ki point when you roll initiative to keep your class feature going even when your exhausted
Paladin: your oath ultimate: Devotion: for 1 minute per day 10 radiant damage to all ennemi withing 30 feet of you, and you have saving throws VS spell from fiend and undead. Ancient: you transform into a Elder champion and regain 10 hitpoint per round, all your spell become a bonus action, ennemies within 10 ft of you have disavantage VS your spell. Vengeance: your transform into an angel with a flying speed of 60and your firghten everyone around you and gain advantage against them for 1 hour per day
Ranger you get +wisdom modifier on your attack roll or damage roll every round VS 3 type of creature
Rogue:, once per short rest, you can make a failure a success.
Sorcerer on a short rest regain 4 sorcerer point
Warlock: regain 4 spell level 5 by meditating 1 minute once per day
Wizard, you gain 2 3rd level spell permanently prepared and cast each of them one extra time per day and you regian those 2 casting on a short rest.
Who got the weakest one? who got the strongest one in your opinion?
In my opiniomn it would be the sorcerer, who is very similar to the monk and bard, but it require a short rest instead of when rolling initiative.
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| #2silentdanteAug 17, 2014 20:41:15 | i would say the ranger's power if the DM was being especially mean, could discount the ability to 0 chance. meaning those 3 types of creatures never apear.
otherwise i agree, the Sorc is not as strong.
i suppose the question i would ask you, is how am i supposed to be comparing them, as the better damaging, the better utility, the better role play? trying to fit them all into a generality doesnt work for me at least because the barbarians while incredible, wouldnt help my wizard at all, so if i favor wizards i wouldnt rate it as being great. but if you are talking pure damage or just who ends up with the best stats, then yes barbarian would win for that.
interesting though for sure. |
| #3OverpromisesAug 17, 2014 20:46:37 | Druid probably gets the best. Fighter seems pretty solid.
Sorcerer does seem like the weakest, but only because 4 points seems like slightly too few. |
| #4SpedGuyAug 17, 2014 21:55:27 | Barbarian, Druid, and Fighter are the winners here for capstones I think.
I like Wizards as well, though it doesn't have the power it is flavorful. Rogue and Paladin seem comparable in that regard; though Paladin could be up there with the 'top end', depending perhaps on oath.
I'm not terribly impressed by the 'resource management' powers (Bard, Monk, Sorcerer, Warlock); most classes should have gotten good at utilizing those resources well by level 20. If anything, Sorcerer might be the best... it is a few Quickened spells every encounter at the least.
Ranger does seem to be the weakest link, especially since some Ranger builds wouldn't have likely invested in Wisdom too terribly up until that point. The Cleric power seems very DM (and setting) dependent; so is hard to judge power-wise... which makes me lean on it being weaker under many circumstances as well. |
| #5AshrymAug 17, 2014 22:01:44 |
I think a lot can be done with 4 sorcery points but it is one of the weaker capstone abilities. I think signature spell is worse, tbh, because sorcery points are multi-purpose. Barbarians also get unlimited number of rages to go with the stat bonuses so that seems insanely good. I think we're selling the ranger's capstone short because it's 6 races as an option an typically the big bad is often a humanoid in charge whether an evil overload or high drow priestess. I would go that route to maximize it's effectiveness. |
| #6ShevarashGAug 17, 2014 22:16:20 | I think Barbarian, Druid and probably fighter and cleric is the best. |
| #7Hyphen_Aug 18, 2014 1:58:15 | Druid is virtually immune to death by HP damage if he can just conjure infinite layers of Wildshape meatshield HP (even more if he's a moon druid. They're like onions. Layers and layers of HP) |
| #8MusicOfCreationAug 18, 2014 2:19:06 |
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| #9Mephi1234Aug 18, 2014 4:02:47 |
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| #10SorxoresAug 18, 2014 4:40:19 |
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| #11Mephi1234Aug 18, 2014 5:15:10 |
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| #12AlpizaraiAug 18, 2014 5:17:50 | Meh- I dont like the wizzar's, nor the monk's. They seem too cheap or lame for a 20th level buff.. However, since the system seems to benefit from multiclassing as much as saga edition did. Not many people will reach that level 20 benchmark with wizards or monks. In any case, I hope we'll get to see a "document" with better level 20 abilities. Since this is the 1st impositive thing someone's found as far I reckon- IMHO
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| #13SorxoresAug 18, 2014 7:03:17 |
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| #14Mephi1234Aug 18, 2014 7:41:54 |
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| #15SorxoresAug 18, 2014 13:35:49 |
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| (Reply to #15)Ashrym |
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| #17Mephi1234Aug 19, 2014 3:17:56 | This is why I think that we should be comparing level 17 and 18 abilities instead. They are all much more potent than the 20 level stuff, save for fighter and cleric. Two cantrips of level 1&2 spells is huge. Shield and misty step every round is awesome. A warlock could get Witch Sight, which is nearly a persistent true sight, or another high level invocation, plus level 9 spell.* Rogues get a free round in combat of the power to steal spells, plus no one ever gets advantage against you- this negates part of a level 9 foresight! Sorcerors get their Origin Capstone, a fourth meta magic, and 9th level spells.
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